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Oct 24 2024 05:06pm
Any tips for a beginner?
https://forums.d2jsp.org/topic.php?t=82660445
I've read this guide but i dont know how up-to-date it is.

I'd like to understand what's worth selling, using, how to stat, gear etc.
How does people make fg in this game early on?

Also, is it worth using whistle over exploring?
can you stilll get high EE gear from normal mobs by whistling or does it spawn only from bosses / chests?
thank you in advance and sorry if i overlooked a thread to read beforehand.

This post was edited by tshockterrarian on Oct 24 2024 05:08pm
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Oct 24 2024 05:21pm
Welcome :)

That is a good starting point.
Along wit that guide, the majority of the basic info you will need can be found here: https://ladderslasher.d2jsp.org/?g=4

Likewise, if you have any questions around specific mechanics, etc, always feel free to post/ask :)
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Oct 24 2024 05:38pm
I would also add that if you can find a guild that is accepting of fresh people that is a good way to learn things from more seasoned people.
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Oct 24 2024 06:26pm
I have no one in my guild and I'm a novice but if you want to join ill be happy to help you as best I can :)
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Oct 24 2024 07:18pm
Nothing against thenextbestthing or his guild, but I believe Diablo 2 pays for GP’s still.

https://forums.d2jsp.org/guild.php?i=417
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Oct 24 2024 08:33pm
Quote (tshockterrarian @ 25 Oct 2024 12:06)
Any tips for a beginner?
https://forums.d2jsp.org/topic.php?t=82660445
I've read this guide but i dont know how up-to-date it is.

I'd like to understand what's worth selling, using, how to stat, gear etc.
How does people make fg in this game early on?

Also, is it worth using whistle over exploring?
can you stilll get high EE gear from normal mobs by whistling or does it spawn only from bosses / chests?
thank you in advance and sorry if i overlooked a thread to read beforehand.


The guide you have read is still current as the game mechanics have not changed much other than monster abilities from my recollection, so it is good advice. My only starting point would be to use a Barbarian over a Fighter because Retribution ability can charge up faster in certain circumstances, and also use Power-Strike (Fighter ability) as a secondary ability. As for a third ability, I wouldn't bother since you are new to the game and won't have much gear anyway. Also;

Enhanced Effect (EE);
... Weapon = Increases Damage
... Armor = Defense
... Elemental Charms = Casting Damage
... Healing type Charms = Increases healing capacity
... Note: Charms on the ACC slot ONLY recognizes EE, all other modifiers are ignored. The other difference is that the Casting Capacity and the Mana Cost using the charm has minus (-) 25% effectiveness EDIT: and Mana cost.

Strength / Dexterity modifiers only work for Weapons, and you pump the stat (str/dex) based on the weapon type you are using based on their Ratio ... examples: Swords = 75% Str / 25% Dex Ratio (so Str), Daggers = 90 Dex / 10 Str Ratio (so Dex), now Axes = 50 / 50 str/dex = either one helps, so pump that stat based on what stat items you have available. Check weapon Ratios to choose your sets.

Intelligence modifiers are for Casting ... Elemental or Healing Charms.

You do NOT gain any Pool (Life / Mana) from wearing items with Vitality / Intelligence modifiers, however, for every +25 stat to either one, you gain +1 Regen, also, it helps with Defense either Physical or Magical.

Armor types are;
Light = Normal & Padded Robes (has higher Magical defense and weak against Physical)
Medium = Leather & Scales (basically universal defense vs Magical and Physical)
Heavy = Chain & Plate, as you can tell, better defense vs Physical and weak against Magical.
... Note: you can not use Heavy Armors once you pass Paladin to Monk and above, you are restricted by character class to Robes, only the Headhunter using Mediums... so the first 3 classes only use Heavy armor, so they are cheap, also, the only character that can NOT use Light or Medium armor is a Guardian (Feeder class).

As for gaining FG on items, check out the Marketplace and see what people are selling, you can use the Marketplace to transfer your gear to Mules (make sure you create 8 characters for your core, Main character, rest Mules) for FREE.

Get some Tier III Extra Equipment Slot (EES) items for your mules to hold more items, also you can try to complete the first objective @ level 1 (Complete Maze) = +1 or 2 EES.

Hope this helps.

This post was edited by izParagonzi on Oct 24 2024 08:55pm
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Oct 24 2024 09:05pm
Quote (bodierox @ Oct 25 2024 01:21am)
Welcome :)

That is a good starting point.
Along wit that guide, the majority of the basic info you will need can be found here: https://ladderslasher.d2jsp.org/?g=4

Likewise, if you have any questions around specific mechanics, etc, always feel free to post/ask :)


Thank you for the info :)
Quote (crzasian @ Oct 25 2024 01:38am)
I would also add that if you can find a guild that is accepting of fresh people that is a good way to learn things from more seasoned people.

