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Poll > Add More Difficulties To The Game > More Progress, More Rewards
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May 6 2019 07:14am
Since Paul added "easy mode" to your characters first climb every season, it slowed down soloing significantly. The community of solo players was extremely happy when Paul made this optional by letting us disable it.

My suggestion is to add more difficulties, an example would be

(currently) Easy mode: up to 2 normal mobs and 1 EP
(currently) Standard / Normal mode: up to 3 normal mobs and 3 EPs
Nightmare mode: up to 5 normal mobs and 5 EPs
Hell mode: up to 7 normal mobs and 7 EPs
Impossible mode: up to 9 normal mobs and 9 EPs


This would reward dedicated players who invest time and $ in their gear, while also making the game more fun and would let you greatly mix up your solo character builds making a lot more abilities more viable. Would also increase the value of consumables since you'd most likely would need to use those if you come across a big EP wave while soloing and no other players are in range.
Plus, this would all be completely optional so if you're not ready for the next difficulty you can always go back to standard mode like it is now
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May 6 2019 07:34am
great idea :)

i dont understand why paul didnt implement more nice things
that game is crap after all and he could make it so nice with some little changes

but yeah its his game^^
Member
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May 6 2019 07:40am
No, game doesnt need more difficulties, game needs a total overhaul.


Member
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May 6 2019 07:49am
inb4 farming eps at lvl 64 char with many deaths..

hell no
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May 6 2019 08:01am
Quote (B4al @ May 6 2019 08:40am)
No, game doesnt need more difficulties, game needs a total overhaul.



This or delete
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May 6 2019 08:23am
Quote (Denied @ 6 May 2019 15:01)
This or delete


Nobody forces you to play ;)


I would rather see something like whistle at a higher lvl for example or explore on a higher lvl like +5 or +10 lvl for monster lvl --> more profs/exp/drops but alot harder to play
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May 6 2019 09:47am
Quote (ahs_darkhunter @ May 6 2019 09:23am)
Nobody forces you to play ;)


I would rather see something like whistle at a higher lvl for example or explore on a higher lvl like +5 or +10 lvl for monster lvl --> more profs/exp/drops but alot harder to play



And I don’t play much anymore. Games only fun (for me) with the mq aspect but that’s also the most frustrating part. Rest of the game is kinda lame. Spam engage or explore gain nothing.

Waiting for 5 people (10% of player base) to have an efficient group.

We could talk about lag on a basic game like this.

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May 6 2019 11:30am
I normally null all votes, but that gz storm was just too compelling.

Not a bad idea. Needs tweaking. I would prefer the revisit to my dungeon idea which is similar.. kinda maybe not.
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May 6 2019 11:39am
Clever to not post a no vote
Anyway that is not needed. This game needs more tweaking in term of quality of life.
If you want it harder just go down multiple trapdoors
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May 6 2019 02:36pm
Quote (Meridius @ 6 May 2019 11:39)
Clever to not post a no vote
Anyway that is not needed. This game needs more tweaking in term of quality of life.
If you want it harder just go down multiple trapdoors


This

So many things to fix before worrying about difficulty.
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