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May 26 2021 09:01pm
Does anybody know if you can “crit” with heal charm? Or does crit int affect damage charms and weapons?

I know the information sheet says “ Increases your chance to perform a powerful attack” but is healing coded as an “attack”?
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May 26 2021 09:10pm
Quote (Newb. @ May 26 2021 05:01pm)
Does anybody know if you can “crit” with heal charm? Or does crit int affect damage charms and weapons?

I know the information sheet says “ Increases your chance to perform a powerful attack” but is healing coded as an “attack”?


No you cannot crit heal in LS
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May 27 2021 04:01am
Quote (Newb. @ May 27 2021 03:01pm)
Does anybody know if you can “crit” with heal charm? Or does crit int affect damage charms and weapons?

I know the information sheet says “ Increases your chance to perform a powerful attack” but is healing coded as an “attack”?


There is no mechanics for Heal charms to get critical heal chance (double heal capacity) like a critical hit chance for weapons.

But do note that more int for healing effect at higher capacity is hidden and does apply (well, that is my interpretation where others will tell me I am theorycrafting... so test it out for yourself... Wild Heals... I wish I could go back to when I started and just buy up the Wilds, Lightning and Heavy weapons)
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May 27 2021 04:42am
Since ''Crit Hit'' and ''Crit'' are abbreviations of the term ''Critical Hit'' which refers specifically to damage, it cannot be applied to heals

Whoever heard of a Critical Heal?? Will it kill you or make you immortal?


However - there are abilities that will amplify heal performance when it is used
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May 27 2021 04:53am
Quote (Paparick @ May 27 2021 10:42pm)
Since ''Crit Hit'' and ''Crit'' are abbreviations of the term ''Critical Hit'' which refers specifically to damage, it cannot be applied to heals

Whoever heard of a Critical Heal?? Will it kill you or make you immortal?


However - there are abilities that will amplify heal performance when it is used


"Crit" = short terminology of "Critical"

"Hit" is hit.

"Chance" is a random occurence.

Critical Hit Chance = a random chance to deal double damage (in the portals)

There aren't any "Critical" heal chance = i.e. Double Heal capacity... as we know it.

Personally think since the game mechanics increased Master Quest levels by 2 per unlocked character, that Paul SHOULD make apply this since the heals are stagnant based on the intelligence of the heal charm and the Enhanced Effect, where as the Casting Charms damage is also doubled from Critical Strike mod.
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May 27 2021 05:38am
Quote (izParagonzi @ May 27 2021 08:53pm)
"Crit" = short terminology of "Critical"

"Hit" is hit.

"Chance" is a random occurence.

Critical Hit Chance = a random chance to deal double damage (in the portals)

There aren't any "Critical" heal chance = i.e. Double Heal capacity... as we know it.

Personally think since the game mechanics increased Master Quest levels by 2 per unlocked character, that Paul SHOULD make apply this since the heals are stagnant based on the intelligence of the heal charm and the Enhanced Effect, where as the Casting Charms damage is also doubled from Critical Strike mod.


Its fine as is :mellow:
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