Quote (Paparick @ Apr 5 2021 11:54pm)
Rex on a +1 silly-pill event??
Is it really? Thought this suggestion has merit for some classes that don't really use their own abilities much.
It can make a Guardian more usable by changing Multi-Heal & Salvation charge up with weapon instead of healing or damage taken thus being more helpful in group runs with more actions to Killing for killspeed and tanking even with EE + Int plates.
Or would that be too OP as 4ndr3as stated? ... I do see that Barbarian would benefit most by this suggestion and the Duplicate ability that deals a lot of damage if both were charged by weapon.
No one would make
many changes to the Mage abilities... they
may make Alchemist charge up all of them with Offensive Charm, as for a Warlock, don't think
many would change it either. A Samurai could choose TwoHitBack with Weapon charge instead of Damage Taken, a Paladin could choose Revenge being Weapon etc.
Rogue / Monk / Ninja ... these would need a bit of tweaking I think.
Headhunter... all Weapon charge up... but then in group, would you choose all 3 abilities and give up Multistrike? Maybe.
Hence the reason why I added "Other" to the poll, and with the comments made by Cheeya, maybe change the Core Ability (Melee/Cast) of a specific Class.
So all 3 Ninja abilities are categorized and application is Melee attacks instead of one of the abilities being Cast, or opposite meaning you can go full cast on a Ninja with all abilities and charge up with Offensive Charm.
Things to ponder about instead of just posting negative comments.
Quote (Paparick @ Apr 6 2021 12:29am)
OK A positive comment:
I am positive that there has been a Wal-Mart super-sale on silly-pills and you went on a shopping spree
What is Wall-Mart? Not accustomed to imaginary stores that don't exist in New Zealand.
This post was edited by izParagonzi on Apr 5 2021 06:36am