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Nov 6 2025 07:01pm
The one thing I've gathered about how Magic Luck and drops in general work from reading posts here is that it's all speculation (except for the ability to overspawn via ML), but I've seen a common theme come up when going through older threads: the theory that doing things which "reset actions" will result in lower drop quality. One such example is from as seen below (apologies to this user if he doesn't want me quoting him directly, happy to edit if desired), in going through threads he's been a proponent of not just switching to ML for the killing blow but wearing it for the entirety of fights.

Haha it’s not placebo effect. Usually the people who say drops are better without ML on are switching to ML gear before the kill. While this does result in ML being counted, it usually results in worse drop quality because the swap resets the actions on the target… for best results, put on your ML gear and just never take it off :thumbsup:


I have also seen discussion of not using abilities during EP/well monster fights. I've been doing some very limited testing (only 11 runs this season so not like I know shit) and this does seem to hold true: if I do something like use an ability or town to regen/shrine during an EP then it certainly seems like I receive nothing/very low tier items at a significantly increased rate compared to if hadn't done that, though that could certainly be confirmation bias.

My questions are: does this apply to 1+ ML only or is a general guideline even at 0ML; do you guys agree with this theory; and what constitutes a reset of your actions? Seems like gear switching, towning and abilities would fall in to this category.

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Nov 6 2025 08:13pm
I would say bwconformity has probably done the most magic luck experimentation of anyone on the game so i generally take his advice as gospel.
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Nov 6 2025 09:12pm
I've done both, having ML on the whole time and switching to ML. I've done a lot of soloing with this. I've seen no significant difference between swapping and keeping it on. I've also seen no significant difference when "resetting actions" on the target. I don't know if it's just a lack of RNG on my side of things or not.

There are very few things fully known about ML as this information is not provided to us so we all have to speculate based off our experience.

I believe overall it's just RNG regardless. I've had 0ML finds, I've had 10+ML finds, I've had overspawns from doing both not resetting actions and resetting actions. It's really hard to say.

When it comes to no skills on EPs I think it's also hard to say. I've 1 shot an EP and found the single best drop I've ever found but at times it does seem like it makes the drops worse. I think it more has to do with the amount of HP on the EP itself rather than number of actions on the mob. You'll notice the stronger or tankier EPs typically have better drops (from my experience).

TLDR: No one fully knows, but the best you can do is test what works for you.

This post was edited by Ryanrules on Nov 6 2025 09:12pm
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Nov 6 2025 09:12pm
lol!!!!

Take it with a grain of salt. I am a scientist but I did not collect this data scientifically :P I prefer playing LS as a game and not work… although a few times, did convince me to collect actual data a time or two…

But yeah, should apply to wearing ML or not wearing ML it’s just that people usually don’t reset their “action counter” purposely except for gear switching to ML.

This doesn’t mean you can’t find something good while gear switching or using abilities. In fact many amazing items are found by both of these methods… but if you are going for quantity of “chances” at drops, not resetting the counter is better ;)
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Nov 6 2025 09:51pm
I've done both, having ML on the whole time and switching to ML. I've done a lot of soloing with this. I've seen no significant difference between swapping and keeping it on. I've also seen no significant difference when "resetting actions" on the target. I don't know if it's just a lack of RNG on my side of things or not.

There are very few things fully known about ML as this information is not provided to us so we all have to speculate based off our experience.

I believe overall it's just RNG regardless. I've had 0ML finds, I've had 10+ML finds, I've had overspawns from doing both not resetting actions and resetting actions. It's really hard to say.

When it comes to no skills on EPs I think it's also hard to say. I've 1 shot an EP and found the single best drop I've ever found but at times it does seem like it makes the drops worse. I think it more has to do with the amount of HP on the EP itself rather than number of actions on the mob. You'll notice the stronger or tankier EPs typically have better drops (from my experience).

TLDR: No one fully knows, but the best you can do is test what works for you.


