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Poll > New Suggestion For Overall Game Play And Skilling > Summoning
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May 20 2018 05:35am
So, what is summoning? Why now? Impact on game play?

So this is actually an idea I submitted straight to Paul maybe 3 years ago+ now. It was to address several issues and promote gameplay and skilling overall and to make hard to fill groups complete. I never heard anything back on it, but did mention the idea to a few friends. So lets break it down and see if this is something the community would actually enjoy.

THIS IS A NEW PROFICIENCY!!!! (Tears begin, everyone cries "Omfg noes, nn, waste of time building blah blah blah...."). Yes a new prof but one that would have some awesome benefits.

How would building it work? whats required? Creating and summoning Constructs. Quite literally just like a summoner making golems on D2, this is the same type of principle.

* For every 10 levels, you would be able to make an additional group member (AI operated construct ofc) that could help you tank/attack/heal etc. Requirements? Weapons/charms/armors etc. Non-magic = generic construct with set stats/hp/mana
Magical + would boost those benefits with a soft cap on magical level/tier of item used and a hard cap based off of your proficiency/tier of item/etc.

*How would AI work? Up to the community/developer to figure out, but I would recommend recipes of sorts for "Types/Classes" of constructs. Ex: Utilizing Fish/Essences/Glyphs could choose if it focuses primarily on healing/producing auras for passive enhancements/casting buffs on characters/debuffs on mobs

*What does this do for everyone? Groups can be filled out with missing person or two enabling options to explore. Groups are necessarily driven by who has to "Tank" when you can make a construct do it, so stats can be derived off of preferred play styles. Just examples. You could focus more on exploring. This could even benefit solo players. Cons? Certain quests cannot be activated with just constructs and a few members (Mirror Maze or NMNM)

Would be beneficial and make those "Lets wait 2 hours when we could have 4 manned in same time" less annoying and promote gameplay. Skillers could have some profit by selling supplies and actually skill.

Idk, was a random thought I would put out to the community. I did not include all the ideas I originally had for this, as right now its not needed. Probably be too many people against the idea of adding yet another skill to the game, but who knows. Discuss if interested. If you have nothing positive to contribute, then don't.
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May 20 2018 06:07am
Ofc, I voted for the beer option.
Ty for the opportunity

As to the point of creating AI slashing members, I can go along with one or two,
to kill Sneaky, for example, or Elemental Education.

Adding an AI every 10 lvls opens the possibility of a leeching situation
that would be of no potential benefit to your regular proficiencies,
or that would be abused by under-powered solo players to mooch GP's
by sitting back and letting 4 AI's do all the work
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May 20 2018 07:23am
Quote (Paparick @ 20 May 2018 08:07)
Ofc, I voted for the beer option.
Ty for the opportunity

As to the point of creating AI slashing members, I can go along with one or two,
to kill Sneaky, for example, or Elemental Education.

Adding an AI every 10 lvls opens the possibility of a leeching situation
that would be of no potential benefit to your regular proficiencies,
or that would be abused by under-powered solo players to mooch GP's
by sitting back and letting 4 AI's do all the work



You have to keep in mind how long it would take to build these proficiencies in addition to how quickly mobs could destroy the constructs with 3 on 1 and abilities etc
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May 20 2018 07:44am
I actually like the idea. I'm voting yes, but of course more details would need to be ironed out for things like Rick mentioned.

So, what if the construct(s) die? Could you "resummon" them?
Personally I think it should only be limited to one construct per game (no matter what the size of the group is).
It would be helpful for things we experience (like when sitting around waiting time for a +1 to fill the group...)

I'd be interested in hearing more details that you left out for now...

But all in all, I think if this were implemented...it should be more basic, and less complex. And of course changes/additions cold be added in future updates.

This post was edited by Brainwashed on May 20 2018 07:46am
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May 20 2018 07:51am
https://pathofexile.gamepedia.com/Ancient_Construct

Give us a chaos based charm please

I didn't really understand how that skill is gonna work, but sure why not

3)Yes, and beer (For Rick only, nn posers)
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May 22 2018 09:54pm
Neither against nor agree to your suggestion.

We could also apply using Forum Gold to HIRE Mercenaries, just like we rent a Vault, the difference is when the mercenary dies, it is not re-usable for 24 hours.
Now the mercenary levels as you level, it also loses those levels when you MQ, the Mercenary hired can ONLY be used by one of your characters, not all 16.

If above is not to your liking, how about certain characters ONLY summon character based on their Class, so, the Guardian would summon a Priest [example] which only aids by healing and attacking. As for the other classes, these can be discussed... maybe a Witch can assist with a Mage &/or Warlock, and so on.

Just adding onto your idea, I don't think you need to implement a new Skill where you have to gain proficiency points and take years to build on it.
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May 23 2018 01:35am
Another concern popped into my head --- gear for the summoned character.

Does he come equipped with a full 1 - 71 set of items? If so, it should not be transferable to your regular char.

Do you have to equip him from your own supply of items? If so, what happens to the gear when the summoned char dies?
Hopefully it can be recovered (Auto-transferred) to you active char.
If it poofs when he dies, it's the same as shrining your own gear
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May 23 2018 03:40am
My initial thought is that Paul can't even code a proper functioning "driver" in the catacombs.

You want a completely optimized team mate or 2 to fill your games, heal, fight, use abilities?

You're nuts.

This post was edited by Joshie on May 23 2018 03:46am
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May 23 2018 07:52am
I like this dion but it can’t be over powered would need to be like I guess we could use a “summon”. Would be hard to balance IMO because you don’t want to take away from the community and people just always using it and also don’t want to make it a burden to use as well.
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May 23 2018 08:08am
Yes
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