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Apr 20 2019 03:08am
1- We can use every combination of items on at least one character except for heavy armors and staves. Maybe allow fighter to be able to use staves as well.

2- Plates, clubs, war hammers and polearms are very restrictive. Could we see one more class capable of using these things? Suggestion: monk able to use polearms, Alchemist plates, Headhunter clubs, etc.

3- Fish have and used to have a cooldown per use. Comfreys did not. Could we receive a buff to comfreys such as allowing them not to count as an action? It is much harder to find comfreys and stack them than fish. This would distinguish their worth and function from fish.

4- With all 5 skilling systems we only receive proficiency from doing the minimum requirement or higher. Is it possible to allow a scaling down level of proficiency for skilling below your minimum. Currently transmuting an item may grant 40-60 proficiency. Let's say you do an item below your minimum requirement and thus get 5-15 proficiency instead of just flat 0. This would beneficial to everyone and would not give anyone any advantage. Receiving proficiency is half of the reason why we do the skills and at under minimum levels even if little would feel rewarding. High level muters could do lower stuff and not feel bad about waiting 4 or 5 minutes to transmute a level 40 item that yields 0 proficiency. Glyphers could do lower level stuff and still feel like they're getting something out of it proficiency and timewise.
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Apr 20 2019 03:25am
Ok
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Apr 20 2019 03:42am
Ok
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Apr 20 2019 04:34am
Quote (Bob888 @ Apr 20 2019 10:08pm)
1- We can use every combination of items on at least one character except for heavy armors and staves. Maybe allow fighter to be able to use staves as well.

2- Plates, clubs, war hammers and polearms are very restrictive. Could we see one more class capable of using these things? Suggestion: monk able to use polearms, Alchemist plates, Headhunter clubs, etc.

3- Fish have and used to have a cooldown per use. Comfreys did not. Could we receive a buff to comfreys such as allowing them not to count as an action? It is much harder to find comfreys and stack them than fish. This would distinguish their worth and function from fish.

4- With all 5 skilling systems we only receive proficiency from doing the minimum requirement or higher. Is it possible to allow a scaling down level of proficiency for skilling below your minimum. Currently transmuting an item may grant 40-60 proficiency. Let's say you do an item below your minimum requirement and thus get 5-15 proficiency instead of just flat 0. This would beneficial to everyone and would not give anyone any advantage. Receiving proficiency is half of the reason why we do the skills and at under minimum levels even if little would feel rewarding. High level muters could do lower stuff and not feel bad about waiting 4 or 5 minutes to transmute a level 40 item that yields 0 proficiency. Glyphers could do lower level stuff and still feel like they're getting something out of it proficiency and timewise.


1. No for feeder classes. Maybe the unlocked characters can be looked at... a Monk/Ninja could use a Polearm, in history you can also relate that a Warlock could use a Polearm.

2. Plate / Chain when using Lightning charms should cause damage to the user, so with your suggestion, you have to define each type with a disadvantage for casting damage. i.e. Robe users are susceptible to fire damage, so casting fire also means they take damage unless their robe has +X Fire Mastery reducing damage.

3. Using Fish / Comfrey did NOT have a cooldown effect... the latest update changed it to an "ACTION", which is correct. How can you attack/heal and also grab a Fish or Comfrey at the same action timeframe. Ambidextrous? No, doesn't work out.

4. Don't have a clue on skilling. So good luck with that one.
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Apr 20 2019 04:35am
1. Would rather see samurai's be able to use staves to unbreak the freaking market. Unfortunately people will complain as it doesn't make sense. Having the second class only capable of two weapons and the change to muting has now really hit the market as all 55 swords/daggers 80-120 ee are bought very quickly and usually for OP

2. Heavy armors are fine. The only possible change for that is to let something like ninja be able to use chain/plate but not leather/scale. Again doesn't really make sense. Allowing alchs to use chain/plates is an interesting idea.
clubs are fine, keeps them cheap, which is good for beginners. Making HH usable is a big no. Forcing the use of axes actually gives axes a purpose.
War hammers/Polearms/battle axe - could use a buff. Making 3 all available for samurai would be interesting to unbreak the market as well as give these things a purpose.

3. Do not really care either way on this one, only massively useful for MM as far as i'm aware.

4. Sure
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Apr 20 2019 11:49am
Quote (izParagonzi @ Apr 20 2019 08:34am)
1. No for feeder classes. Maybe the unlocked characters can be looked at... a Monk/Ninja could use a Polearm, in history you can also relate that a Warlock could use a Polearm.

2. Plate / Chain when using Lightning charms should cause damage to the user, so with your suggestion, you have to define each type with a disadvantage for casting damage. i.e. Robe users are susceptible to fire damage, so casting fire also means they take damage unless their robe has +X Fire Mastery reducing damage.

3. Using Fish / Comfrey did NOT have a cooldown effect... the latest update changed it to an "ACTION", which is correct. How can you attack/heal and also grab a Fish or Comfrey at the same action timeframe. Ambidextrous? No, doesn't work out.

