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Nov 17 2023 02:22am
The suggestion is simple and only refers to "Skillers" like fishing, transmuting, cooking etc.

#1 The skiller(s) character level HAS TO BE HIGHER than their SKILL rank to gain prof/experience points.
#2 If you fail an attempt skilling, YOU LOSE a % equivalent to the character class you are using similar to that for Melee, Cast and Healing classes.
#3 Based on #2, you lose the same % for ALL skills.

Hate/die this suggestion, but it is about balance, because with the right tools(advice) and the right Guild, a new player can just Skill, gain GPs and items without even venturing into a Catacomb... we need Balance.

Hey... I voted Hate/Die... that is what all EDITED to 99% of readers are thinking right?

EDIT: Don't even use 1006's as an excuse... it is the same when you are in a catacomb and you die to a 1006.

This post was edited by izParagonzi on Nov 17 2023 02:39am
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Nov 17 2023 02:42am
so assuming that #2 also means that a skiller in hardcore loses the character aswell with a failed skilling attempt? if you want to make it equal to melee, cast and healing profs

good luck to all glyphers, since it's still possible to one-click fail a glyph way below your rank


voted No, cause it doesn't make any sense with the current glyphing system and the random fails

This post was edited by Matthi on Nov 17 2023 02:42am
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Nov 17 2023 02:48am
Quote (Matthi @ 17 Nov 2023 09:42)
so assuming that #2 also means that a skiller in hardcore loses the character aswell with a failed skilling attempt? if you want to make it equal to melee, cast and healing profs

good luck to all glyphers, since it's still possible to one-click fail a glyph way below your rank


voted No, cause it doesn't make any sense with the current glyphing system and the random fails


And 1006 error...
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Nov 17 2023 03:06am
No fucking way !
We need improvement like more inventory slots ! not penalties

So HATE/DIE :D
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Nov 17 2023 03:34am
Quote (Matthi @ 17 Nov 2023 21:42)
so assuming that #2 also means that a skiller in hardcore loses the character aswell with a failed skilling attempt? if you want to make it equal to melee, cast and healing profs

good luck to all glyphers, since it's still possible to one-click fail a glyph way below your rank


voted No, cause it doesn't make any sense with the current glyphing system and the random fails


Very good point, but then skilling does NOT mean a Death when you fail... you just fail the attempt... Skilling loses NOTHING when you fail... thus, it appeals to HC and SC. If you don't agree... all good, I like your point.

Glyphing... Hmm, how many people actually likes it? Those that have already gained high ranks in glyphing like John (HC) and NR1 (SC) it doesn't really matter to them (well that is my thought because Glyphs just suck, and I have stated that when I started playing LS and John knows this based on runs when I was driving and he put glyphs on my character... no joke, talk to him about it).

I hate glyphs, they are just consumable items, they are worth jack shit, even the Emblem Totem is a joke, all it does is means it takes away from an EP / Well / Warm Light / Trap Door for example appearing in your catacomb run... a joke.

Quote (alexis99 @ 17 Nov 2023 21:48)
And 1006 error...


Hey... 1006's also effect a possible death in a catacomb run and you die and you lose Experience and Prof points ALL round, this is not an excuse as pointed out in my original post.

EDITto my response to quoted: Really... so you lost an item, wow, a skillable item that is worth what? 1fg, maybe 5 or 10 at most... you don't lose experience or prof gain from a Death in SC do you? Or lose everything and items if playing HC aye. Come on, think about it... you can replace a skillable item.

Quote (Tds95 @ 17 Nov 2023 22:06)
No fucking way !
We need improvement like more inventory slots ! not penalties

So HATE/DIE :D


:rofl: Yup... that is a good response. Your prerogative that I will NEVER debate.

Quote (rusclaudiualin @ 17 Nov 2023 22:46)
You want balance? Fail a skilling process and your character loses character experience not skilling prof.

Also give back the item you put in If you get error 1006 if that is even possible ( this is fair )

+ for exemple if you transmute an item + an essence make the process unbreakable becouse you already synthesised the essence and why would you ever destroy your item in the process? ( this is 100% not fair )

As it is now you get 1006 every 10 mutes + you break your item from time to time and that is plain frustration considering how much time it takes to transmute and find a worthy item to reroll. If you have an epic tier X essence it is not easy to find an item for the process if your item gets destroyed so many freaking times.


