well main drop:
So as you may know for well mobs, the item you throw in is always the first drop that comes out the well. This drop is already guaranteed as soon as its thrown in, so the amount of ML you use when you throw it in is what matters.
In terms of well side drops and ep drops:
there is certainly something about the more you "struggle" to kill an evil presence the better the drops are, there was/is a stigma that new players often seem to find the gg items. This is part of the reason i believe that they do seems to get the items more frequently.
Quote (Robbie21 @ Oct 8 2023 04:57pm)
I think this is one of those placebo effects type thing where people think it's accurate but I don't know if anyone can actually prove it. Unless Paul has stated that before but I don't think he has
i disagree. especially for well mobs, you try killing a well mob in 1-3 hits compared to using a worse weapon and killing it in 10 hits. The amount of side drops differs significantly from about an average of 2 items to an average of about 4-5.
Could arguably prove it on a similar principle to how i know roughly what critical hit chance i can expect most weapons to have given any amount of strength/dex. Proof is in the results, if after 1000 well mob kills where you kill in 3 hits you have an average of 2 items, whereas 1000 kills needing 10 hits gets an average of 4 items, would be enough proof for me.
Another interesting thought which might be a placebo, was someone was testing whistling for mobs until they had 2 waves which dropped no items, to rig the next kill to drop more items. apparently he had reasonable success with it.