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Nov 10 2018 07:10am
lmk
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Nov 10 2018 07:12am
Unjammin the Lock-jam???
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Nov 10 2018 07:13am
Quote (Paparick @ Nov 10 2018 08:12am)
Unjammin the Lock-jam???



jimmy jammin the no high handeed pass rate check check :P

morning Rick
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Nov 10 2018 07:22am
A few fixes pushed live:
- Fixed a bug where group heal abilities would prematurely stop if one group member had full life, not healing the rest, and still take away the ability charge*
- Fixed a bug where the Mirror Maze dopplegangers were copying equipment/proficiencies in the wrong direction
- Rebuilt and fixed some missing/improper player ladder entries

*Note that ability heals will still take your mana + charge if everyone (even if you're a group of 1) has full life, just like it used to.
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Posts: 16,198
Joined: Oct 15 2008
Gold: 27.35
Nov 10 2018 07:24am
Quote (njaguar @ Nov 10 2018 08:22am)
A few fixes pushed live:
- Fixed a bug where group heal abilities would prematurely stop if one group member had full life, not healing the rest, and still take away the ability charge*
- Fixed a bug where the Mirror Maze dopplegangers were copying equipment/proficiencies in the wrong direction
- Rebuilt and fixed some missing/improper player ladder entries

*Note that ability heals will still take your mana + charge if everyone (even if you're a group of 1) has full life, just like it used to.



right on t4t
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Nov 10 2018 07:25am
Quote (njaguar @ Nov 10 2018 01:22pm)
A few fixes pushed live:
- Fixed a bug where group heal abilities would prematurely stop if one group member had full life, not healing the rest, and still take away the ability charge*
- Fixed a bug where the Mirror Maze dopplegangers were copying equipment/proficiencies in the wrong direction
- Rebuilt and fixed some missing/improper player ladder entries

*Note that ability heals will still take your mana + charge if everyone (even if you're a group of 1) has full life, just like it used to.


Thanks for quick fix!
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Nov 10 2018 09:05am
Quote (njaguar @ Nov 10 2018 11:22am)
A few fixes pushed live:
- Fixed a bug where group heal abilities would prematurely stop if one group member had full life, not healing the rest, and still take away the ability charge*
- Fixed a bug where the Mirror Maze dopplegangers were copying equipment/proficiencies in the wrong direction
- Rebuilt and fixed some missing/improper player ladder entries

*Note that ability heals will still take your mana + charge if everyone (even if you're a group of 1) has full life, just like it used to.


WOot thanks for the fixes :)

So the final fight should have been a lot harder than it was?
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Posts: 15,373
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Nov 10 2018 09:53am
Quote (njaguar @ Nov 10 2018 06:22am)
A few fixes pushed live:
- Fixed a bug where group heal abilities would prematurely stop if one group member had full life, not healing the rest, and still take away the ability charge*
- Fixed a bug where the Mirror Maze dopplegangers were copying equipment/proficiencies in the wrong direction
- Rebuilt and fixed some missing/improper player ladder entries

*Note that ability heals will still take your mana + charge if everyone (even if you're a group of 1) has full life, just like it used to.


Gg
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