These are fair points, here is one back at you... if you are level one and can transmute Tier X item(s) without a level restriction above (same as weapon, cast and healing), where is the balance? You did not gain the levels to be higher than your skill rank aye? You just skill at level 1 and gain prof points when you succeed, but moan because of a 1006... oh, and it is not every 10 minutes... I leave my game open 24/7, and had what, minimum of two(2) 1006 happen during my 8-12 hour sleep and at most 8 or 10 ... really... every 10 minutes, talk about exaggerating.

Okay... let us talk about time consuming ... let me agree with you there, it is time consuming to get from level 1 to say 25 during a catacomb run. During that time, you may gain a lot of prof points towards your weapon, cast charm or healing... you die once, but you LOSE X% of prof ACROSS the board for all melee and charms... you fail, you lose an item, and you lose just that and time... same as a person in a catacomb with a difference of lost prof and experience.

This post was edited by izParagonzi on Nov 17 2023 03:59am
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Nov 17 2023 03:46am
You want balance? Fail a skilling process and your character loses character experience not skilling prof.

Also give back the item you put in If you get error 1006 if that is even possible ( this is fair )

+ for exemple if you transmute an item + an essence make the process unbreakable becouse you already synthesised the essence and why would you ever destroy your item in the process? ( this is 100% not fair )

As it is now you get 1006 every 10 mutes + you break your item from time to time and that is plain frustration considering how much time it takes to transmute and find a worthy item to reroll. If you have an epic tier X essence it is not easy to find an item for the process if your item gets destroyed so many freaking times.
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Nov 17 2023 06:05am
A lot of things I want to say, but post might get too long. ^^

How do you gain new items by staying in town? How do you die lvl 1 - 25? I haven't died anywhere in 2.5 years on my main even when we are doing MMs and if I were to die it 99.99% wouldn't be at lvl 1-25.

You don't instantly die when you 1006 do you? I've had very few 1006s doing anything solo in the catacombs. Even if it happens, there is a supper low chance you will die because of it if you are paying attention / have fish ready and are ready to town. Has anyone even died Solo because of a D/c so far?

When you 1006 doing a skill, you instantly fail whatever you were doing. I've had as many as 5-10 D/cs in a matter of 1 hour when skilling. That is probably less than the total number I've had in catacombs since they exist...

Also, there is almost no way to die in catacombs, because of 1 or 2 misclicks. You can easily fail some skills (mainly fishing and glyphing) by just pressing 1 button wrong 1 time, which could've been caused by lag even if you are very careful.

You can also think about it this way:
1. When you are skilling you are always in town, only exception is if you fish in a well. Why would you lose experience or prof in town? The town is always the safe area in any "RPG" game.
2. The point of the game is killing monsters to get to MQ, not getting your skills high. They only help you with the main story, which is killing monsters. The game can exist and be played without any skills, the skills can't exist without any game.

To me, it sounds like you are complaining that there are too many items being sold as mutes/glyphs etc. and skillers don't have to play the game, they can just sit in town and buy items.

The only thing that makes sense to me is #1. But if that happens, all you need to do is just not MQ after a climb is finished. Only MQ right before a climb is about to start and then wait at lvl 71-85 again.

This post was edited by Jupiter5 on Nov 17 2023 06:16am
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Nov 17 2023 06:22am
Quote (Tds95 @ Nov 17 2023 10:06am)
No fucking way !
We need improvement like more inventory slots ! not penalties

So HATE/DIE :D


We really Do need more inventory slots. Those should be like lets say 100 ones…
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Nov 17 2023 07:00am
Quote (Popi @ 17 Nov 2023 14:22)
We really Do need more inventory slots. Those should be like lets say 100 ones…


Or do it like this...

You get a free slot to the character you skill for each 10 ranks.

Ps: Let's say you have rank 37 transmuting so you have 3 free inventory slots.

This post was edited by rusclaudiualin on Nov 17 2023 07:01am
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Nov 17 2023 07:11am
Glyphs dont suck they just arent useful for everyones play style.
Think of it this way, i can make 50- 15 int glyphs pretty easy
The difference between a 50int robe and 65 int robe is hundreds of thousands of fg
So, kinda worth it
Also voted no because it doesnt make sense, i already lose the item and my time

This post was edited by LabattBlue on Nov 17 2023 07:12am
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