Quote (SilentXer0 @ Jun 13 2017 08:46pm)
with the exp penalty the higher classes always have to "drive" or they fall way behind in level.
before the last exp change a feeder could run the game and it would go faster for all, this would be more like that.
Well to me it balances out in some instances... each class increase gain 5 extra BASE stat points, which can equate in 5% extra killing speed countering the 5% experience penalty.
Outside of what I just stated, it is also prevalent that you change your game play based on the penalty by switching drivers in intervals.
Once again the penalty can be dealt with by using Glyphs to gain experience on the higher level characters, or, if the highest level character is the driver who only gets XP glyphs.
Then you also still have "Whistling" which still produces 1.5 hour runs from 1-71 without exploring in full groups, where is the driving?
There is no need for this in my opinion, just like everyone else has stated in many suggestion threads, get used to the changes and stop complaining... OR...
better yet, an update that is well overdue with more content than just 1-71 runs and minuscule prof gain.
Anyway, I used to drive ALL the time in groups, did not mind it at all and those steps were taken for higher level characters or we would stay on and help the lower level character with their xp when they drive.