There isn't a definition based on your questioning.
Caster vs Melee % damage output for Best results.
Well you fucked up with the Melee vs Caster % EE already.
Melee has two(2) types of weapons:
... Normal Attack Speed (1 handed) = 1 sec delay action.
... Heavy Attack Speed (2 handed) = 1.8 sec delay action
... Note: ... a caster casts at 1 sec delay action, they do NOT have a "Heavy" cast charm that requires a 1.8 sec delay.
Charms have a "Mana Cost", thus you have to rely on a "Mana Pool" to keep casting or healing... whereas a Weapon has NO MANA COST at all, just the action.
Weapons at 1 sec delay are NOT Heavy Weapons.
Heavy Weapons have an INNATE 100% damage (excluding STATS & EE)
Now, everything above that I have mentioned, THEY ALL have an AVERAGE Damage output based on their attack speed (1 sec or 1.8 sec delay).
The best example is if you have a 100 % Enhanced Effect level 55 weapon (Outside of a Heavy Weapon) ... the Average Damage is IDENTICAL based on the same Stat Criteria and Ratio.
This also applies with Charms and the same amount of Intelligence... the Average damage is the exact same.
I just love Heavy weapons because they start at 100% enhanced damage without stats.
These Links may shed some light to your questioning:
Weapon basics:
https://ladderslasher.d2jsp.org/index.php?g=3Charm basics:
https://ladderslasher.d2jsp.org/index.php?g=11Now... look at the basic damage that excludes Stats, Class and Enhanced Effect and you will see that the average is identical... the only odd ones are Heavy Weapons that have double damage during 1.8 sec delay... (Action is either 1 sec casting / melee etc vs 1.8 sec melee with Heavy Weapons).
EDIT: Actually... when selling HEAVY WEAPONS with EE%... they should be 3x the amount of their counter part... example: Dagger vs Spear ... if you pay 5k fg for a 150% ee level 55, you should pay 15k for a 100% ee level 55 spear MINIMUM.
This post was edited by izParagonzi on Nov 13 2024 05:00am