Quote (Bigheaded @ Nov 28 2021 01:41am)
Comparing prof points gained per MQ means you might as well go upto level 100+, don't really see the point and not fun.
The main comparison should really be based on real life time, such as 1 week, any other way of doing has no point.
Doing prof points based on the amount of MQ's is like comparing who wins a 100m race by the amount of cheering you received by the time you reach the finish line.
Yes this competition is likely to be won by who spends the most time playing LS, but perhaps not.
Also can i point out the obvious thing here, getting MQ's should be deemed a good thing as it provides guild points to your guild. Slowing down getting GP's should be avoided in this style of competition, if it's what you like to do then fair enough but i'm not going to support slowing down MQ'ing.
So my suggestion for the competition is keeping it simple:
Largest increase in all prof on a single character between 1st Dec and 24th Dec, prized will be sent out on 25th dec.
To make tracking simpler, the player should also state which profs they want tracked for a total of upto 7.
I haven't decided on whether or not to include skilling profs, please comment ideas for this, simplest solution would be to have a 1st/2nd/3rd prize for highest skilling rewards completely separate from the main thing.
There isn't much disadvantage to players with minimal gear, as they can reroll and just keep spamming prof for levels 1-20 in any way they choose but i can't really see a way of helping further.
Can also balance it that players with gear MUST use their highest prof character.
I need opinions on all 4 above rules.
I'd suggest not overcomplicating things though.
On another slightly offtopic point. it was noted how bad prof gain was at level 90+ on a 101 run, the 33% chance per damaging hit i suggested for casting was closer to 5%, so swapping new ee damage gear every 5 levels will help.
Anyway, if you havent sorted out a competition within 24 hours i'll setup that one, as seeing the 1st Dec is coming up shortly, it would be ideal to have at least a few days for people to see the post. So if you'd like any particular rules added then you'd better reply quick.
Read all, and great post.
It is called "Prof Hunting Competition" for a reason... it is based on the total amount of prof points gained during a time period, not about Master Quests, and we had one of these years back with great success.
I agree, it should be based on "Character Playing Time", not over a period of Days where you stated, some people can play more often than others.
Skilling Profs should be removed from the competition for another Competition. So this would be "Monster Prof Hunting Competition" (or something better). This way, people with high Ranks can work on lower Ranked items, dang, some might choose a heavy weapon(s) if they have Rank 0 there at low levels to gain prof points without re-rolling up to their higher rank, they could also choose to use a different heal in their Acc Slot, or use the one on Main to cast to gain some prof.
Oh, on a side note, gaining prof points dramatically slow down once you get past level 85. Had this tested out years ago with Datis who had level 150 character (200 was his highest level I believe), before major changes.
If you want to do your December competition, you should go for it, also, how you had a 1st, 2nd & 3rd prize, that is also good (same as the MQ one years ago)... we did this kind of competition "20 MQs", prize pool FG and Sets of items were also given to the top 3 (first choice and so on)... and on top of that, we had other Items as consolation prizes for others. This way, even though the first 3 prizes were given out, anyone left over could continue to their 20 Master Quests and choose the item sets that remained (mostly Partial Sets).
IDEA: Instead of it being over a time period, make it a Prof Point Gain TOTAL.
The first three(3) players to gain 100,000 prof points in a combination of All weapons, cast & healing charms on their Selected character for the competition wins: X FG / A set of their choosing (first in first served etc)
This way there is NO time limit, you get rewarded for playing your character.
Thanks for your post, it would be good to get the community bustling again with competitions and give some of the collected items being given to others to use... even newcomers could gain something from this.
This post was edited by izParagonzi on Nov 27 2021 04:35pm