Quote (RabbitRoyal @ Mar 12 2015 05:41pm)
Just. Stop. Making. Suggestions.
Good discussion, so reply would be simple... "after you stop posting"
Quote (lxxgatmanxxl @ Mar 12 2015 07:00pm)
Voted yes. Game neeeds way more depth or else it will die.
Thanks... any thoughts on other content?
Quote (Lost_son @ Mar 12 2015 07:27pm)
Adding new content wont change ppl behavior of how to get to mq afap of what to farm constanrly for drops.
As long as suggestions arnt facing towards more drops / less time / easier handling, the community dont accept it and if something can of will be mplemented lies only in pauls hands.
I like your passion of trying to improve ls, rex, but truely spoken, is wasted time since Most stuff wont happen.
Sry for sounding so harsh.
True... nothing you stated is harsh.
The idea for new content could lead to improved drops, but, to reap the rewards, it has to be more challenging and fun, not easier and shorter.
With that in mind, it won't be an easy task to make it fair for beginners starting out compared to those with gear.
Quote (TheBert @ Mar 12 2015 09:03pm)
I wholly agree that the game, at this current stage is in a tailspin.
Game can be completed within 45 minutes to 2 hours, little to no gear needed in fact
The drop rates may be where he wants it. Its just not ideal to the community, but the said community is 10-60 players online (more like 10-25 players online).
Paul may have the game ratios to drop based upon a player base of 200-500 players :headscratch:
So his initial production ideas may not be being meet.. Get what I am trying to say here?
People wanted Arena back, they essentially have it with whistling. Though I doubt that was his intention, nor the masses :p
Which seems to have been intended for mobile devices and is being savagely abused to gain mass GPs.
But GPs are all but worthless, so that is maybe a tolerable abuse by Paul, also not much drops when whistling 1-71.
I like where you are going at with the new content sort of. Ie... New quest and objectives, new end game
Even though what you are proposing sounds more like a new game
The only thing harsh here is the Reality of the statement
All good points.
It needs new content that is challenging, rewarding and fun... don't really want it to be a new game, but, I have no idea how
to balance out what people currently have vs a beginner to the game.
Maybe the introduction of "durability" to items and introducing a "Smith/Craft" shop that takes fg out of the system... or a skill
that can be learnt, and that person(s) can open a shop and provide a service @ a fee. [I know... ppl hate this idea]
Content does not have to be stagnant to just one thing...
Anyway, like the discussion so far, keep it coming.