Ive been thinking that Alchemist for some, seems easily reachable for the gear available on sc. as for hc, only a select few can reach it due to gear restrictions. yes, it would extend seasons, and add a whole new level of difficulty and challenge. ( hc would probably see 5+ years before the next reset lol)
my suggestion, add another class
class title ideas so far: archmage, enchanter/enchantress
this class would not be able to wear ANY gear whatsoever, and solely base attack off of all caster prof gains earned, divided by 5 ( 5 casting possibilities) , and then multiplied by idk? 75% to equal the apropriate or aproximate equivalent of an enhanced effect charm?
as for caster immune, hand to hand combat would take a percentage of all melee prof gain combined and divided and multiplied using the same theory as above to equal damage, with the multiplier possibly cut in half as there is 10 melee options.
this class would cast damage attacks in all classes (ice,fire,light,wind,earth) simultaniously (all together as one attack), and have a heightened ability to negate or deflect incoming caster damage.
i have not worked out the logistics on how to apply attack, cast or healing to a hot key? maybe have it set through chosen abilities? just not sure how to set it without having an "item" in the item box. this being said.. i could see this as probably having to be an ability that could be set using "Q,E,R" without the use of an item to place in the hotkey, again going off of the above calculations.
mq level set to 101.. (again; obtainable, but difficult for some)
just an idea.. thoughts? anything to add?