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Member
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Apr 21 2025 01:11am
hi

I have a charm with 1- 4 life per attack, but it always gives only 1 life per attack - never two, three, or four. Is this a bug ?
Member
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Apr 21 2025 02:38am
no bug, its how it works now.
Member
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Apr 21 2025 03:23am
does this means also only one life by life per kill?
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Apr 21 2025 03:33am
The life steal mods strongly depend on the str of the monster. So you will leech alot more life from eps.
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Apr 23 2025 09:05pm
RNG ... yes you can get +2 Life from 1 attack with that item... however the RNG chance is very low. You are guaranteed +1 life per (SUCCESSFUL hit, any 0 damage to the monster = 0 LpA)

As for % Life Steal has been nerfed, it does not work as it is written. Something about X amount or this that based on this n that. So in other words with life steal your damage is 1000 to the monster and you have 10% Life Steal, you would think your return would be 100 hit points right ... nope, it would be less since the nerf.

This post was edited by izParagonzi on Apr 23 2025 09:05pm
Member
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Apr 23 2025 11:59pm
ok i understand, thanks. I see this adds are now more like “not beneficial”

This post was edited by noname_1x1 on Apr 24 2025 12:01am
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Apr 24 2025 12:23am
ok i understand, thanks. I see this adds are now more like “not beneficial”


Interpretation based on expectation.

For myself, any addition to +X LpA or LpK is useful (including MpA & MpK) even at higher levels on items. Try stacking them and see if you get a better result, however ensure you do not lose any damage or (EDIT: DPI DPS) doing so. It has been many years since I tested stacking, however from what I gathered then, was that there were individual RNG rolls per item and % chance to hit (or take damage for other mods).

So if you had 3 items Weapon / Armor and Main Charm with +1 LpA, the results would vary from 0 to 3 LpA on a successful hit chance (1 action = 1 attack).

It sounds bad right? You automatically would think +3 LpA because of your 3 items stacking ... yup I was confused as well, however, there is always a 0% chance even if you successfully hit.

Remember, my tests were years ago when I had the patience to test things to extremes... now the game is too easy in comparison and too many nerfs to even bother with it, UNLESS the mechanics are revealed... and remember this, those mechanics can change during your play time when they are testing other things behind the scenes without notification of it because of an update.

EDIT: Note, in the past I would:
Jot down my hit points etc in town, ensure full health before entering catacomb.
When I enter catacomb I would do 1 attack and exit without any other action.
During that time, it is difficult to see if your attack gained any LpA from the damage you took.

This post was edited by izParagonzi on Apr 24 2025 12:27am
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