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Mar 17 2021 12:20am
i tried to find some guides but didnt find any so im asking here

how should i skill/stat a rogue?
will be using staves with this man

Should i go for 60vita and then pump everything into dex?
or go full dex?
Powerstrike or any other skill?

guess i will be climbing mostly solo
what is the best setup so i dont die every 2 monsters?
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Mar 17 2021 01:12am
Quote (JanMcCrank @ Mar 17 2021 07:34am)


Thank you

Pretty much explains everything
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Mar 17 2021 07:19am
I also don't think advising people to use salvation is particularly great until they get a worthwhile healing charm and even worthwhile tanking gear. By the time it's charged up you only get about a 500 heal then you need to go to town, at least with more points into powerstrike and potentially retribution you can kill a little easier.
If you're advising clubs there is no reason at all to use a rogue, much better off with either barb/fighter whom start with much better starting stats and have the ability to use heavy armors which are usually cheaper.
This obviously is dependant on whom is reading your guide, if someone with excellent gear is reading it, then sure this works fine, however the most likely person to be reading that guide is a newish player, potentially with no gear at all.



The entire point of rogue is it's able to use staffs/daggers, however the lower starting vit usually means a barb/fighter is simply the better choice. However if there's no clubs/swords for sale and axes are too expensive, staffs are likely to be a good option and can fill in some gaps with daggers if needs be also. Note that staffs should be significantly cheaper.

My suggested skill build for solo for a first climb:
All points power strike until level 40 (inclusive) rest into retribution.

Stats: Vitality: 75-100 (see what suits you best, getting at least 90 is especially helpful for levels 65-71)
Rest: Dex

This post was edited by Bigheaded on Mar 17 2021 07:21am
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Mar 17 2021 01:09pm
Quote (Bigheaded @ Mar 17 2021 06:19am)
I also don't think advising people to use salvation is particularly great until they get a worthwhile healing charm and even worthwhile tanking gear. By the time it's charged up you only get about a 500 heal then you need to go to town, at least with more points into powerstrike and potentially retribution you can kill a little easier.
If you're advising clubs there is no reason at all to use a rogue, much better off with either barb/fighter whom start with much better starting stats and have the ability to use heavy armors which are usually cheaper.
This obviously is dependant on whom is reading your guide, if someone with excellent gear is reading it, then sure this works fine, however the most likely person to be reading that guide is a newish player, potentially with no gear at all.



The entire point of rogue is it's able to use staffs/daggers, however the lower starting vit usually means a barb/fighter is simply the better choice. However if there's no clubs/swords for sale and axes are too expensive, staffs are likely to be a good option and can fill in some gaps with daggers if needs be also. Note that staffs should be significantly cheaper.

My suggested skill build for solo for a first climb:
All points power strike until level 40 (inclusive) rest into retribution.

Stats: Vitality: 75-100 (see what suits you best, getting at least 90 is especially helpful for levels 65-71)
Rest: Dex


agree with this
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Mar 17 2021 03:19pm
That guide is a great one to use.

As for the Salvation comments... test it out for yourself. Other than myself, there are a lot that recommend it for solo'ing.

If I can use a 114% ee focus heal ONLY level 25 to get me to MQ using salvation even on a Samurai, it is not a useless ability... just remember the points in that Guide and you should be fine, and remember, Softcore deaths only affect your Prof gains by 20% (if I remember correctly)
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Mar 17 2021 04:53pm
Quote (izParagonzi @ Mar 17 2021 09:19pm)
That guide is a great one to use.

As for the Salvation comments... test it out for yourself. Other than myself, there are a lot that recommend it for solo'ing.

If I can use a 114% ee focus heal ONLY level 25 to get me to MQ using salvation even on a Samurai, it is not a useless ability... just remember the points in that Guide and you should be fine, and remember, Softcore deaths only affect your Prof gains by 20% (if I remember correctly)


i can't really take that guide seriously when it recommends clubs for a rogue. Completely random.

For salvation from my own testing, feels very weak until around 80% charge. I don't really have a problem with it for people with good gear, but for new players? don't think so. Needs like 100 vit to allow it to get charged enough to be useful.


in terms of prof loss it's to do with how many passes that char has, alchemist loses like 50% or more, pretty significant. pretty sure feeder is either 10% or 20%
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Mar 17 2021 05:22pm
Quote (Bigheaded @ 17 Mar 2021 23:53)
in terms of prof loss it's to do with how many passes that char has, alchemist loses like 50% or more, pretty significant. pretty sure feeder is either 10% or 20%


Alchy is 33%
HH - 25%
WL - 20%
xx
xx
Feeder - 10%

This is the loss from what you have, so if u have 50% u lose 33% out of that (alchyprof after rip = 33%) Losing 17

This post was edited by NR1 on Mar 17 2021 05:23pm
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Mar 17 2021 09:03pm
Quote (Bigheaded @ Mar 18 2021 11:53am)
i can't really take that guide seriously when it recommends clubs for a rogue. Completely random.

For salvation from my own testing, feels very weak until around 80% charge. I don't really have a problem with it for people with good gear, but for new players? don't think so. Needs like 100 vit to allow it to get charged enough to be useful.


in terms of prof loss it's to do with how many passes that char has, alchemist loses like 50% or more, pretty significant. pretty sure feeder is either 10% or 20%


Hmm, I can't talk when it comes to the idea of the writer in that guide. I could only think that, since clubs are cheap and rogue being universally adept at wielding most sort after weapons, he left it there for the readers option.

Your opinion is correct, since Salvation doesn't work with the gear you use, or tested with, this will be your opinion unless you test with other setups. Like me below.

My conclusions came about using just Stat Plate / Chains from 1-65 (edit: I switched to 58 int level 55 plate around 60-65) and tweaking the placement of the Heal charm (Main or Acc) and the amount of Intelligence. Now when using Scale armor, I would consider using some EE because the consistency of hits taken is alarming in comparison to heavy armor. And of course... robes, you definitely want Salvation here. Do note, it does take time tweaking out the little stuff as you progress in levels, but I have found that 40% Salvation is adequate using 100% ee heal in main slot and a base intelligence of 35-50... luckily Guardian starts with 55 and uses Heavy armor. :D ... BUT, I also believe my bias is because I only use Heavy Weapons, as funny as it sounds, I can not leave this out of the paragraph.

This post was edited by izParagonzi on Mar 17 2021 09:07pm
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Mar 17 2021 09:19pm
Quote (Bigheaded @ Mar 17 2021 06:53pm)
i can't really take that guide seriously when it recommends clubs for a rogue. Completely random.


Maybe I missed it, but I don't see where it specifically recommends clubs. Just kinda states it as an available weapon for use by rogue and that it is the most budget option, which is true.

He has a barb specific guide as well.
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