4. Don't have a clue on skilling. So good luck with that one.


1)I like the idea of warlock being able to use polearm. He can't use any heavy weapons and every other class can. If that was added it would actually be interesting and polearms are so rare that it wouldn't give anyone an advantage but would promote diversity and something to look forward to.

2) light/fire idea was taken too far. I was simply asking to promote diversity in builds and item setups not a whole new game system.

3)Using fish DID have a cooldown. Using comfreys did not. Yes you could eat a fish and attack at the same time but there was a 1 second cooldown on fish so you couldn't eat 10 fish in 1 second. In mirror maze for example one could spam comfreys and get 10k life back in a second. THe problem with this is they are very limited so it wasn't something you could do all the time.

4)Skilling benefits everyone. More glyphers glyphing more and transmuters transmuting higher means more items, more glyphs, faster climbs, more fun, more fish for emergencies etc. It only is beneficial. Skilling also keeps people in the game. When we have a goal we want to reach we stick around for years trying to reach it.


@Mclarke -Alchemists using a metal armor makes perfect sense. He's a chemist. In some cases he might use a robe for more mobility or a plate when he knows of a certain reaction of which the plate could protect.
Heavy weapons need some love on which classes can use them. Allowing warlock to use one would be really cool. Spears get a lot of love, battle axes also due to class availability. The rest get practically nothing.

Thanks for your input guys! :santa:
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Apr 20 2019 05:16pm
Quote (Bob888 @ Apr 21 2019 06:49am)
3)Using fish DID have a cooldown. Using comfreys did not. Yes you could eat a fish and attack at the same time but there was a 1 second cooldown on fish so you couldn't eat 10 fish in 1 second. In mirror maze for example one could spam comfreys and get 10k life back in a second. THe problem with this is they are very limited so it wasn't something you could do all the time.

4)Skilling benefits everyone. More glyphers glyphing more and transmuters transmuting higher means more items, more glyphs, faster climbs, more fun, more fish for emergencies etc. It only is beneficial. Skilling also keeps people in the game. When we have a goal we want to reach we stick around for years trying to reach it.

Thanks for your input guys! :santa:


3. That isn't a cooldown, 1 second is the standard timeframe of an action... so eating a fish in 1 second while attacking in the same 1 second was changed to 1 second per action = either eat a fish or attack in that 1 second. As for comfrey, I have NEVER noticed you could eat 2 ore more in 1 second.

4. I don't use glyphs or really use fish... if a party member chooses to use these things on me in run... great, but I am not concerned if they don't either. The only prof that I am interested in... is Weapon and Charms, and these need to be addressed more than skilling, skilling got buffed up in update... weapon & charm profs didn't, all he has to do is increase the maximum of 10 to 20 per wave.... so instead of 1-10 prof points gained during a wave, it would be 1-20.
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Apr 20 2019 05:18pm
Quote (Bob888 @ 19 Apr 2019 23:08)
1- We can use every combination of items on at least one character except for heavy armors and staves. Maybe allow fighter to be able to use staves as well.

2- Plates, clubs, war hammers and polearms are very restrictive. Could we see one more class capable of using these things? Suggestion: monk able to use polearms, Alchemist plates, Headhunter clubs, etc.

3- Fish have and used to have a cooldown per use. Comfreys did not. Could we receive a buff to comfreys such as allowing them not to count as an action? It is much harder to find comfreys and stack them than fish. This would distinguish their worth and function from fish.

4- With all 5 skilling systems we only receive proficiency from doing the minimum requirement or higher. Is it possible to allow a scaling down level of proficiency for skilling below your minimum. Currently transmuting an item may grant 40-60 proficiency. Let's say you do an item below your minimum requirement and thus get 5-15 proficiency instead of just flat 0. This would beneficial to everyone and would not give anyone any advantage. Receiving proficiency is half of the reason why we do the skills and at under minimum levels even if little would feel rewarding. High level muters could do lower stuff and not feel bad about waiting 4 or 5 minutes to transmute a level 40 item that yields 0 proficiency. Glyphers could do lower level stuff and still feel like they're getting something out of it proficiency and timewise.




sounds good to me :)
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Apr 20 2019 05:21pm
Quote (jedimagi @ Apr 20 2019 07:18pm)
sounds good to me :)



Sounds good to jedi

Edit

This post was edited by slushslush on Apr 20 2019 05:21pm
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Apr 20 2019 05:22pm
@Iz. You don't use fish or comfreys. You didn't use fish or comfreys. Having to wait 1 second between "actions" can also be referred to as a "cooldown". Stop trying to disagree with everything for the sake of arguing. I've done many mirror mazes and I know how the system worked. I respect your effort and dedication to these forums and to this game so let's try to agree to disagree :) .

Quote (jedimagi @ Apr 20 2019 09:18pm)
sounds good to me :)


Woot woot!

Let's see if the big man has any intention of any of this :P .
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