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Oct 1 2020 12:42pm
...I just came across my first well since I started my climb. I threw in a white level five axe and this dropped on the side:




I'm trying to use axes and I can't remember for sure, but aren't axes 50/50 ratio str/dex?
Thanks!
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Oct 1 2020 12:47pm
Correct

Clubs 90/10
Swords 75/25
Axes 50/50
Staves 25/75
Dagers 10/90


Gz and welcome back :P

This post was edited by SCXiao on Oct 1 2020 12:47pm
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Oct 1 2020 12:52pm
Quote (SCXiao @ Oct 1 2020 02:47pm)
Correct

Clubs 90/10
Swords 75/25
Axes 50/50
Staves 25/75
Dagers 10/90


Gz and welcome back :P


false, he changed it so ratios dont really matter anymore

axes can use str or dex
swords/clubs str
staff/dagger dex

gl and wb
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Oct 1 2020 12:55pm
Quote (Pick @ 1 Oct 2020 20:52)
false, he changed it so ratios dont really matter anymore

axes can use str or dex
swords/clubs str
staff/dagger dex

gl and wb


When was this changed? https://ladderslasher.d2jsp.org/index.php?g=3 not updated then :P
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Oct 1 2020 12:56pm
Quote (SCXiao @ Oct 1 2020 02:55pm)
When was this changed? https://ladderslasher.d2jsp.org/index.php?g=3 not updated then :P


I believe on the rewrite, but its been this way the 2 years ive played, and he hasnt updated the portal ever in my time on ls :lol:
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Oct 1 2020 01:15pm
Quote (SCXiao @ Oct 1 2020 08:47am)
Correct

Clubs 90/10
Swords 75/25
Axes 50/50
Staves 25/75
Dagers 10/90


Gz and welcome back :P


Quote (Pick @ Oct 1 2020 08:52am)
false, he changed it so ratios dont really matter anymore

axes can use str or dex
swords/clubs str
staff/dagger dex

gl and wb


I mean... ratio is just a way to compare how useful each stat is compared to the other. You can also think about them as percentages of str or dex translated into dmg if you prefer:

Clubs 90/10, or 9 dex = 1 str, or 0.9*str turns to dmg and 0.1*dex turns to dmg
Swords 75/25, or 3 dex = 1 str, or 0.75*str turns to dmg and 0.25*dex turns to dmg
Axes 50/50, or 1 dex = 1 str, or 0.5*str turns to dmg and 0.5*dex turns to dmg
Staves 25/75, or 1 dex = 3 str, or 0.25*str turns to dmg and 0.75*dex turns to dmg
Dagers 10/90, or 1 dex = 9 str, or 0.1*str turns to dmg and 0.9*dex turns to dmg


Edit: one interesting thing to note is that based on the testing we did with crit in discussions a year or so ago, we discovered (maybe rediscovered) that the "wrong" stat contributes to crit chance and the "correct" stat doesn't really matter for crit. So even if you aren't getting much damage out of statting dex on your club, or strength on your dagger, it really increases your crit chance ;)

This post was edited by BWConformity on Oct 1 2020 01:18pm
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Oct 1 2020 01:18pm
Quote (BWConformity @ Oct 1 2020 03:15pm)
I mean... ratio is just a way to compare how useful each stat is compared to the other. You can also think about them as percentages of str or dex translated into dmg if you prefer:

Clubs 90/10, or 9 dex = 1 str, or 0.9*str turns to dmg and 0.1*dex turns to dmg
Swords 75/25, or 3 dex = 1 str or 0.75*str turns to dmg and 0.25*dex turns to dmg
Axes 50/50, or 1 dex = 1 str or 0.5*str turns to dmg and 0.5*dex turns to dmg
Staves 25/75, or 1 dex = 3 str, or 0.25*str turns to dmg and 0.75*dex turns to dmg
Dagers 10/90, or 1 dex = 9 str, or 0.1*str turns to dmg and 0.9*dex turns to dmg


ahh I thought in the old days back when he wrote the portal, you wanted to allocate your stats in that ratio, guess this makes more sense. My bad :D
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Oct 1 2020 01:20pm
Quote (Pick @ Oct 1 2020 09:18am)
ahh I thought in the old days back when he wrote the portal, you wanted to allocate your stats in that ratio, guess this makes more sense. My bad :D


I didn't play back then, but I do believe that back in the old days you wanted to go mainly dex as much as possible because it did more than just damage by the ratio. I believe dex used to be doing all the crit work and also made it so you attacked first/faster? IDK I'm just talking out my ass at this point. My previous post was accurate, I'm sure. This one is just what I've heard over the years I've been playing from players of the past lol
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Oct 1 2020 02:21pm
Quote (BWConformity @ Oct 1 2020 03:20pm)
I didn't play back then, but I do believe that back in the old days you wanted to go mainly dex as much as possible because it did more than just damage by the ratio. I believe dex used to be doing all the crit work and also made it so you attacked first/faster? IDK I'm just talking out my ass at this point. My previous post was accurate, I'm sure. This one is just what I've heard over the years I've been playing from players of the past lol


So I should be putting my points into dex over strength if it's an axe (1:1)?
I remember hearing what you're talking about too, but it was years and years ago.
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Oct 1 2020 02:27pm
Quote (Vaeflare @ Oct 1 2020 10:21am)
So I should be putting my points into dex over strength if it's an axe (1:1)?
I remember hearing what you're talking about too, but it was years and years ago.


Axe is a special case where it doesn't make any difference where you put the point between strength or dex. The game just uses the total combined str/dex to determine everything for axes ;)
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