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Dec 8 2021 12:33pm
What give cs for str build

Ty
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Dec 8 2021 12:42pm
cs
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Dec 8 2021 12:43pm
ye
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Dec 8 2021 12:45pm
Critical Strike gives it, not sure on how much makes how many more crits, think iParagonzi or something like that did a study
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Dec 8 2021 01:46pm
https://forums.d2jsp.org/topic.php?t=80541143&f=74

above is the old study done on it.

Short story:
Clubs/Daggers ~1% chance to crit
Staffs/Swords ~3% chance to crit
Axes ~10% chance to crit
Casting ~25-33% chance to crit

You can also add dex points for clubs/swords to increase it's chance to crit, but the damage lost is not made up by the amount of crit, for example changing from a 50 strength charm to a 50 dex charm with clubs is significantly worse damage.
Same thing for adding strength to staffs/daggers.


From my own testing and my interpretation of the topic:
Each +critical strike on your item increases by 1% each, so +10 critical strike on your charm when you use a club should boost you upto 10-11% chance to crit.
+10 crit when casting improves to 35-43% chance to crit.
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Dec 8 2021 02:15pm
Quote (Bigheaded @ Dec 8 2021 10:46am)
https://forums.d2jsp.org/topic.php?t=80541143&f=74

above is the old study done on it.

Short story:
Clubs/Daggers ~1% chance to crit
Staffs/Swords ~3% chance to crit
Axes ~10% chance to crit
Casting ~25-33% chance to crit

You can also add dex points for clubs/swords to increase it's chance to crit, but the damage lost is not made up by the amount of crit, for example changing from a 50 strength charm to a 50 dex charm with clubs is significantly worse damage.
Same thing for adding strength to staffs/daggers.


From my own testing and my interpretation of the topic:
Each +critical strike on your item increases by 1% each, so +10 critical strike on your charm when you use a club should boost you upto 10-11% chance to crit.
+10 crit when casting improves to 35-43% chance to crit.



Wow! Thank you so much! Of the many informative helpful posts I’ve read this might be the most helpful 2 me.

It’s weird/unexpected to me that daggers have so low crit, I woulda thought if it wasn’t the same for all, then daggers woulda had most. In most games daggers are the crit weps.

I’m glad axes have a good boost to crit, they deserve it, 50/50 is a worse split than 90/10

It’s fokin cray toonme that casting has such a higher crit rate! I had no idea! After the profenshinsea contest ends ima try casting out. It legit seems the best, even if ur attacks require mp. Ur stat points seem to go furthest with int

Str - melee dmg - 1 thing
Dex - melee dmg - 1 thing
Int - casting dmg, heal strength, magic defense, mana pool, mana regen - 5 things
Vit - health, health regen, physical defense - 3 things

This crit info Makes me wanna make my next pally / monk / rogue hybrids.

Edit: also thought of this, casting has 2 unique mod effects Mind Numb and Elemental masteries while melee has only 1, power shot

This post was edited by MrBlTCHES on Dec 8 2021 02:43pm
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Dec 8 2021 03:57pm
Quote (MrBlTCHES @ Dec 9 2021 09:15am)
Wow! Thank you so much! Of the many informative helpful posts I’ve read this might be the most helpful 2 me.

It’s weird/unexpected to me that daggers have so low crit, I woulda thought if it wasn’t the same for all, then daggers woulda had most. In most games daggers are the crit weps.

I’m glad axes have a good boost to crit, they deserve it, 50/50 is a worse split than 90/10

It’s fokin cray toonme that casting has such a higher crit rate! I had no idea! After the profenshinsea contest ends ima try casting out. It legit seems the best, even if ur attacks require mp. Ur stat points seem to go furthest with int

Str - melee dmg - 1 thing
Dex - melee dmg - 1 thing
Int - casting dmg, heal strength, magic defense, mana pool, mana regen - 5 things
Vit - health, health regen, physical defense - 3 things

This crit info Makes me wanna make my next pally / monk / rogue hybrids.

Edit: also thought of this, casting has 2 unique mod effects Mind Numb and Elemental masteries while melee has only 1, power shot


To think, charms mana costs got reduced many years ago, maybe Paul should increase it since Casting is OP.

:P my post is fishing, ignore it.

Off casting gear can be expensive, but rewarding. Also don't forget to go melee for the first 20 / 25 levels with those classes unless you have some very nice +XXX mana + Int gear.
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Dec 8 2021 05:07pm
Casting the more your Intel overpowers the enemies Intel the more likely you are to Crit.

Melee Crit chance is less enemy dependent and more player centered (attacker lvl vs defender level, attacker Critical Strike, attacker Str/Dex and Weapon Ratio, defender Critical Flux)
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Dec 9 2021 07:40pm
Quote (HoneyBadger @ Dec 9 2021 12:07pm)
Casting the more your Intel overpowers the enemies Intel the more likely you are to Crit.

Melee Crit chance is less enemy dependent and more player centered (attacker lvl vs defender level, attacker Critical Strike, attacker Str/Dex and Weapon Ratio, defender Critical Flux)


Now in your explanation, define "Defender Level" vs "Heavy Weapon" attacker level Critical Strike. Yup, doesn't compute, but then it is only a game right.

EDIT: don't mind me, I just thought the "more Intel you have vs your opponents Intel = more Crit Chance" is a weak explanation, when in reality, it increase the amount of Elemental damage the charm uses... not how dumb the monster is.

This post was edited by izParagonzi on Dec 9 2021 07:46pm
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