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Aug 13 2014 05:25pm
We all know that only a few abilities are ever chosen in group climbs, and certain abilities for solo'ing.
So, I was thinking of a way to use [or think about using] other character abilities... so the idea is this:

When choosing an ability [yours or not], you can choose the way in how it "Charges Up"

Example:
Revenge [Paladin] charges with "Hit Taken"... you have the option to change it to "Weapon" or "Casting" [I know right, casting then mele]
Multiheal [Guardian] charges with "Hit Taken"... you have the option to change it to "Casting" or "Weapon"

I personally think this would make it more enjoyable for using abilities and creating a bit of a mix with character builds as well.

EDIT... just looked at some other abilities:

HolyCross [Paladin] charges with weapon... if you went caster / healer paladin, it would be good to change this to like charges with "Casting"

This post was edited by izParagonzi on Aug 13 2014 05:53pm
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Aug 13 2014 05:30pm
I could make some OP characters with this. :)

Any flexibility is good with me.

inb4haters
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Aug 13 2014 05:32pm
I'd be for it but think someother things need to be fixed first
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Aug 13 2014 06:32pm
It would be too OP.

No from me

I do wish that he would tweak most abilities thou and get casters one decent/good abi on each class

It makes no sense to have a casting ability charging up with weapons
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Aug 13 2014 06:45pm
Quote (RistVaLL @ Aug 13 2014 07:32pm)
It would be too OP.

No from me

I do wish that he would tweak most abilities thou and get casters one decent/good abi on each class

It makes no sense to have a casting ability charging up with weapons


This
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Aug 13 2014 07:03pm
Quote (RistVaLL @ Aug 14 2014 01:32pm)
It would be too OP.

No from me

I do wish that he would tweak most abilities thou and get casters one decent/good abi on each class

It makes no sense to have a casting ability charging up with weapons


@blue

Hence reason for post. What would make it OP?
Multistrike = charges with Weapon = same as it is... it is OP in my opinion that this is available @ Samurai, should be Ninja
Multicaste = charges with casting = same as it is... it is OP because even a Mage can use this ability in a full group and just pump everything in it.

Even Rick will use Healback on his Barb/Fighter etc in a full group, he has constantly stated his opinion everytime even if it is a Paladin ability, with the suggestion
posted, he will then just use Multiheal charges with Weapon to aid the group better... but as a Paladin, would he sacrifice the 20% Healback for 10% Multiheal?

Anyway... thank you for vote... not argue'ing, just trying to get some more ideas on tweaking it
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Aug 13 2014 07:26pm
Just to clarify my use of abilities -- I use Multi Strike and Heal Back on ALL my melee char's from Fighter to Ninja.
They work well.
The third ability usually is chosen from one assigned to the particular char I happen to be playing

And there are those that remember my Melee Warlocks -- they too used the aforementioned abilities. Quite efficiently

IMO there is no need to change the way the abilities are charged, as it does not matter to which char the abilities are initially assigned.
Once your char gets to lvl 35/40, they work quite nicely.
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Aug 13 2014 07:37pm
Was not able to edit in time:

Quote (Paparick @ Aug 14 2014 02:26pm)
Just to clarify my use of abilities -- I use  Multi Strike and Heal Back on ALL my melee char's from Fighter to Ninja.
They work well.
The third ability usually is chosen from one assigned to the particular char I happen to be playing

And there are those that remember my Melee Warlocks -- they too used the aforementioned abilities. Quite efficiently

IMO there is no need to change the way the abilities are charged, as it does not matter to which char the abilities are initially assigned.
Once your char gets to lvl 35/40, they work quite nicely.


This is a perfect example of it NOT being OP if it changes, it only reflects that other abilities could be utilised.

Example of your scenario if this was implemented.
As a Barb... would you choose Healback [Weapon] @ 6% per ability point, or Multiheal [Weapon] @ 10% per ability point [note, ignoring the proper calculations per point above]???
As a Paladin... would you choose Healback [Weapon] @ 20% etc vs Multiheal @ 10% etc?
As for Monk or Ninja... both Healback and Multiheal would be @ 10% etc... so what would you choose in favor of?

Quote (Paparick @ Aug 14 2014 02:44pm)
As it stands, both Multistrike and Healback are charged by weapon.
This is the perfect setup for ANY melee char and I would not like to see any changes made to it.

Multi Heal has one major drawback -- you have to heal in order to use it.
In other words, it costs mana to charge it, and Mana to use it.

Charge by weapon cost zero mana. 
Multistrike costs no mana.
Healback, since the heal charm is in Acc slot, delivers a hell of a wallop for the entire back row at a sip of mana.


You missed my point Rick... IF Multiheal charge COULD BE CHANGED TO WEAPON... which one would you use? Healback or Multiheal?
NOTE: not costing mana to charge up

This post was edited by izParagonzi on Aug 13 2014 07:49pm
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Aug 13 2014 07:44pm
As it stands, both Multistrike and Healback are charged by weapon.
This is the perfect setup for ANY melee char and I would not like to see any changes made to it.

Multi Heal has one major drawback -- you have to heal in order to use it.
In other words, it costs mana to charge it, and Mana to use it.

Charge by weapon cost zero mana.
Multistrike costs no mana.
Healback, since the heal charm is in Acc slot, delivers a hell of a wallop for the entire back row at a sip of mana.

This post was edited by Paparick on Aug 13 2014 07:45pm
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Aug 13 2014 07:49pm
Quote (izParagonzi @ Aug 13 2014 10:37pm)

You missed my point Rick... IF Multiheal charge COULD BE CHANGED TO WEAPON... which one would you use? Healback or Multiheal?
NOTE: not costing mana


If I were able to heal the entire group instead of just the back row? Hell yeah, as long as the charging was by weapon.
I would consider it an improvement rather than declaring it to be OP
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