First of all, let's make this educational. All flaming and off-topic posts will be reported for spam to ensure quality.
I would also like to point out that I spent 5 fg and searched through 500 posts of Njaguar to look for "Trap" related information.
The purpose of this thread is to determine what trapdoors actually do, how they work, and why people believe them to be nerfed, if they even actually were.
Any comments suggesting one way or the other presented with a evidence or links to quotes are much more reputable than needless ranting. Any information regarding experience changes are welcome too as I feel those are directly relevant.
Thanks
Some history.http://forums.d2jsp.org/topic.php?t=24034801&f=272 ------
2008 the original trapdoorYou may need to refresh your client. Falling through a trapdoor lands you on another level of the catacombs, that is slightly harder than your current level. Ie, you can fight higher level mobs, and find higher level loot.
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http://forums.d2jsp.org/topic.php?t=52606913&f=272 ------
2011 Trapdoors:
1) Increase the mob levels by a random amount. This will give you "more" experience depending on your level and theirs. If you're playing solo, the mobs are already at your level when you're exploring, so you won't notice much (if any) of a difference by hitting a trapdoor with regards to experience gain.
2) Resets objectives, including any/all progress towards ones you were attempting to complete on a previous floor.
Notice the bold.
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Here is him stating again the random level drop and less prof because the range of higher level monsters 2011
also the question of +1 levels is addressed to random levelshttp://forums.d2jsp.org/topic.php?t=55529703&f=272&p=370865013#p370865013Oops, my bad, you do get less proficiency for combating higher level mobs. This is correct, I forgot. My testing didn't immediately show it because the proficiency at 0 (higher probability to gain points), and the TD didn't drop me down very far (random).
Anyway, yeah, this is correct, it's part of the "trap" of the door.
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Then here is 2014 where Rick makes a statement - can't find anything to back this up though other than very old information that was addressed by Paul.
I know several people more than Rick that have told me it is +1 and Mdif but I can't find evidence of this.
https://forums.d2jsp.org/topic.php?t=70271009&f=74-
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Quote (Paparick @ Feb 25 2014 08:08am)
Where did this information come from? and we have seen a rare well in maps every now and again.Trap doors used to deliver +xp (at least +3 lvls) each time you took one, but this effect has been removed.
The current TD effect is tougher mobs, loss of xp gain, loss of prof gain, minimal upgrade(if any) to drops
The frequency of wells appearing has nothing to do with TD's as this is a random occurrence no matter where you are.
The only place wells are guaranteed NOT to appear (along with TD's and spins) is in a map-generated maze.
Comment from someone i was discussing it withI agree with Rick's statement, it used be be alot more xp, it isnt anymore, tougher mobs yes (monster difficult)
= result in more drops (higher magical types)
Someone made that exact same comment and he addressed it, I will find it in a second. He states that Trapdoors have not changed at all, just that catacombs EXP was increased thus making TDs appear like they gave less, when in fact they gave the same.
"make TDS give more experience again"
thread where someone states TD give less experiencehttp://forums.d2jsp.org/topic.php?t=48723616&f=272&p=325505418#p325505418Explanation of why TDs have not changed and that the difference is just smaller.
Level 10 player finds monsters 10-11 instead of 7-11 nowThis has a very interesting point in it thought stating that Leveling up in a trapdoor will eventually cancel out the benefits in it, so you level up until you reach regular levels...
http://forums.d2jsp.org/topic.php?t=48891168&f=272&p=326471259#p326471259Here is him making a joke about going back to the old system where cata got less exp
http://forums.d2jsp.org/topic.php?t=51323185&f=272&p=343133505#p343133505Here is also a statement showing that all progress towards quests is reset when going down a TD, irr to what we are talking about though, but a good fact that still holds true from what I have found
http://forums.d2jsp.org/topic.php?t=52761660&f=272&p=354151727#p354151727So what's the real deal with these TDs?
This post was edited by harmacintyre on Jun 5 2016 10:15am