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Nov 20 2009 11:15am
Hope to see some balacing tweaks. In my opinion, there are some stuffs in this game that needs heavy balances.

For example, the classes. The chance to pass as a monk, comparing to the chance to pass with a sammy/pala is imbalanced GP wise. Pass a few sammy/paly is easy GP's. There isn't enough reward for passing as a monk. Overall, monk level up slower than the rest due robe vs heavy armors.

One more big issue are the magical stats. 50% of them are useless in my opinion. People want only EE/Int/Str/Dex. Nothing else. Doubling the spawn stats on for example: Jubilance, Block, Dmg reduction, Mind numb, Dmg return, lpk/mpk etc wouldn't hurt the game in my opinion. It only gives us, the players a small buff, thus more motivation to slash more. (at least for me)

Perhaps the vault could be cheaper. For me, if I had to pay 500fg vs 125 slots and if they vault has gotten 50% cheaper I would buy 250 slots instead. Nothing major for the game, just a cheaper vault for users who lack of fg (since u cant sell muteables anymore for fg, back than I had once 500 slots) making the game more enjoyable.

Having that said, even with the past nerfs, the game is still running. Let's not forget for all the effort has been done for the past years. I for one, would love to see some balancing tweaks. Though my opinion is one out of the millions out there.


td;lr Looking forward to next update :d

This post was edited by ragnaroks on Nov 20 2009 11:23am
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Nov 20 2009 11:28am
^

Totally agree with the stats ragnaroks is talking about.

Please do not add anymore stats, the game has more than enough, and it really takes away from finding good items.

The last 2-3 monthes there has been very little found.

Looking forward to seeing what Paul has in store :)
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Nov 20 2009 11:37am
looking forward to it.
thanks
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Nov 20 2009 11:40am
Great news, looking forward to see what's next ^_^
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Nov 20 2009 11:50am
hehe sounds exciting :)
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Nov 20 2009 12:10pm
Sounds great, I can't wait. :D

Thanks!
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Nov 20 2009 12:41pm


my curiosity has been heightened

o_O
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Nov 20 2009 12:58pm
Quote (jlhromeo @ Nov 20 2009 01:41pm)
http://www.kiddieland.com/ContentImages/Curious-George.gif

my curiosity has been heightened

o_O


lol'd
classic

i have my sword set ready
i can't wait to see what i can do with my swords for next update

Quote (ragnaroks @ Nov 20 2009 12:15pm)
Hope to see some balacing tweaks. In my opinion, there are some stuffs in this game that needs heavy balances.

For example, the classes. The chance to pass as a monk, comparing to the chance to pass with a sammy/pala is imbalanced GP wise. Pass a few sammy/paly is easy GP's. There isn't enough reward for passing as a monk. Overall, monk level up slower than the rest due robe vs heavy armors.

One more big issue are the magical stats. 50% of them are useless in my opinion. People want only EE/Int/Str/Dex. Nothing else. Doubling the spawn stats on for example: Jubilance, Block, Dmg reduction, Mind numb, Dmg return, lpk/mpk etc wouldn't hurt the game in my opinion. It only gives us, the players a small buff, thus more motivation to slash more. (at least for me)

Perhaps the vault could be cheaper. For me, if I had to pay 500fg vs 125 slots and if they vault has gotten 50% cheaper I would buy 250 slots instead. Nothing major for the game, just a cheaper vault for users who lack of fg (since u cant sell muteables anymore for fg, back than I had once 500 slots) making the game more enjoyable.

Having that said, even with the past nerfs, the game is still running. Let's not forget for all the effort has been done for the past years. I for one, would love to see some balancing tweaks. Though my opinion is one out of the millions out there.


td;lr Looking forward to next update :d


well about stats being useless
like every other game, they all always will have useless stats otherwise it would be easy to get what we want, etc

This post was edited by silent9 on Nov 20 2009 12:59pm
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Nov 20 2009 01:18pm
I can't wait to see it !
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Nov 20 2009 01:31pm
Quote (ragnaroks @ Nov 20 2009 12:15pm)
Hope to see some balacing tweaks. In my opinion, there are some stuffs in this game that needs heavy balances.

For example, the classes. The chance to pass as a monk, comparing to the chance to pass with a sammy/pala is imbalanced GP wise. Pass a few sammy/paly is easy GP's. There isn't enough reward for passing as a monk. Overall, monk level up slower than the rest due robe vs heavy armors.

One more big issue are the magical stats. 50% of them are useless in my opinion. People want only EE/Int/Str/Dex. Nothing else. Doubling the spawn stats on for example: Jubilance, Block, Dmg reduction, Mind numb, Dmg return, lpk/mpk etc wouldn't hurt the game in my opinion. It only gives us, the players a small buff, thus more motivation to slash more. (at least for me)

Perhaps the vault could be cheaper. For me, if I had to pay 500fg vs 125 slots and if they vault has gotten 50% cheaper I would buy 250 slots instead. Nothing major for the game, just a cheaper vault for users who lack of fg (since u cant sell muteables anymore for fg, back than I had once 500 slots) making the game more enjoyable.

Having that said, even with the past nerfs, the game is still running. Let's not forget for all the effort has been done for the past years. I for one, would love to see some balancing tweaks. Though my opinion is one out of the millions out there.


td;lr Looking forward to next update :d



Might start finding time to play again if some of these were implemented.

I can't even imagine how much fg has been deposited right into the bank due to the vault.
Its the mmorpg's version of the ponzi scheme imo.

This post was edited by Jasta88 on Nov 20 2009 01:34pm
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