Quote (Matthi @ 17 Nov 2023 21:42)
so assuming that #2 also means that a skiller in hardcore loses the character aswell with a failed skilling attempt? if you want to make it equal to melee, cast and healing profs
good luck to all glyphers, since it's still possible to one-click fail a glyph way below your rank
voted No, cause it doesn't make any sense with the current glyphing system and the random fails
Very good point, but then skilling does NOT mean a Death when you fail... you just fail the attempt... Skilling loses NOTHING when you fail... thus, it appeals to HC and SC. If you don't agree... all good, I like your point.
Glyphing... Hmm, how many people actually likes it? Those that have already gained high ranks in glyphing like John (HC) and NR1 (SC) it doesn't really matter to them (well that is my thought because Glyphs just suck, and I have stated that when I started playing LS and John knows this based on runs when I was driving and he put glyphs on my character... no joke, talk to him about it).
I hate glyphs, they are just consumable items, they are worth jack shit, even the Emblem Totem is a joke, all it does is means it takes away from an EP / Well / Warm Light / Trap Door for example appearing in your catacomb run... a joke.
Quote (alexis99 @ 17 Nov 2023 21:48)
And 1006 error...
Hey... 1006's also effect a possible death in a catacomb run and you die and you lose Experience and Prof points ALL round, this is not an excuse as pointed out in my original post.
EDITto my response to quoted: Really... so you lost an item, wow, a skillable item that is worth what? 1fg, maybe 5 or 10 at most... you don't lose experience or prof gain from a Death in SC do you? Or lose everything and items if playing HC aye. Come on, think about it... you can replace a skillable item.
Quote (Tds95 @ 17 Nov 2023 22:06)
No fucking way !
We need improvement like more inventory slots ! not penalties
So HATE/DIE :D

Yup... that is a good response. Your prerogative that I will NEVER debate.
Quote (rusclaudiualin @ 17 Nov 2023 22:46)
You want balance? Fail a skilling process and your character loses character experience not skilling prof.
Also give back the item you put in If you get error 1006 if that is even possible ( this is fair )
+ for exemple if you transmute an item + an essence make the process unbreakable becouse you already synthesised the essence and why would you ever destroy your item in the process? ( this is 100% not fair )
As it is now you get 1006 every 10 mutes + you break your item from time to time and that is plain frustration considering how much time it takes to transmute and find a worthy item to reroll. If you have an epic tier X essence it is not easy to find an item for the process if your item gets destroyed so many freaking times.
These are fair points, here is one back at you... if you are level one and can transmute Tier X item(s) without a level restriction above (same as weapon, cast and healing), where is the balance? You did not gain the levels to be higher than your skill rank aye? You just skill at level 1 and gain prof points when you succeed, but moan because of a 1006... oh, and it is not every 10 minutes... I leave my game open 24/7, and had what, minimum of two(2) 1006 happen during my 8-12 hour sleep and at most 8 or 10 ... really... every 10 minutes, talk about exaggerating.
Okay... let us talk about time consuming ... let me agree with you there, it is time consuming to get from level 1 to say 25 during a catacomb run. During that time, you may gain a lot of prof points towards your weapon, cast charm or healing... you die once, but you LOSE X% of prof ACROSS the board for all melee and charms... you fail, you lose an item, and you lose just that and time... same as a person in a catacomb with a difference of lost prof and experience.
This post was edited by izParagonzi on Nov 17 2023 03:59am