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Member
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Sep 19 2021 03:20pm
idk how 1cs can be calculated....anyone can help me ?

Mystical focused heal III
Heals: 14 to 17
Mana Cost: 21

+18 Dexterity
+1% Wind Mastery
+2% Earth Mastery



Mythical wild heal III
Heals: 3 to 34
Mana Cost: 21

+15 Dexterity
+81 Max Life
+1% Experience Gained
+1 Critical Strike
+1% Lightning Mastery

thx in advance
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Sep 19 2021 03:28pm
id personally choose the wild, just because it can be used on any and every character, and has a few low but decent sides. just my opinion though.
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Sep 19 2021 03:44pm
Its t3 who cares you should 1 hit everything. Keep wild since all classes
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Sep 19 2021 05:43pm
i personally go for the 18 dex, as level 4 mobs sometimes dont die to 1 hit.

Given the number of MQ's you've had this season, the fact the WH is headhunter usable isn't much of an argument.
However should that eventually be a goal, it might be.


the 81 max life shouldnt be ignored either though, and should you want some max life, the wild would be a fine choice.
I personally have both:

Magical ice I
Spell Damage: 5 to 6
Mana Cost: 5

+22 Dexterity


Mystical wild heal III
Heals: 3 to 30
Mana Cost: 21

+15 Dexterity
+2% Quick Draw
+1% Wind Mastery

i only intend to use the wild for HH though
Member
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Sep 19 2021 06:02pm
Based on your dagger and robe, I'd say Labatt's answer is probably correct, doesn't much matter damage-wise. Likely to oneshot everything 1-5 either way, but the life from wild can be of benefit.
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Sep 19 2021 07:49pm
I would go for the 15 one because of the added experience boost that gets you out of lvl 1-5 quicker. The added life and added crit strike is helpful as well. IF they get annoying at lvl 4 (which I doubt even ep’s will cause you any trouble) then switch to the higher dex
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Sep 20 2021 06:16am
Wild Heal. the added 3 dex gives you like 1 to 2 extra avg dmg per attack.

Think someone has a table indicating how much damage increase each stat point gives to weapons... I notice that +2 Str = 1 min / 2 (to 3) max damage for strength ratio weapons.
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Sep 20 2021 09:57am
Quote (izParagonzi @ Sep 20 2021 05:16am)
Wild Heal. the added 3 dex gives you like 1 to 2 extra avg dmg per attack.

Think someone has a table indicating how much damage increase each stat point gives to weapons... I notice that +2 Str = 1 min / 2 (to 3) max damage for strength ratio weapons.



Ummm the focused heal was the one with the added dexterity not the wild heal :bonk:
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Sep 20 2021 03:00pm
Quote (CARTRACK @ Sep 21 2021 03:57am)
Ummm the focused heal was the one with the added dexterity not the wild heal :bonk:


Hence why I said to use the Wild Heal, the 3 added dex doesn't amount to much.

Or should I have said:

At level 1 to 5 the added 3 dex doesn't mean jack since you can basically 1 hit kill everything during those levels when using a Dagger (TierIII) with 40% or more Enhanced Effect and wearing another Dex source on Armor.
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