Quote (TheBert @ Feb 25 2022 02:21pm)
Why not just let us see the monsters, treasure chests, and trapdoors while he's at it.
It goes against the style of the game, go back and play some old-school Wizardy (NES) and you will see why.
If memory serves me correctly, the only thing you will see is doors. Hell. You didn't even get a map, you had to draw that shit out as you explored.
Well this isn't the early 90s.
Why can we see a wall 2 steps ahead but not the well?
If we could see the chests too that would make sense. But it also could mean new styles of trap
Almost like a mimic in dark souls.
We don't have to relive the past constantly. Those games have a nostalgic place in my heart. But let's at least try to be progressive here.