Quote (BWConformity @ Jan 25 2017 05:04pm)
1- Thought about this as well, but the main determining factor is whether trapdoors give mdif. Sometimes I feel like they do, and sometimes... not really lol. Since they add +1 to +5 monster levels, it can be the monster level that makes it appear as though monster difficulty is being increased (or when +1 level, it can appear almost as if nothing has changed. To my knowledge there has never been any confirmation that trapdoors add monster difficulty but there has been some speculation that they might. I would say that if they do, it's going to be small per trapdoor. But if they do add mdif ( maybe it's 1-5% mdif? lol or 0 - 0% :P ) then whether the effect is compounded will depend on how Paul implemented the event ^_^
2- I have noticed that sometimes, rarely, the trapdoor effect persists into the next maze if and only if you complete the maze and reenter catacombs. I don't know what causes this or if it's intentional, but it does not happen most of the time. Furthermore, If I am not mistaken, when this occurs, going from the old maze into the new maze counts as 1 trapdoor (although I can't be 100% sure based on my limited sample size).
I encourage you to continue testing though--I love trapdoors :blush: and there are still a few mysteries to solve where they're concerned. I'd be interested to hear any qualitative or (of course) quantitative info you gain through your testing during this event :thumbsup:
Well... Today (and I mean all freakin day lol) I was looking for a well... Started a lvl 1 mule exploring and I dropped down a TD. Almost remade a game but I got curious (damn me) and kept going.
2 more trap doors later I finally completed a maze. It was very very difficult for the lvls (1-15). After that I towned, stayed in the game, and started a new maze. The difficulty was the same as it was down the trap doors... So, yes I think the Trap Door effect sticks with the game after you complete a maze and start a new one. I proceeded to fall down 2 more, making a total of 5 (or 6? If the new maze counts as one). It was VERY difficult. At level one I was only killing 2-3 mobs per regen. Thats with a near perf tier 3 axe, a max life scale, and a stat charm.
One cool / interesting thing that I noted:
at level 3, I killed a regular mob. No EP, no objective, just a normal mob. And a Tier 4 (lvl 5 req) dagger dropped. From lvl 3 to 5 several of these dropped. So I think that probably answers the question of "Do the TDs increase monster levels". The mobs would have to be lvl 15+ to drop tier 4 items (or at least lvl 13ish+? idk but way higher than lvl 3 lol). OFC i dont know if they ALSO increase the mdif. Only thing I can say is it took me 2 hours to go from lvl 1 to lvl 7.
When I finally found a well, the welling part was very anticlimactic... It doesnt look like TDs affect wells at all, or not much anyway. Didn't see a difference in difficulty or drops. I didn't really expect it to... The monster lvls are set by the whites you throw in... But I wanted to test it anyway.
This post was edited by ItsLotd on Jan 25 2017 06:52pm