Quote (Bigheaded @ Oct 30 2024 03:04am)
1. It's possible to get tier 2's worth something, however the chance is so small it's not worth looking at. As an example a 200 mana, 10 intel, 2 crit, 200 life staff would be worth 100-500 fg, but that's asking for 4 perfect stats. +2 extra item slots is worth ~1-5 fg.
2. Magic luck, extra item slots are useful no matter what item they spawn on. Generally need 3+ of either to be worth warranting picking up.
Strength/Dexterity/Intel/Enhanced effect are the other mods which if they spawned alone, can make an item worth something. However a dagger with dexterity is useless without the enhanced effect mod as well. Intel would be the wanted mod, seeing you'd be using EE on the charm.
So for caster stuff you're looking for intel on weapon/armor and ee on charm
For melee stuff you're looking for ee on weapon/armor and strength/dexterity on armor/charm.
There are side mods such as quickdraw/crit/max mana/heal mastery which can significantly boost an items value.
Checking around peoples accounts to see what they bother to keep can give a good indication. The majority of my items are usually viewable as i only keep 1 set in my vault at a time
3. I wouldnt worry about prof early on. It's great to have, but when you're using weapons with 120ee+ at level 55, having 5 proficiency to add 5 more ee is not really making a huge difference. Use the best ee items you can until you can collect sets.
In terms of prices, clubs/staffs are cheapest, swords are mid value and daggers/axes are the most expensive. The reason this is the case is that ALL melee classes can be done with just daggers/axes and both of those can use just dex gear.
4. Guild points give you nothing, just a way of tracking how much you've played to some extent and comparing e-peens. The main reason you will want a guild in the future is for access to transfer items directly to each other using the vault, this is significantly more convenient than putting items on the market and telling the other guy to buy it before someone else does.
5. You unlock classes in order, the first unlocked class is samurai. So if you all passed your first MQ, you'd have 3 samurai's which would make a bit of a mess of your current strategy. Saying this, statting all intel is still viable on samurai to do the same thing, however it will be significantly weaker than guardian/mage.
6. In general you try and move up the classes or just do one of the starting 5 classes over and over. Going through all the classes will give some sense of accomplishment of each class unlocked, whilst doing the same class over and over very much simplifies what gear you need to buy. I personally went barb for at least 10 climbs before moving onto samurai, as it let me find some items to sell and buy a decent club set, used that club set to find stuff to sell and buy a dagger set, then used the dagger set to beat samurai. If you use swords then you can do the first 3 classes with the same gear, as all 3 are able to use all charms, all armors and are able to use swords.
7. Generally tier 3/4's arn't worth the effort, In short you should attempt to well stuff near to your current level. So doing a T4 at level 5-15 is good, doing it at 25+ is a waste of time and gives less side dops. Ideally give it to a guy with 10+ magic luck to throw the item into the well, and ideally let him get the last hit to kill it. However i wouldnt worry too much about magic luck, if you managed to find a level 50 dagger with 240 ee (does not need magic luck to get that high) you'd gain 100k+ fg from that drop alone. Obviously the chance of that happening is incredibly low or we'd all be super rich by now, but it does happen.
8. Dungeon maps have a maximum mob level, a T1 has a maximum mob level of 15, so if you reach level 16/17, the drops/exp gain will be extremely poor at that point. each tier adds 5 levels, so t3 = level 25 max, you can then just add +25 to the level requirement of the map to know the max mob level of the map.
Good luck guys!
That's some very well written and detailed answer, ty for that ! c:
We gotta stick to that, and try to do our best.
There is no need to actually go for Alchemist or any other higher classes, we also can just stick to Paladin, Samurai and Warlock for example, right ?
And also a little question I forgot to mention, is there any way to pass the leadership without needing to relog and rejoining the party ?
Kind Regards