I should possibly explain this better.
When you come across an "Emblem" while exploring the maze whether it be in a catacomb or a map... this emblem can make you fall into a trap door, even if you are a Rogue, Monk or Ninja who can "detect trap doors". Hey, I like the update to Emblems other than this, even though it is RNG... a TD detector character class should be able to stop its effect.
Anyway, outside of the above paragraph, my main question is based exploring a Map with the Map modifiers and on the off chance an Emblem makes them fall into a Trap Door... so:
Should the Trap Door origin be the same as the Map origin? (basically with the modifiers from the map creating the maze prior).???
Here is an example using this Map:
Rare hard arctic map (Monster cap 35)
Level Req: 10
+6 Evil Presences
+34% Warm Light Effectiveness
During exploring this map, you come across an Emblem @ level 30 and when clicking it, it is a Trap Door and you fall into it, Now you have to explore a NEW maze... are the monsters Normal level of 30 or are they based on Trap Door level (including event modifiers if any), are you exploring the catacomb like a Map where you can back track without new monsters spawning??? Are the Modifiers still into effect??? has the Monster Cap level increased based on the Trap Door or other modifiers???
EDIT above paragraph... when falling into the TD from the map example... does it reset back to 6 EPs and also only accounting monsters per square explored... if you back track, you will not encounter monsters to spawn.
Would like to give a tl;dr explanation to make sense... only thing that comes to mind is;
Falling into a Trap Door while exploring a Map (not catacomb), will the monster level cap reset and the Map backtracking still be into effect etc.
This post was edited by izParagonzi on May 1 2025 01:05am