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Jun 18 2024 12:46pm
How do I handle overwhelming Slugsliders?
I have killed it down to 1 twice now.
Stuck in a death loop if I go into catacombs now.

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Jun 18 2024 12:57pm
go town, create group, leave group, enter cata -> they're miraculously gone \o/
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Jun 18 2024 12:59pm
Quote (creZip @ Jun 18 2024 06:57pm)
go town, create group, leave group, enter cata -> they're miraculously gone \o/


noted for future,.. problems.

Thank You! :)
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Jun 18 2024 02:28pm
I like to weaken them all then go for gold.

Or ask someone in discord like a big ol puss
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Jun 18 2024 02:38pm
make new room, f that
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Jun 18 2024 02:51pm
Spend some of that 73k fg on gear upgrades and you won't have that issue :)
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Jun 18 2024 03:03pm
Quote (Thoover @ 18 Jun 2024 15:51)
Spend some of that 73k fg on gear upgrades and you won't have that issue :)


The real answer has arrived
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Jun 18 2024 03:12pm
If that happens to me while I am in an Arctic Map (not catacomb) that is good. I clear them by whittling down all 9 slugs hit points before killing them off one at a time (NOTE: kill off any that heals first). However, there is also another little trick I do to reduce this from happening. Once a Slug appears, I try to kill it off before it calls for help... BUT, if it does "Call" and this one is still alive, I will attack the newly spawned one and try to kill it off... repeat this if another is called etc until they are all dead. I always kill off Slug / Gigabee in a Wave first.

Oh, and if that happened to me in a catacomb even after all that... I just do the same as some others... town, leave group (since I always make a group before entering a catacomb solo playing), and re-create another one.
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Jun 18 2024 05:14pm
Just don’t try to go endless mode on them… eventually you will spawn one that can t even be hit. Its copies also cannot be hit, and it will brick your map :lol:
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