I will look into finding a guild that'll guide me :) thank you

Quote (TheNextBestThing @ Oct 25 2024 02:26am)
I have no one in my guild and I'm a novice but if you want to join ill be happy to help you as best I can :)


I very much appreciate the offer and would be happy to you join you for guidence ^_^
Quote (SZSZ @ Oct 25 2024 03:18am)
Nothing against thenextbestthing or his guild, but I believe Diablo 2 pays for GP’s still.

https://forums.d2jsp.org/guild.php?i=417


I have no idea what this means :lol:
Quote (izParagonzi @ Oct 25 2024 04:33am)
The guide you have read is still current as the game mechanics have not changed much other than monster abilities from my recollection, so it is good advice. My only starting point would be to use a Barbarian over a Fighter because Retribution ability can charge up faster in certain circumstances, and also use Power-Strike (Fighter ability) as a secondary ability. As for a third ability, I wouldn't bother since you are new to the game and won't have much gear anyway. Also;

Enhanced Effect (EE);
... Weapon = Increases Damage
... Armor = Defense
... Elemental Charms = Casting Damage
... Healing type Charms = Increases healing capacity
... Note: Charms on the ACC slot ONLY recognizes EE, all other modifiers are ignored. The other difference is that the Casting Capacity and the Mana Cost using the charm has minus (-) 25% effectiveness.

Strength / Dexterity modifiers only work for Weapons, and you pump the stat (str/dex) based on the weapon type you are using based on their Ratio ... examples: Swords = 75% Str / 25% Dex Ratio (so Str), Daggers = 90 Dex / 10 Str Ratio (so Dex), now Axes = 50 / 50 str/dex = either one helps, so pump that stat based on what stat items you have available. Check weapon Ratios to choose your sets.

Intelligence modifiers are for Casting ... Elemental or Healing Charms.

You do NOT gain any Pool (Life / Mana) from wearing items with Vitality / Intelligence modifiers, however, for every +25 stat to either one, you gain +1 Regen, also, it helps with Defense either Physical or Magical.

Armor types are;
Light = Normal & Padded Robes (has higher Magical defense and weak against Physical)
Medium = Leather & Scales (basically universal defense vs Magical and Physical)
Heavy = Chain & Plate, as you can tell, better defense vs Physical and weak against Magical.
... Note: you can not use Heavy Armors once you pass Paladin to Monk and above, you are restricted by character class to Robes, only the Headhunter using Mediums... so the first 3 classes only use Heavy armor, so they are cheap, also, the only character that can NOT use Light or Medium armor is a Guardian (Feeder class).

As for gaining FG on items, check out the Marketplace and see what people are selling, you can use the Marketplace to transfer your gear to Mules (make sure you create 8 characters for your core, Main character, rest Mules) for FREE.

Get some Tier III Extra Equipment Slot (EES) items for your mules to hold more items, also you can try to complete the first objective @ level 1 (Complete Maze) = +1 or 2 EES.

Hope this helps.


Very useful information, thank you very much for the effort :hug:
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Oct 27 2024 07:55pm
Quote (tshockterrarian @ 24 Oct 2024 23:05)
Thank you for the info :)

I will look into finding a guild that'll guide me :) thank you



I very much appreciate the offer and would be happy to you join you for guidence ^_^

I have no idea what this means :lol:

Very useful information, thank you very much for the effort :hug:


He's saying that guild will pay you a rate per guild point you accrue by passing/failing master quests (1 pt for fails 2+ for passes) which I wouldn't be totally against. But I'm mostly just after the companionship. I am sentimental over my guild even tho it died. I have thought several times about selling so I can join a different guild but can't bring myself to do it.
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Joined: Dec 27 2021
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Oct 27 2024 10:15pm
Quote (bodierox @ Oct 25 2024 12:21am)
Welcome :)

That is a good starting point.
Along wit that guide, the majority of the basic info you will need can be found here: https://ladderslasher.d2jsp.org/?g=4

Likewise, if you have any questions around specific mechanics, etc, always feel free to post/ask :)


Is there any drawbacks to use "set easy 1"?
is it ideal to have it on at all times?
I know that less evils can spawn with it active; is there anything else to keep in mind?
I'm curious if it's something the majority uses and if so, what benefits/drawbacks it may have that's not listed in the command section.

This post was edited by tshockterrarian on Oct 27 2024 10:17pm
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Joined: May 27 2008
Gold: 33,532.60
Oct 28 2024 01:15am
You wont spawn some objectives but you if you find it more successful then id go for it, if i were you.

Sometimes i set it and i still find multiple monsters in 1 wave.

This post was edited by subwolf22 on Oct 28 2024 01:15am
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