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Dec 22 2018 05:06pm
Does the xp gear you wear on your character actually apply to skilling as well?

and if not. does anyone feel like we should make a suggestion to try and have it implemented?

i really think that if it were possible to have xp gear/glyphs apply ALSO to the XP you recieve from skilling,
that a LOT more people would either begin or resume skilling.

skilling in LS is the most dreadful waste of time i have ever experienced, and i am not alone on this.

if i am thinking it, surely others are as well.

i would probably start seriously skilling if my gear would effect my skilling efforts.
and so would so many others
might even bring more people to the game seeing as you can start making FG relatively fast with glyphing.

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Dec 22 2018 06:03pm
If Paul wanted skilling to be faster he would simply just buff skilling.

I think that having +experience game as a buff to the amount of actual character lvl xp you get would be kind of fun to play with when events come back some day.
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Dec 22 2018 06:05pm
If they made xp gear effect skilling would simply be bs
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Dec 22 2018 07:12pm
I think it would be really annoying to feel like I needed a set of XP gear for when I was skilling
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Dec 22 2018 07:32pm
I wont lie...

I feel like this is a cool idea, even if unpopular.

Think about what kind of gear people will really pay a lot for (which also means valued as sick drops to make fg)

Right now the only really valuable and useful cool skiller gear is like:

+slots (glyphers and muters)

+ ml (only for muters)

+slots
+ml

There is actually no gear that’s useful for fishers/cookers/suffusencers...

There isn’t even any interest in jubilance gear for skillers even though it’s useful so it’s pretty easy to see that aside from skiling exp events (which are currently off the table) +exp gear benefiting character level isn’t really valued for skillers as it wouldn’t give enough exp to matter...

Now what if this cool bonus I never even thought about was implemented...

High exp % rolls on gear would be worth a mint for skillers... not all of them, but very rare very high ones... also there’d be such a thing as a sexy +exp % drop as a main stat with side stats like ml / slots being useful.

There’d be a use for gear at all on a fisher!

Now ofc wearing +28 exp gear on all 3 slots might be a bit overpowered since that’s an 84% increase in skilling rate, and I am a huge fan of just how hard you have to work at skilling up in this game...

So yeah, I’d be more in favor of like 10% of the bonus granted as bonus skill exp gained or something like that...

But it would be really cool to get a drop like:

Mystical wild heal XIV
+27% Experience Gained
+3 Magic Luck
+7 Extra Equipment Slots

And instead of calling it a fail, it’s a sexy drop you can use or sell for a mint. Not that these would drop all the time or we’ll even see something this crazy, but it’s a drop without a huge number of slots to call it slot gear, not enough ML to use for ML... not even enough slots + ml to be really valuable, but if this change were to be made, we might see an increase in skilling but we’d definitely have one more very valuable property that can make an item than:

EE
Str
Dex
Int
ML
Slots

No other stats can currently make an item worth a lot alone (think magical)... although many are good side mods. I mean, ML and slots are currently not going in excess of 5k fg alone either (unless they are overspawn lvl 55 or something), but at least they can be usable as main mods on gear without needing side mods...

This would add experience to that list :)

Anyway, I doubt there’d be enough traction for this idea to get it off the ground, but I think it’s a cool idea. Nice one!

This post was edited by BWConformity on Dec 22 2018 07:57pm
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Dec 22 2018 09:42pm
xp stops at lvl 71 so any character passed feeder would be required to fight still. I think skilling xp should not have a level cap. If someone wants to run to 101 with their skiller let them. I dont care if they get to over 9000!!!


This post was edited by Cheeya on Dec 22 2018 09:42pm
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Dec 22 2018 10:53pm
Quote (Terp @ Dec 22 2018 06:06pm)
Does the xp gear you wear on your character actually apply to skilling as well?

and if not. does anyone feel like we should make a suggestion to try and have it implemented?

i really think that if it were possible to have xp gear/glyphs apply ALSO to the XP you recieve from skilling,
that a LOT more people would either begin or resume skilling.

skilling in LS is the most dreadful waste of time i have ever experienced, and i am not alone on this.

if i am thinking it, surely others are as well.

i would probably start seriously skilling if my gear would effect my skilling efforts.
and so would so many others
might even bring more people to the game seeing as you can start making FG relatively fast with glyphing.


Just to be clear.... are you wanting the +XP mod on items to affect the amount of sklilling proficiency gained? or are you talking about it affecting the amount of character XP gained while skilling?

if you want it to be for skilling prof - no
if you are talking about it boosting character XP - yes
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Dec 22 2018 11:04pm
Quote (hasteful @ 23 Dec 2018 00:53)
Just to be clear.... are you wanting the +XP mod on items to affect the amount of sklilling proficiency gained? or are you talking about it affecting the amount of character XP gained while skilling?

if you want it to be for skilling prof - no
if you are talking about it boosting character XP - yes


My understanding of the OP was +XP to effect proficiency gains. I agree with both of your answers, if there is confusion here.
Member
Posts: 15,099
Joined: Aug 5 2009
Gold: 177,462.00
Dec 23 2018 02:43am
Quote (BWConformity @ Dec 22 2018 07:32pm)
I wont lie...

