Okay... let me explain why I do not like the ratios idea, since I have not really fully explained why.
First off, ratios for melee are fine the way they are, because it makes sense! Str/Dex makes sense for melee ratios because...since they are offensive stats and they both effect damage output, so they both can effect weapon choices and how weapons work effectively.
Casting, unlike Melee, is limited by the size of your mana pool. Because of this restriction, I can't see it going to ratios, it would make no sense. Because Melee can attack all day long without problems, and casting is limited by mana, I see a balance issue with casting ratios. Melee because the have no limitations and restrictions, now have to properly build and gear themselves to be efficient in catacombs. Casting, because they are restricted to the mana pool for how much they can attack, are pure Int instead of ratios, as a way to balance the game out.
If Int/Vit ratios were introduced, then the balance is tilted towards melee as the dominant and favored way of playing. No one would play caster if they got rolled a high Vit ratio for there specific charm. Right now as it stands, Paul has made Melee and Casting equal and balanced. Exactly how it should be. If ratio were introduced to casting, not only would they be limited by the mana pool, now every charm requires different gear builds to actually cast. Most people try to cast in charm sets of one kind, but Int/Vit ratios would completely ruin the value and economy of certain charms. Do you think the price of lightnings would go up if they were 10 Int/ 90 Vit? Or do you think the price would go down?
Another issue is, what the hell are the people going to do who have their charm roll high vitality ratios to use? Unlike when melee ratios came about, Dex gear was plentiful, and was in supply within the market. Only thing that changed was dex gained some value. As for Vitality, there is no abundance of vitality gear in the market for people to use. It is nothing like Dex in the amount the is actually available to help those people who have daggers, and let them re-adjust. There is not the same plentiful stockpile of Vit gear for people to buy for casting. If Int/Vit ratios came out, it would absolutely ruin everybody who rolled high Vit for a ratio on there casting charms. They are done. There is nothing for them to buy, the market isn't capable of producing such a change. It would be a total screw over for most the casting community. It would ruin people. There is absolutely no reason for this.
Vitality is and always has been a life mod, a defensive mod, a tanking mod. It never has and hopefully never will have anything to do with offensive capabilities. Vitality by definition is the capacity to live. Not the capacity to attack or cast. If anything happened to Vitality, it would be a boost to defensive and/or life mods.
Paul as it stands, has the game balanced. Ratio for casting would unbalance the game. It creates more problems than it would fix. On top of that, these suggestions for Int/Vit ratios have never been presented in a way that effectively would work, because there is no way. You can't use non-offensive stats, specially ones that support life, and use it to do damage offensively. It doesn't work that way.
That's how I view it. I am definitely NOT a supporter of the Int/Vit ratios, and obviously do not like the idea at all.
