Quote (klinezerokilla @ Sep 11 2014 04:00pm)
I think alchemists should be able to equip warhammers, because of base str would still be useless for melee, but he could drag it behind him and use it for side mods
Interesting comment... I do see the potential there for a Warhammer, now this brings back long memories of a suggestion I once created... IF [optimum wording] you want to read about it, check the link provided for some of the comments... please note that this suggestion got an 87 yes / 35 no / 4 other... and these are from gamers that played during and b4 catacombs etc.
Anyway... this was the suggestion:
Quote (izParagonzi @ Aug 24 2009 02:45pm)
Ok... now this NEW class is actually the opposite of the "Alchemist" and is unlocked in conjunction with the "Alchemist"
(Once you successfully pass with Headhunter you unlock BOTH the "Alchemist" and this new character)
The last five locked classes are limited to armor choices:
Monk <-- Robes
Ninja <-- Robes (Edited: missed this one)
Warlock <-- Robes
Headhunter <-- Robes / Leather / Scale
Alchemist <-- Robes
So why not introduce a character that can use other armor... well you guys take a look and say your piece... I am sure it will be enlightening... also... if you want to add to it... go for it... it is only a suggestion.
A new character:
Weapon Specialist (write up something that may be better suited below)
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.
Weapons: All Types
Armor: Chains, Plate Mail
Charms: None
Starting Stats:
Stength: 60... Dexterity: 60... Intelligence: 5... Vitality: 50
Guild Points:
100 (Pass) / 1 (Fail)
________________________
Now... after reading the INITIAL idea... we go into the link for reading the opinions [NOTE; even with the updates to this day, this suggestion can be implemented successfully... well that is my opinion]
Link:
http://forums.d2jsp.org/topic.php?t=34491114&f=272&o=0After reading through... this was a little revamp on the same idea:
Quote (izParagonzi @ Aug 24 2009 10:54pm)
Weapon Specialist (write up something that may be better suited below)
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.
Weapons: All Types
Armor: Chains, Plate Mail
Charms: None
Starting Stats:
Stength: 75... Dexterity: 55... Intelligence: 5... Vitality: 40
Guild Points:
100 (Pass) / 1 (Fail)
______________________________
This post was edited by izParagonzi on Sep 10 2014 10:33pm