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Poll > Should We Change Sneaky Or Keep As Is
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Member
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Apr 29 2021 09:24am
Not sure if this has been suggested before.....

But seems to me that most players are super annoyed when sneaky crosses their exploring paths because of its immunity to physical damage. Like the poll suggests, I was wondering if people would be happier if he had no immunity or perhaps my other suggestions.

Feel free to make other suggestions.....or troll the chit out of this thread :hug:
Member
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Apr 29 2021 09:25am
Two different sneaky, so I can beg more ppl to come kill xd.
Member
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Apr 29 2021 09:31am
With a name like "soften the sneaky shell", I think that he should remain mostly how he is against casters, but if you deal physical damage, your hits should slowly "soften" his shell. I think it should take longer to kill than someone who is casting, but still be able to kill if you are melee, even if it takes a while
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Apr 29 2021 09:41am
nn sneaky at least for soloing people
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Apr 29 2021 09:46am
Objective Name: Soften the Sneaky Shell.

Okay, the name implies you have to Soften the Shell by ANY means available... Cast or Melee... remember the word "Sneaky!"

Taking the above, and including my wit and charm (coughfbscoughNBlah), this objective should alternate defense vs Melee & casting.

I may have lost a few in that statement... currently... you bring in a caster and boom... Sneaky is dead and takes fuck all effort, now as a melee character, it is just atrocious and long... so, when you ask for help and a caster comes in to kill sneaky... sneaky replies and is immune to casting but vulnerable to melee, and or vice versa... but, again, because it is Sneaky, it randomly selects immunity even if NOT attacked by either Cast or Melee... thus giving more chances that a melee can kill it on their own as long as the immunity of sneaky is cast, and vice versa.

Hmm, after typing that out, I think I lost the plot... hope someone makes some sense of it and explains it better.

EDIT: i voted 2 sneaky before posting and now realized... nope... don't want 2 sneaky objectives... they will both suck like it sucks now and only give Vitality as a reward is like posting an item in the Failed thread.

This post was edited by izParagonzi on Apr 29 2021 09:53am
Member
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Apr 29 2021 09:51am
Keep as is
Member
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Apr 29 2021 10:08pm
Option 5: add a new item that can drop in catacombs: a bomb. It oneshots sneaky. Tradeable.

This post was edited by pwb3 on Apr 29 2021 10:09pm
Member
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Apr 29 2021 10:13pm
Leave as is.
Member
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Apr 29 2021 10:36pm
Remove as a solo spawn objective. Most classes in the game are intended as melee. Its asinine there is a quest that only 3-4 classes are really meant to be able to kill.
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Apr 29 2021 11:26pm
Sneaky does not have 100% Physical Damage immunity thought.
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