Yeah makes sense, ultimately I'll just keep climbing and trying different things out to figure out how I want to strategize around drops - probably better at this point to climb rather than spend time worrying about maximizing drops when I have very little ML gear anyway lmao


lol!!!!

Take it with a grain of salt. I am a scientist but I did not collect this data scientifically :P I prefer playing LS as a game and not work… although a few times, ^bigheaded did convince me to collect actual data a time or two…

But yeah, should apply to wearing ML or not wearing ML it’s just that people usually don’t reset their “action counter” purposely except for gear switching to ML.

This doesn’t mean you can’t find something good while gear switching or using abilities. In fact many amazing items are found by both of these methods… but if you are going for quantity of “chances” at drops, not resetting the counter is better ;)



Yeah I also saw bigheaded a lot in posts from 2-5 years ago I was going through haha. I'll play around with it, as I said from a very small sample size it seems like my best drops are from extended encounters without changing gear/towning/using abilities so I'll keep with that when I can for now; appreciate it!
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Nov 7 2025 12:02am
All the data and experiences from both BWCom & BigH determines their outlook on it from the drops provided during that time... excruciating time to inspect each and every item dropped from an Evil Presence (or more), a Well monster, a normal monster or monsters in a Trapdoor or Solo or groups. There are speculations.

I believe that "Whistling" Solo gives you more accurate data since the Monster Level is the same as your Clvl - even if they are normal monsters, the drop quality and quantity will be in that % range.

Solo exploring Catacombs will also change the Monster levels that spawn! I range it at + 3 levels of your character level ... so if you are level 50, 1 or 3 monster spawn will be either, equal to or higher than your character level (3 max), hence more or less drop quantity & quality, Magic Luck still plays a part of course. Hence whistling will give you more accurate data, however very tedious.

Note: This also applies to Evil Presence, hence why there are harder ones and easier ones, as for Well monsters, I would also assume this applies because the side drops can be 2 Tiers higher than the item dropped into the Well (my assumption) and still Magic Luck would still apply of course.

I have done some testing, not as much because I ended up taking a ton of time off during things.

Well Monster: Put on ML gear before dropping item into the well, re-equip (in catacomb) to damage gear, whittle down life enough to kill off with ML gear, swap without leaving and kill off Well monster. Tedious, didn't come out with enough data. Also did the Final Hit and the wear only ML gear, however at higher levels you are going to town to shrine eventually. Inconclusive.

EDIT: Group runs is another kettle of Fish.

The difference with Evil Presence ... you randomly encounter them, and 99.9% of the time you have your best gear on... so Final Hit is more optional if you want to play through faster and so Data is incomplete, and if you ONLY use ML gear in full run, even more tedious and time consuming (especially if you stop for all the drops and record them for data collecting). However, because you have not used your ordinary gear, you think you are getting better results... you can not say those (excluding Overspawns) items wouldn't drop ... RNG effect.

Also, different Events with modifiers, thus don't include runs where ML, Drop Quality / Quantity & Item Stat event is running (or running Maps with any of those mods, because a Map may also make a difference)

If you want to test out the level of a monster changes while exploring a catacomb, you have to collect data by Noting your current Experience points, not level, not % gained... the hard numbers, once a wave appears, kill one monster and exit catacomb, write down the difference, repeat and rinse over and over for 100 waves (take a not of how many monsters spawn within that 100 waves. You will see that some monsters give you less experience and others higher... there is a Lowest amount and a Highest amount) Note: to gain one(1) Level, you only need to gain 1 million experience points, know matter what level you are.

Yes, I have done this before, however that was years ago, so maybe something changed, maybe test with Whistling to also find out the set lowest to highest point of that character level... it should be the same no matter what level your character is because to gain a level, it is 1 million points. (I have not tested this out)


tl;dr RNG is what I also think, the only consistency is Overspawns.

Doubt this helps, however I only thought about whistling as I was typing this out.


EDIT: Got to love Transmute Skill, ML Gear all the time.

This post was edited by izParagonzi on Nov 7 2025 12:30am
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Nov 7 2025 11:27am
The fun part is no one will ever know.
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