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Poll > Make The Soloing Gameplay More Adventurous! > Questing
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Jul 1 2016 01:00pm
Whenever I solo I wish I could quest more but get stuck on Face and Shamans and have to slowly spawn one quest at a time. I wish I could do shamans and other quests as a single player so I could get further into quests.
This would boost soloing significantly.

Incase you did not know:
Shamans spawns with 3 or more people
Face the evil spawns with 4 or more people
Slash the Swarm with 4 or more people
Elemental Education with 4 or more people (think its been done with 3 but 4 is realistic)

How to keep it un-farmable.
Switch shamans, Face, Swarm, EE to 2 monsters for a first time player (their first MQ) and 3 monsters for a 2+ attempt. Could even make them unspawnable for first MQ attempt for a first time player like Ambush if wanted. There is not much point for groups to farm shamans if it is spawned with these lower amount of minions for 5 man groups but it helps solo players very much.

I understand that "hey why not switch shamans, face, swarm, but leave EE as is so people on HC don't wipe" and my response to that is vote accordingly. I would prefer to move EE to convert to solo so that we can achieve NoMazeNoMore with solo but i play SC.

If I am wrong about any requirements say something and I will try to edit in time. :)

This post was edited by harmacintyre on Jul 1 2016 01:00pm
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Jul 1 2016 02:18pm
ee will be tough for solo casters though :D
voted all yes ^^ but this would need a change for solo
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Jul 1 2016 03:26pm
might as well make Mirror Maze able to be done solo. No to this. There is an inherent bonus to playing multiplayer as it should be.
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Jul 1 2016 05:42pm
ALL objectives should be made accessible for solo players as well.

As for those that think MM should NOT be made solo able... think about it... I am pretty sure a solo character will NEVER be able to do MM by themselves, the catacomb is WAY too big for them to complete without shrining... melee, caster or even hybrid... even with the top gear around. The game mechanics have drastically changed, the higher you level up, so do the monsters. Solo MM is not possible... so it should be made solo able.

At OP... you know I voted hell yes to this.
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Jul 1 2016 08:54pm
Just to clarify: being in a 5 man group will still spawn the same amount of monsters that the quests always have, it would just be modified for scaled for solo play and on.
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Jul 1 2016 08:57pm
ee is 7mobs so its for 3ppl +

I would rather have shamans spawn for a full group compared to a solo group lol ^^
(with more monsters)
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Jul 2 2016 07:31am
Quote (RistVaLL @ Jul 1 2016 09:57pm)
ee is 7mobs so its for 3ppl +

I would rather have shamans spawn for a full group compared to a solo group lol ^^
(with more monsters)


No with the new way the quests would scale to how many people are in group, the less people the less monsters so a 1 person group could do shamans
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Jul 2 2016 08:36am
These recommendations, if implemented, would have a similarity to swatting mosquitoes with a sledge hammer.
With the solo player being the mosquito
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Jul 2 2016 10:04am
Anything that improves solo gets a yes from me


Quote (ahs_darkhunter @ 1 Jul 2016 22:18)
ee will be tough for solo casters though :D
voted all yes ^^ but this would need a change for solo


Just like Sneaky is impossible for solo melee players :/
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Jul 2 2016 10:06am
Quote (SCXiao @ 2 Jul 2016 17:04)
Anything that improves solo gets a yes from me




Just like Sneaky is impossible for solo melee players :/


yep thats another point which i would like to be fixed.. just let melee players do normal dmg to sneaky. casters will still be a lot better with the tripple dmg.. but a melee char is actually able to kill sneaky with some patience
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