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May 9 2024 12:28am
Since i had my first death in 2 years yesterday and i couldn't really do anything about it cause i got stun-locked for 80% of my life, i started thinking of how to finally make a suggestion to get rid of that randomness we are facing with all these monster abilities (not a cry topic btw :D maybe a little bit :P )


I got 3 different approches how this could be solved, so please let me know what you think about them


1. cooldown on monster abilities for 3-5 seconds

2. player immunity from abilities for 3-5 seconds after getting hit by an ability

3. each monster can only use its ability 3 times each wave

benefits from each of these suggestions

no 1 minute+ immune monsters for each element or melee
no pushing/pulling spam
no stun-lock
no endless multiplying monsters
no random overkills from triple/double/crit boost or quick draw hitting monsters

This post was edited by Matthi on May 9 2024 12:29am
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May 9 2024 12:41am
voted 3) because seems most reasonable but 1) keeps the game difficulty more or less the same so is also fine to me
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May 9 2024 01:05am
Null vote for the meantime.

My last death was to 3 eps... Pawfulgore ripped me another hole each time I entered with full life and could not even make a single attack ... I just had to heal... but I was stubborn and thought... damn if I kill him, the item is going to be great... well I died.

Anyway.

5 seconds is too long... you will just kill them off in that time... so 3 second minimum (if it was added)

I don't have any issue with Stunners, I like clearing Arctic Maps = Freaver (stunner) + Slugslider (Call for help) ... out of these two... I ALWAYS kill slugslider first, even when they both spawn as EP in the same wave or even if there are two stunners + Slugslider.

I don't use EE armor... only stat armor.

However, your suggestions are decent ... #3 is so so ... take Pawfulgore... Quickdraw auto attacks when the % chance to activate happens... does this also apply to us Players that use Quick Draw??? only get 3 consecutive QD attacks and no more?

Not trying to argue with you here ... I would rather have new items in game from a new area and monsters or bosses that can drop "Anti Stun" potion that you can use on your character and you are immune to all stunners.

Now that would be awesome... and potions rarely drop... so it would be a sort after item.

Oh, I have other potion or totem ideas... I just haven't worked it out yet... and yes... the drop rate of potions and totems should be increased to drop more frequently.
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May 9 2024 01:20am
3.
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May 9 2024 09:24am
1 would help with immune monsters that heal (caster problems). There's absolutely no logic why I'm sitting there trying to count 5 auto-attacks for it to wear off, watching the mob re-cast it on 4, then cast it 3 times in a row for no reason, just sitting there...waiting....oh and it can spawn as an EP...

Monster abilities need jesus. Player count is low, groups are non existent, and solo play is riddled with terrible dev ideas.

Hard vote on 1, but I selected 4 because F these dogwater mechanics.
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May 9 2024 09:28am
Voted for a cool down I have been stun locked with one of those mobs that Attack you like a mad man it's not fun lol
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May 9 2024 09:30am
Died a few times due to same reason.
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May 9 2024 10:22am
Something something diminishing returns
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May 9 2024 11:28am
i think immunity or cooldown would be the better choices

i dont see how capping at 3 per monster per wave will help, you'll still be dead if you have a 2-3 wave and each of them can use their ability 3 times each back to back to back
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May 9 2024 11:33am
Quote (ToughGuy_TJ @ May 9 2024 01:28pm)
i think immunity or cooldown would be the better choices

i dont see how capping at 3 per monster per wave will help, you'll still be dead if you have a 2-3 wave and each of them can use their ability 3 times each back to back to back


This

Immunity or cooldown would be cool
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