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Oct 8 2023 09:37am
I've read somewhere that people don't use abilities when killing ep's because the more hits you have the better the drops.

Does this also mean going to town resets this hit counter and you should try to avoid it, by regenning to full hp before attacking them?
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Oct 8 2023 09:41am
I remember at some point, i was told not use abilities against a welled monster but that was long time ago.

This post was edited by subwolf22 on Oct 8 2023 09:41am
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Oct 8 2023 09:57am
I think this is one of those placebo effects type thing where people think it's accurate but I don't know if anyone can actually prove it. Unless Paul has stated that before but I don't think he has
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Oct 8 2023 10:24am
i've noticed personally if i use my abilities, I either don't get any drops or get junk, but it also happens when I don't use anything, just seems to happen a lot more when I do use something
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Oct 8 2023 10:53am
Quote (woofer14 @ Oct 8 2023 05:37am)
I've read somewhere that people don't use abilities when killing ep's because the more hits you have the better the drops.

Does this also mean going to town resets this hit counter and you should try to avoid it, by regenning to full hp before attacking them?


It's not a hard and fast rule and there are ofc always exceptions. For best results on average, try not to town or switch gear, and especially try not to use abilities that do a lot of single target damage like powerstrike or powercast with high charges. If drops are not your primary concern, or it's too much hassle, you can always just play normally... can always get lucky even after towning multiple times, switching gear, and using a 200% powerstrike :P
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Oct 8 2023 11:09am
Quote (BWConformity @ Oct 8 2023 05:53pm)
It's not a hard and fast rule and there are ofc always exceptions. For best results on average, try not to town or switch gear, and especially try not to use abilities that do a lot of single target damage like powerstrike or powercast with high charges. If drops are not your primary concern, or it's too much hassle, you can always just play normally... can always get lucky even after towning multiple times, switching gear, and using a 200% powerstrike :P


Drops are my priority atm with deathfarming, I think I need to upgrade my armor, at lvl 60 vs 3 ep's I have to town/die before I kill first one even from full hp using 139ee 50 plate. Thanks for your insight!
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Oct 8 2023 11:12am
well main drop:
So as you may know for well mobs, the item you throw in is always the first drop that comes out the well. This drop is already guaranteed as soon as its thrown in, so the amount of ML you use when you throw it in is what matters.



In terms of well side drops and ep drops:
there is certainly something about the more you "struggle" to kill an evil presence the better the drops are, there was/is a stigma that new players often seem to find the gg items. This is part of the reason i believe that they do seems to get the items more frequently.


Quote (Robbie21 @ Oct 8 2023 04:57pm)
I think this is one of those placebo effects type thing where people think it's accurate but I don't know if anyone can actually prove it. Unless Paul has stated that before but I don't think he has


i disagree. especially for well mobs, you try killing a well mob in 1-3 hits compared to using a worse weapon and killing it in 10 hits. The amount of side drops differs significantly from about an average of 2 items to an average of about 4-5.
Could arguably prove it on a similar principle to how i know roughly what critical hit chance i can expect most weapons to have given any amount of strength/dex. Proof is in the results, if after 1000 well mob kills where you kill in 3 hits you have an average of 2 items, whereas 1000 kills needing 10 hits gets an average of 4 items, would be enough proof for me.



Another interesting thought which might be a placebo, was someone was testing whistling for mobs until they had 2 waves which dropped no items, to rig the next kill to drop more items. apparently he had reasonable success with it.
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Oct 8 2023 11:19am
Quote (Bigheaded @ Oct 8 2023 06:12pm)
well main drop:
So as you may know for well mobs, the item you throw in is always the first drop that comes out the well. This drop is already guaranteed as soon as its thrown in, so the amount of ML you use when you throw it in is what matters.



