Was not able to edit in time:
Quote (Paparick @ Aug 14 2014 02:26pm)
Just to clarify my use of abilities -- I use Multi Strike and Heal Back on ALL my melee char's from Fighter to Ninja.
They work well.
The third ability usually is chosen from one assigned to the particular char I happen to be playing
And there are those that remember my Melee Warlocks -- they too used the aforementioned abilities. Quite efficiently
IMO there is no need to change the way the abilities are charged, as it does not matter to which char the abilities are initially assigned.
Once your char gets to lvl 35/40, they work quite nicely.
This is a perfect example of it NOT being OP if it changes, it only reflects that other abilities could be utilised.
Example of your scenario if this was implemented.
As a Barb... would you choose Healback [Weapon] @ 6% per ability point, or Multiheal [
Weapon] @ 10% per ability point [note, ignoring the proper calculations per point above]???
As a Paladin... would you choose Healback [Weapon] @ 20% etc vs Multiheal @ 10% etc?
As for Monk or Ninja... both Healback and Multiheal would be @ 10% etc... so what would you choose in favor of?
Quote (Paparick @ Aug 14 2014 02:44pm)
As it stands, both Multistrike and Healback are charged by weapon.
This is the perfect setup for ANY melee char and I would not like to see any changes made to it.
Multi Heal has one major drawback -- you have to heal in order to use it.
In other words, it costs mana to charge it, and Mana to use it.
Charge by weapon cost zero mana.
Multistrike costs no mana.
Healback, since the heal charm is in Acc slot, delivers a hell of a wallop for the entire back row at a sip of mana.
You missed my point Rick... IF Multiheal charge COULD BE CHANGED TO WEAPON... which one would you use? Healback or Multiheal?
NOTE: not costing mana to charge up
This post was edited by izParagonzi on Aug 13 2014 07:49pm