Quote (Bigheaded @ Mar 18 2021 11:53am)
i can't really take that guide seriously when it recommends clubs for a rogue. Completely random.
For salvation from my own testing, feels very weak until around 80% charge. I don't really have a problem with it for people with good gear, but for new players? don't think so. Needs like 100 vit to allow it to get charged enough to be useful.
in terms of prof loss it's to do with how many passes that char has, alchemist loses like 50% or more, pretty significant. pretty sure feeder is either 10% or 20%
Hmm, I can't talk when it comes to the idea of the writer in that guide. I could only think that, since clubs are cheap and rogue being universally adept at wielding most sort after weapons, he left it there for the readers option.
Your opinion is correct, since Salvation doesn't work with the gear you use, or tested with, this will be your opinion unless you test with other setups. Like me below.
My conclusions came about using just Stat Plate / Chains from 1-65 (
edit: I switched to 58 int level 55 plate around 60-65) and tweaking the placement of the Heal charm (Main or Acc) and the amount of Intelligence. Now when using Scale armor, I would consider using some EE because the consistency of hits taken is alarming in comparison to heavy armor. And of course... robes, you definitely want Salvation here. Do note, it does take time tweaking out the little stuff as you progress in levels, but I have found that 40% Salvation is adequate using 100% ee heal in main slot and a base intelligence of 35-50... luckily Guardian starts with 55 and uses Heavy armor.

... BUT, I also believe my bias is because I only use Heavy Weapons, as funny as it sounds, I can not leave this out of the paragraph.
This post was edited by izParagonzi on Mar 17 2021 09:07pm