In terms of well side drops and ep drops:
there is certainly something about the more you "struggle" to kill an evil presence the better the drops are, there was/is a stigma that new players often seem to find the gg items. This is part of the reason i believe that they do seems to get the items more frequently.




i disagree. especially for well mobs, you try killing a well mob in 1-3 hits compared to using a worse weapon and killing it in 10 hits. The amount of side drops differs significantly from about an average of 2 items to an average of about 4-5.
Could arguably prove it on a similar principle to how i know roughly what critical hit chance i can expect most weapons to have given any amount of strength/dex. Proof is in the results, if after 1000 well mob kills where you kill in 3 hits you have an average of 2 items, whereas 1000 kills needing 10 hits gets an average of 4 items, would be enough proof for me.



Another interesting thought which might be a placebo, was someone was testing whistling for mobs until they had 2 waves which dropped no items, to rig the next kill to drop more items. apparently he had reasonable success with it.


Now I understand why low level ml weapons are valuable 😂 you've enticed me to do some testing myself. So before you drop item into well whistle for 2 waves of no drops, then have ml on, then kill with a low dmg ml weapon/charm that takes ages (I guess casters have an advantage here because of healing they can prolong the fight longer). Need to find a balance where you can still get the kill before you town..

e: ep drop quality shouldn't be better above character lvl 55 other than the mentioned slower time to kill right?

This post was edited by woofer14 on Oct 8 2023 11:24am
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Oct 8 2023 11:28am
Quote (Bigheaded @ Oct 8 2023 01:12pm)
well main drop:
So as you may know for well mobs, the item you throw in is always the first drop that comes out the well. This drop is already guaranteed as soon as its thrown in, so the amount of ML you use when you throw it in is what matters.



In terms of well side drops and ep drops:
there is certainly something about the more you "struggle" to kill an evil presence the better the drops are, there was/is a stigma that new players often seem to find the gg items. This is part of the reason i believe that they do seems to get the items more frequently.




i disagree. especially for well mobs, you try killing a well mob in 1-3 hits compared to using a worse weapon and killing it in 10 hits. The amount of side drops differs significantly from about an average of 2 items to an average of about 4-5.
Could arguably prove it on a similar principle to how i know roughly what critical hit chance i can expect most weapons to have given any amount of strength/dex. Proof is in the results, if after 1000 well mob kills where you kill in 3 hits you have an average of 2 items, whereas 1000 kills needing 10 hits gets an average of 4 items, would be enough proof for me.



Another interesting thought which might be a placebo, was someone was testing whistling for mobs until they had 2 waves which dropped no items, to rig the next kill to drop more items. apparently he had reasonable success with it.



Yea I mean I very likely could be wrong. Just from my experience, as a mainly solo player, all of my best drops over the last two years or so have been wells where I use powerstrike. I've never not used that on a well.
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Oct 8 2023 11:32am
Quote (woofer14 @ Oct 8 2023 06:19pm)
Now I understand why low level ml weapons are valuable 😂 you've enticed me to do some testing myself. So before you drop item into well whistle for 2 waves of no drops, then have ml on, then kill with a low dmg ml weapon/charm that takes ages (I guess casters have an advantage here because of healing they can prolong the fight longer). Need to find a balance where you can still get the kill before you town..

e: ep drop quality shouldn't be better above character lvl 55 other than the mentioned slower time to kill right?


not why they're valuable at all, usually most players using this method put on 30+ ML and just kill them with the ML gear equipped.
The reason why the low lvl ML has value is because they like to just use ML for the entire climb, as theoretically a damage charm with 60ee 400 mana 10+ int overspawn would sell for a lot.
Personally i'd argue you're better off whistling to at least level 30 and start hunting for items at that point, but each to their own.


drop quality is definitely reduced the higher your char level is compared to what you're killing, so using a level 55 char against a level 20 well mob will also yield less than fighting a level 20 well mob with a level 30 character.



Also currently there is 0 proof to any of this, at the moment. Until data is gathered, it's basically speculation from those who've solo'd the most.
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