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Aug 14 2020 04:44pm
This thread is a question, not a debate.

What is the "average actions" per wave in a full group climb?

Breakdown "Whistling Group";
... 1. Melee (single / multi etc)
... 2. Casting (attacks - single / multi etc)
... 3. Casting (heals - single / multi etc)
NOTE: Post whistling level from / to then full explore etc.

Breakdown "Explore Group 1 to Master Quest" (if anyone does this)
... 1. Melee (single / multi etc)
... 2. Casting (attacks - single / multi etc)
... 3. Casting (heals - single / multi etc)

It doesn't need to be precise, I am just trying to gauge averages and maybe identify "prof" count per wave.
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Aug 14 2020 05:00pm
Wouldn’t per climb be easier? Per wave is a silly ask.

1 mob wave? 9 mob wave?

Per climb.
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Aug 14 2020 05:04pm
entirely depends on group strength/gear. Great gear can be 9-18 actions on a 9 wave until 60ish, slowly rising from there. Mediocre gear can double or triple+ that amount at high levels
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Aug 14 2020 05:16pm
if you're on SC you're better off doing it by time or by what is in the climb

At the end of last season almost every climb was 60-65 mins max and as low as 50 minutes given all the warlocks/alchemists.
In our current season many games are looking at 70-80 minutes due to offcasters not having the same oomph.

Suggested numbers for SC with a "good" group
Barb ~3500
Rogue ~3500
Mage ~3900
Samurai ~4200
Paladin tank ~4200
Paladin backrank ~4000
Monk ~4400
Ninja ~4200
The above is with 0 warlocks.

When you start adding in warlocks, you begin getting less actions on all the other classes due to the damage output and spammability of the warlock multicast
Headhunter tanks will also get considerably high actions
Alchemists will increase the number of actions needed by the entire group, for even though they also deal significant amounts of damage, getting to level 85 is generally significant enough to need 200+ more actions each from 81-85.

Can't really suggest numbers for warlock onwards because of how much they change the dynamics of the group. with 4 Warlock and 1 paladin, The paladin will struggle to reach 3000 actions, with all 4 warlocks at 3500-4000


For an alchemist collecting fire prof, you can track how many mq's are needed with the current info in my profile and this blog:
https://forums.d2jsp.org/topic.php?t=83482607&f=276
Just find when June 25th starts in my profile then count mq's. 95% of them were 1 hour climbs, with 5% of them being 1-55 with exploring 55-7x. Most of these would have been multiple warlock/alchs per group.
I could count them for you but it currently doesnt interest me.
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Aug 14 2020 05:23pm
Quote (hasteful @ Aug 15 2020 11:00am)
Wouldn’t per climb be easier? Per wave is a silly ask.

1 mob wave? 9 mob wave?

Per climb.


Good response... and since I stated at the start of my post: "This thread is a question, not a debate." I won't debate your perception, I however will ask that you keep on topic and either respond with an example, or just refrain from posting. Thanks.

Quote (FloppyWaffles @ Aug 15 2020 11:04am)
entirely depends on group strength/gear. Great gear can be 9-18 actions on a 9 wave until 60ish, slowly rising from there. Mediocre gear can double or triple+ that amount at high levels


I have established all those factors and even those where a Samurai with Multi Strike using a Longsword with 160%+ enhanced effect in a full wave @ level 70+ killing all 9 mob in one action.

I will say thank you for giving some number of 9-18 actions on a 9 wave and maybe more or less depending on numbers, but, it still does not give me an average in a full group climb "whistling" vs "full explore" or "partial explore".

EDIT: was posting when you posted this, and thank you (@ Bigheaded).

Quote (Bigheaded @ Aug 15 2020 11:16am)
if you're on SC you're better off doing it by time or by what is in the climb

At the end of last season almost every climb was 60-65 mins max and as low as 50 minutes given all the warlocks/alchemists.
In our current season many games are looking at 70-80 minutes due to offcasters not having the same oomph.

Suggested numbers for SC with a "good" group
Barb ~3500
Rogue ~3500
Mage ~3900
Samurai ~4200
Paladin tank ~4200
Paladin backrank ~4000
Monk ~4400
Ninja ~4200
The above is with 0 warlocks.

When you start adding in warlocks, you begin getting less actions on all the other classes due to the damage output and spammability of the warlock multicast
Headhunter tanks will also get considerably high actions
Alchemists will increase the number of actions needed by the entire group, for even though they also deal significant amounts of damage, getting to level 85 is generally significant enough to need 200+ more actions each from 81-85.

Can't really suggest numbers for warlock onwards because of how much they change the dynamics of the group. with 4 Warlock and 1 paladin, The paladin will struggle to reach 3000 actions, with all 4 warlocks at 3500-4000


For an alchemist collecting fire prof, you can track how many mq's are needed with the current info in my profile and this blog:
https://forums.d2jsp.org/topic.php?t=83482607&f=276
Just find when June 25th starts in my profile then count mq's. 95% of them were 1 hour climbs, with 5% of them being 1-55 with exploring 55-7x. Most of these would have been multiple warlock/alchs per group.
I could count them for you but it currently doesnt interest me.


