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Jun 6 2022 01:35pm
I doubt this can be answered since there has never been real testing.

Currently, I am on a Well, 1 space before the first Corner to activate Four Corners objective. Now, if I put on all my highest Magic Luck Gear before activating (moving to the first corner) Four Corners objective. Will this amount remain when I get to the rest of the Corners when they spawn? Or doesn't it matter?

Basically:
#1 Have 20 ML gear on.
#2 Enter the first corner, then switch to killing equipment.
#3 Final hit (killing) with ML gear.
#4 Use killing equipment all the way to the next Corner... This is where the question relates... does the first corner and 20 ML gear stay in effect.

I suppose the other question is when creating your catacomb/map game with ML gear effect that maze? Do you need to actually have the ML gear on for killing blow in this case?

Just thinking, events supposedly stay in effect when the next one rolls over and game is still active?
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Jun 6 2022 01:48pm
I do 4 corners as well. I noticed that if I die one time then continuously attack the corner, return to town, and attack, and repeat until the corner monster dies, it tends to give much higher level drops than if I don’t die ever or if I die multiple times. In fact after too many deaths and the drops become extremely low.

I also tried 4 corner with another person helping out and the drop lvl items were extremely low and few as well.

Not sure how or if this would effect (affect?) the results in the questions you ask or if others have the same results.
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Jun 6 2022 02:04pm
should just be on kill.

Can't see any reason why it wouldnt be, well mobs are a special exception where the item you drop in is already rolled for the mob to hit you with, hence why you use ML before putting a drop in. Also, all the side drops are based on the ML on kill, as this is when those drops are rolled.
There is no obvious logic to say anything about any other quests.

(more testing needed) :rofl:

This post was edited by Bigheaded on Jun 6 2022 02:04pm
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Jun 6 2022 05:51pm
Quote (CARTRACK @ Jun 7 2022 07:48am)
I do 4 corners as well. I noticed that if I die one time then continuously attack the corner, return to town, and attack, and repeat until the corner monster dies, it tends to give much higher level drops than if I don’t die ever or if I die multiple times. In fact after too many deaths and the drops become extremely low.

I also tried 4 corner with another person helping out and the drop lvl items were extremely low and few as well.

Not sure how or if this would effect (affect?) the results in the questions you ask or if others have the same results.


I have a superstitious thing also about this and EPs ... don't die, get low hit points (your character) before killing them off. Actually found some damn nice items doing this... mind you, since I play hardcore, I have died quite a lot with this method.

Quote (Bigheaded @ Jun 7 2022 08:04am)
should just be on kill.

Can't see any reason why it wouldnt be, well mobs are a special exception where the item you drop in is already rolled for the mob to hit you with, hence why you use ML before putting a drop in. Also, all the side drops are based on the ML on kill, as this is when those drops are rolled.
There is no obvious logic to say anything about any other quests.

(more testing needed) :rofl:


Oh, nope... don't need more testing scenarios', just putting it out there. Yup, I understand When doing a Well mob.

It would be interesting to find out if Creating the game with ML keeps that throughout the maze... or even if it turns over with a new catacomb after completing the previous one without exiting etc.

I have noticed at level 1, you enter a TD, of course the catacomb size increases based on the TD... however, I have also noticed that this also effects the size of the New catacomb after you completed the TD catacomb.

#1 ... create game, fall into a TD @ level 1 within 5 spaces.
#2 ... complete this maze @ level 3 and go to town.
... ... re-enter and catacomb size is as large as being created by level 6, other than; "Leave Game" and remaking a new game.

Just some small things I have seen a number of times.

Thank you both for the comments.
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Jun 6 2022 07:21pm
There is certainly something with TDs staying longer than they should.
Someone else mentioned they certainly seemed to keep the TD after completing the map and i agree.

only 100% method i've had for removing them is relogging, had some issues with creating a group and leaving it still holding the TD, although i'm far from 100% sure on that one and could have been me imagining things, relog defo made things feel easier but who knows.
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