I feel like this is a cool idea, even if unpopular.

Think about what kind of gear people will really pay a lot for (which also means valued as sick drops to make fg)

Right now the only really valuable and useful cool skiller gear is like:

+slots (glyphers and muters)

+ ml (only for muters)

+slots
+ml

There is actually no gear that’s useful for fishers/cookers/suffusencers...

There isn’t even any interest in jubilance gear for skillers even though it’s useful so it’s pretty easy to see that aside from skiling exp events (which are currently off the table) +exp gear benefiting character level isn’t really valued for skillers as it wouldn’t give enough exp to matter...

Now what if this cool bonus I never even thought about was implemented...

High exp % rolls on gear would be worth a mint for skillers... not all of them, but very rare very high ones... also there’d be such a thing as a sexy +exp % drop as a main stat with side stats like ml / slots being useful.

There’d be a use for gear at all on a fisher!

Now ofc wearing +28 exp gear on all 3 slots might be a bit overpowered since that’s an 84% increase in skilling rate, and I am a huge fan of just how hard you have to work at skilling up in this game...

So yeah, I’d be more in favor of like 10% of the bonus granted as bonus skill exp gained or something like that...

But it would be really cool to get a drop like:

Mystical wild heal XIV
+27% Experience Gained
+3 Magic Luck
+7 Extra Equipment Slots

And instead of calling it a fail, it’s a sexy drop you can use or sell for a mint. Not that these would drop all the time or we’ll even see something this crazy, but it’s a drop without a huge number of slots to call it slot gear, not enough ML to use for ML... not even enough slots + ml to be really valuable, but if this change were to be made, we might see an increase in skilling but we’d definitely have one more very valuable property that can make an item than:

EE
Str
Dex
Int
ML
Slots

No other stats can currently make an item worth a lot alone (think magical)... although many are good side mods. I mean, ML and slots are currently not going in excess of 5k fg alone either (unless they are overspawn lvl 55 or something), but at least they can be usable as main mods on gear without needing side mods...

This would add experience to that list :)

Anyway, I doubt there’d be enough traction for this idea to get it off the ground, but I think it’s a cool idea. Nice one!


This is EXACTLY what i was talking about.
I honestly really think that just that simple little change would have a few benefits and as you stated some significant changes to trading aspect of the game.
but i honestly really do think that giving us some way of receiving a bit of bonus xp while fishing glyphing cooking or whatever else.

Quote (hasteful @ Dec 22 2018 10:53pm)
Just to be clear.... are you wanting the +XP mod on items to affect the amount of sklilling proficiency gained? or are you talking about it affecting the amount of character XP gained while skilling?

if you want it to be for skilling prof - no
if you are talking about it boosting character XP - yes


Quote (Gearic @ Dec 22 2018 11:04pm)
My understanding of the OP was +XP to effect proficiency gains. I agree with both of your answers, if there is confusion here.


any reason why yall would be against this??
Member
Posts: 18,172
Joined: Mar 15 2008
Gold: 67,650.04
Dec 23 2018 03:25am
Quote (Terp @ Dec 22 2018 10:43pm)
This is EXACTLY what i was talking about.
I honestly really think that just that simple little change would have a few benefits and as you stated some significant changes to trading aspect of the game.
but i honestly really do think that giving us some way of receiving a bit of bonus xp while fishing glyphing cooking or whatever else.





any reason why yall would be against this??


I would guess that the game has been around for a long time with skilling profs that are insane challenges... that grant rewards only to the most dedicated. When you dramatically change the difficulty of those challenges it’s kind of like screwing over the people who have worked so hard on that... like robbing them of their hard work since now new players can do the same thing that much easier.

In my quote you can see I thought a buff equal to the amount of +% exp would be too great, since with a full set of 28% exp gear you could reach +84% experience increase and thereby level up a skill in just a bit more than half the time of people who worked hard on them before you... that would be too great a buff to stomach for a lot of skillers and would lessen their accomplishments too much. It would also make these gears a necessity when skilling...

I would suggest a % of the +experience % to count to make the buff useful without making it a necessity or too overpowered. IMO something like 10% of the +%exp to count for skilling prof exp would be really cool... so with a perfect set of +exp gear you could get something like 38 prof instead of 35 prof per skill attempt (if it were 100% of the benefit from that +exp % it would be ~64 instead of 35 prof per attempt). IMO that would make it worthwhile but not overpowered and in this way would not make skilling easy mode...

Idk how others feel, but I’d love for the change... but as a skiller who enjoys just how hard it is to skill up profs in LS (which also means not everyone can do everything and max those skills like in other games)... I don’t want a change that makes skilling easy mode.
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