This post was edited by izParagonzi on Aug 14 2020 05:24pm
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Aug 14 2020 05:26pm
This thread has tons of potential gl
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Aug 14 2020 07:31pm
Quote (Bigheaded @ Aug 15 2020 11:16am)
if you're on SC you're better off doing it by time or by what is in the climb

At the end of last season almost every climb was 60-65 mins max and as low as 50 minutes given all the warlocks/alchemists.
In our current season many games are looking at 70-80 minutes due to offcasters not having the same oomph.

Suggested numbers for SC with a "good" group
Barb ~3500
Rogue ~3500
Mage ~3900
Samurai ~4200
Paladin tank ~4200
Paladin backrank ~4000
Monk ~4400
Ninja ~4200
The above is with 0 warlocks.

When you start adding in warlocks, you begin getting less actions on all the other classes due to the damage output and spammability of the warlock multicast
Headhunter tanks will also get considerably high actions
Alchemists will increase the number of actions needed by the entire group, for even though they also deal significant amounts of damage, getting to level 85 is generally significant enough to need 200+ more actions each from 81-85.

Can't really suggest numbers for warlock onwards because of how much they change the dynamics of the group. with 4 Warlock and 1 paladin, The paladin will struggle to reach 3000 actions, with all 4 warlocks at 3500-4000


For an alchemist collecting fire prof, you can track how many mq's are needed with the current info in my profile and this blog:
https://forums.d2jsp.org/topic.php?t=83482607&f=276
Just find when June 25th starts in my profile then count mq's. 95% of them were 1 hour climbs, with 5% of them being 1-55 with exploring 55-7x. Most of these would have been multiple warlock/alchs per group.
I could count them for you but it currently doesnt interest me.


Going to try and elaborate more on your post even though I gave thanks for it by my previous post / edit (which you may or may not have been aware of).

Time trial and speculation is based on group efficiency, gear relation and the abilities that a single class is using during the climb, on top of that, if a Samurai is included in the group climb, they can effectively cast multi strike more often than any other class etc and so on... so I know where you are coming from with your explanation(s). BUT, you will never give an "Average" based on the semantics that you are talking about. NOTE: if you have one Warlock in group and the other 4 are melee, it does not correspond the healing average during that climb. Personally, I think you need to broaden your horizon and see why I am asking a simple question that does NOT NEED TO BE PRECISE ... time correlation is incorrect because you can not identify # of monsters / # of waves per climb.

Give some more thought to it, I like your explanation and your numbers, but from your listing, you can ONLY have 5 people in a full group no matter the class.
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Aug 14 2020 07:57pm
Quote (Bigheaded @ 14 Aug 2020 18:16)
if you're on SC you're better off doing it by time or by what is in the climb

At the end of last season almost every climb was 60-65 mins max and as low as 50 minutes given all the warlocks/alchemists.
In our current season many games are looking at 70-80 minutes due to offcasters not having the same oomph.

Suggested numbers for SC with a "good" group
Barb ~3500
Rogue ~3500
Mage ~3900
Samurai ~4200
Paladin tank ~4200
Paladin backrank ~4000
Monk ~4400
Ninja ~4200
The above is with 0 warlocks.

When you start adding in warlocks, you begin getting less actions on all the other classes due to the damage output and spammability of the warlock multicast
Headhunter tanks will also get considerably high actions
Alchemists will increase the number of actions needed by the entire group, for even though they also deal significant amounts of damage, getting to level 85 is generally significant enough to need 200+ more actions each from 81-85.

Can't really suggest numbers for warlock onwards because of how much they change the dynamics of the group. with 4 Warlock and 1 paladin, The paladin will struggle to reach 3000 actions, with all 4 warlocks at tel:3500-40003500-4000[/URL]


For an alchemist collecting fire prof, you can track how many mq's are needed with the current info in my profile and this blog:
https://forums.d2jsp.org/topic.php?t=83482607&f=276
Just find when June 25th starts in my profile then count mq's. 95% of them were 1 hour climbs, with 5% of them being 1-55 with exploring 55-7x. Most of these would have been multiple warlock/alchs per group.
I could count them for you but it currently doesnt interest me.



248 warlock climbs provided me 27 fire, almost 16 heal (97% in 15), 1 wild heal, 4 staff, 8.6 ice, 2 light and 2 wind

I rarely use heals on melee so basically all the heal prof is from warlock. These were split probably 40/60 between solo/group

Warlock generally fall between 3.5-4.5k actions from my experience.

This post was edited by Cheeya on Aug 14 2020 07:59pm
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Aug 14 2020 08:31pm
Quote (Cheeya @ 14 Aug 2020 18:57)
248 warlock climbs provided me 27 fire, almost 16 heal (97% in 15), 1 wild heal, 4 staff, 8.6 ice, 2 light and 2 wind

I rarely use heals on melee so basically all the heal prof is from warlock. These were split probably 40/60 between solo/group

Warlock generally fall between 3.5-4.5k actions from my experience.


My Alchemist averages 6k actions when you're doing 3.5-4.5k xD
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Aug 14 2020 08:59pm
Quote (Ryanrules @ 14 Aug 2020 21:31)
My Alchemist averages 6k actions when you're doing 3.5-4.5k xD



I still outdmg you though ;)
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