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Jul 7 2024 02:05am
So basically my idea is to change the last class to a new class:

Allrounder/Omniknight (or any fancy name)
This class has

-55 str/dex/vita/int
-is able to use all type of gear
-got all abilities blue

-needs lvl 87 to reach mq (can be debated ofc)

short explanation
55 int is 20less than warlock.. but with the higher vita count it would be about as good as warlock in casting
110str+dex is 20less than headhunter.. but with higher vita count it would be about as good as headhunter in melee

the endgame wouldnt get boring as you would be able to use different weapon sets/ play as caster/ melee/tank/hybrid, etc.


needed change after the first change:
as we dont need 2 classes with 6 doors obviously there are several options:
a) make alchemist 5 door class so we have 3 times 5 doors to pass or
b) make alchemist 4 door class and switch position either after paladin or after monk (i woud not suggest after ninja or you would have warlock directly after alchemist which are 2 casting classes)

longer mid game:
to eventually increase the time of the mid game a little i would also suggest to make paladin 4 doors. this would increase the time on paladin (tanking class) so the long robe class strike (monk/alchemist/ninja/warlock) wouldnt be as bad. it would be even better imo to put paladin 4 doors after monk. this way it would be easier to have a tanking class (paladin or later headhunter) in the group.


overview of the new classes:
feeder (2 doors)
samurai (3 doors)
monk (4 doors)
paladin (4 doors)
alchemist (4 doors)
ninja (4 doors)
warlock (5 doors)
headhunter (5 doors)
omniknight (6 doors) --> reset


just let me know your thoughts about this idea or give us other suggestions/ideas/...
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Jul 7 2024 02:10am
yes to everything !
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Jul 7 2024 03:44am
voting options could be structured differently because as I've understood one change requires changing another aspect of the game like a chain reaction
anyway, the most realistic is switching palading (4 doors) with monk - you wouldn't be stuck as a clother for the next 3 classes and going back to heavy/mediums would be a nice refreshment so that's my vote
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Jul 7 2024 06:12am
yes to everything

would also give a funny change to item values
Member
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Jul 7 2024 07:05am
i see 2 problems:
1. i dont want solo ninja to 81
2. i dont want solo to 87

Member
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Jul 7 2024 07:07am
Quote (tor_zero @ 7 Jul 2024 15:05)
i see 2 problems:
1. i dont want solo ninja to 81
2. i dont want solo to 87


Could eventually start feeder mq at 69.
I feel your pain
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Jul 7 2024 09:56am
Nice idea. A little shake up would be welcomed :thumbsup:

This post was edited by B99 on Jul 7 2024 09:57am
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Jul 7 2024 10:09am
I like the rearrangement of the classes, but I don't like this new class being able to use everything. I think the casting meta is already a bit heavy, and if a new class were to be introduced I would want an alchemist style melee class. Meaning either no charms, or maybe not even be able to stat int? Idk, just made that up. But my point is too much casting, let's "force" a melee class.
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Jul 7 2024 10:29am
Quote (Robbie21 @ Jul 7 2024 06:09pm)
I like the rearrangement of the classes, but I don't like this new class being able to use everything. I think the casting meta is already a bit heavy, and if a new class were to be introduced I would want an alchemist style melee class. Meaning either no charms, or maybe not even be able to stat int? Idk, just made that up. But my point is too much casting, let's "force" a melee class.


sory but a char who cant use all slots is lost as fk. alch is worst class in game becasue you cant use ml items/ regen items if needed
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Jul 7 2024 10:37am
As a casual player, I wouldn’t want to remove a 3 door mq. That would basically keep me from experiencing more classes. I’m already stuck on monk for eternity; is rather not hit it one class sooner.

I do like the idea of changes though.
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