Quote (njaguar @ Nov 10 2018 11:22am)
A few fixes pushed live:
- Fixed a bug where group heal abilities would prematurely stop if one group member had full life, not healing the rest, and still take away the ability charge*
- Fixed a bug where the Mirror Maze dopplegangers were copying equipment/proficiencies in the wrong direction
- Rebuilt and fixed some missing/improper player ladder entries
*Note that ability heals will still take your mana + charge if everyone (even if you're a group of 1) has full life, just like it used to.
WOot thanks for the fixes
So the final fight should have been a lot harder than it was?