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Member
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Joined: Jun 24 2006
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Nov 6 2020 02:22pm
hi guys, is there a list of the map mods and what exactly they do?

I am curious why should i use the maps instead of exploring catacombs. i dont get any wells in maps (unless its a +well map) right? also the xp is crappy if map is lower level? so is there a point to actually do the lower level maps?

and what is effect of + item quality for example? and why do people pay so much for + EP, is it so much faster to level than exploring? i suppose only at lvl55 maps?

thanks
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Nov 6 2020 02:30pm
Quote (culum @ 6 Nov 2020 21:22)
hi guys, is there a list of the map mods and what exactly they do?

I am curious why should i use the maps instead of exploring catacombs. i dont get any wells in maps (unless its a +well map) right? also the xp is crappy if map is lower level? so is there a point to actually do the lower level maps?


right on the well part about maps




t1-t3 maps are good for well/gp since maps are small and reward for completion is fast


ep / tc are great for lvl 15-45 because oyu dont overlvl the range of 25 but you still enjoy all the benefits

with ep or tc oyu get simply more of them in same time frame, which CAN result in better drops / loot compared to mapping

random maps are also ncie because you can remove certent monster type ( for me that means no more caster immun which is huge )



for 50-55 ep and tc are still great but "less good" since oyu overlvl which will lower your chance of getting a good item and quite time consuming to finish the map for big chest at the end



/E: also in the past i enjoyed to run wl maps when i solo because you dont need to shrine :)


beside well/gp for low lvl maps

ep/tc for higher lvl maps

monster difficult is also great as a stand alone stand


exp/swarm only bad mods on maps whihc will result in less vlaue when you decide to sell it, or when oyu run them its slightly more annoying to run those ^^


/E#2: https://ladderslasher.d2jsp.org/index.php?g=15

+ Warm Lights Increases the number of warm lights that will spawn on this map by this amount.
+ Evil Presences Increases the number of evil presences that will spawn on this map by this amount.
+ Treasure Chests Increases the number of treasure chests that will spawn on this map by this amount.
+ Rooms Increases the number of rooms that will spawn on this map by this amount.
+ % Warm Light Effectiveness Increases the effectiveness of warm lights by this amount.
+ % Monster Difficulty Increases the monster difficulty by this amount.
+ % Experience Gained Increases the amount of experience gained for the entire group by this amount while on this map.
+ % Item Drops Increases the amount of item drops by this amount.
+ % Item Quality Increases the chance of better quality (tier/stats) of items dropped by this amount.
Quantity The number of times this map can be used.
+ % Swarm Gives this % chance that your fight will become a swarm after completion.
+ % Guild Points Upon completing the map, you have this % chance to gain a guild point.
+ % Level Up Upon completing the map, you have this % chance to level up.
+ Level Cap Increases the maximum level that items and monsters can spawn on this map by this amount.

This post was edited by Denn1s on Nov 6 2020 02:36pm
Member
Posts: 11,113
Joined: Jun 24 2006
Gold: 48,583.88
Nov 6 2020 02:36pm
Quote (Denn1s @ 6 Nov 2020 21:30)
right on the well part about maps




t1-t3 maps are good for well/gp since maps are small and reward for completion is fast


ep / tc are great for lvl 15-45 because oyu dont overlvl the range of 25 but you still enjoy all the benefits

with ep or tc oyu get simply more of them in same time frame, which CAN result in better drops / loot compared to mapping

random maps are also ncie because you can remove certent monster type ( for me that means no more caster immun which is huge )



for 50-55 ep and tc are still great but "less good" since oyu overlvl which will lower your chance of getting a good item and quite time consuming to finish the map for big chest at the end



/E: also in the past i enjoyed to run wl maps when i solo because you dont need to shrine :)


beside well/gp for low lvl maps

ep/tc for higher lvl maps

monster difficult is also great as a stand alone stand


exp/swarm only bad mods on maps whihc will result in less vlaue when you decide to sell it, or when oyu run them its slightly more annoying to run those ^^


thank you, its informative.
Member
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Joined: Apr 29 2006
Gold: 20,826.51
Nov 6 2020 02:58pm
Personally I like only a few mods on the maps.

I hate the +Swarm on this map, but it caps out at level 35 and is still an easy map to clear (I would start map @ level 30 and hope to complete it by 35)

Mythical hard beach map
Level Req: 10
Use Item to Receive Effect
+2 Warm Lights
+12 Treasure Chests
Quantity: 5
+16% Swarm
+16% Stealth

This map caps out at level 25, still a small size, will start this map around level 21.

Mystical tanned electriver map
Use Item to Receive Effect
+2 Evil Presences
+7 Treasure Chests

Quantity: 3

Now this map is great, it is small in size (Rawhide i.e. TierII) but the Level Cap +19 means Level 34 Monster cap, start around level 31

Arcane rawhide mountain map
Use Item to Receive Effect
+2 Warm Lights
+101% Warm Light Effectiveness
+1% to 21% Item Drops
Quantity: 2
+2% Level Up
+19 Level Cap

You will start maps at certain levels based on your equipment also. Good luck and have fun with testing them out more frequently, and with Events with ML effectiveness, Drop Quality / %, you may run more maps than normal.
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