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Joined: Jun 24 2008
Gold: 62.93
Jul 28 2016 08:27am
Arcane lightning III
Spell Damage: 6 to 65
Mana Cost: 21

+57% Enhanced Effect
+1 to 5 Life per Attack
+1% Armor Pierce
+1% Physical Damage Reduction
+1% Magical Damage Reduction
+1% Glancing Blow


Mythical lightning IV
Level Req: 5
Spell Damage: 5 to 56
Mana Cost: 29

+12 Strength
+10 Vitality
+6% Experience Gained
+1 to 15 Life per Kill
+1% Life Steal


Mythical lightning IV
Level Req: 5
Spell Damage: 5 to 56
Mana Cost: 29

+18 Dexterity
+70 Max Life
+2% Mind Numb
+2% Mana Syphon
+2% Earth Mastery
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Jul 30 2016 08:28am
A chance to roll peak for 20s if anyone cares, have about 80 more to do but then will be moving to 25s



This post was edited by harmacintyre on Jul 30 2016 08:31am
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Jul 30 2016 01:09pm
Quote (harmacintyre @ 30 Jul 2016 16:28)
A chance to roll peak for 20s if anyone cares, have about 80 more to do but then will be moving to 25s

http://i.imgur.com/TiomjqH.png


hmm isnt some of the "chances to get blabla" different now since u roll a rare+ for example? doesnt that make it double chance to actual get a good tier roll + 1 bad roll?
like magical stuff is so much easier to keep track on since you know exactly what it rolls.
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Jul 30 2016 01:47pm
Quote (RistVaLL @ Jul 30 2016 02:09pm)
hmm isnt some of the "chances to get blabla" different now since u roll a rare+ for example? doesnt that make it double chance to actual get a good tier roll + 1 bad roll?
like magical stuff is so much easier to keep track on since you know exactly what it rolls.


Yes there is a small miscalculation of rares etc that is not accounted for, but in reality it does not make much of a difference.

1/39*1/38 is 0.000674763832658569500674763832658569500674763832658569500
where as
1/39*1/39 is 0.000657462195923734385272846811308349769888231426692965154

I could calculate the standard deviation and figure out what degree of certainty the data is, but I am going to assume a minimum of 99%
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Jul 31 2016 02:19am
Quote (harmacintyre @ Jul 30 2016 01:47pm)
Yes there is a small miscalculation of rares etc that is not accounted for, but in reality it does not make much of a difference.

1/39*1/38 is 0.000674763832658569500674763832658569500674763832658569500
where as
1/39*1/39 is 0.000657462195923734385272846811308349769888231426692965154

I could calculate the standard deviation and figure out what degree of certainty the data is, but I am going to assume a minimum of 99%



it does...even comparing a mythical essence to a legendary is not saying u get 2 extra rolls..u have more chances of getting non common mods.

Example.

mythical essence...in 200 rolls u will get around 2-3 ML items or 4-5 EES items

legendary...in 50 rolls u have about the same odds.


The only thing that wont make much of a dif is low rarity, like magic - rare


/edit u have a good detailed chart, and yes what im saying you will be able to calculate, But it would take far to much work and notes

This post was edited by richboy1991 on Jul 31 2016 02:24am
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Aug 6 2016 10:48am
wonder if ill find anything
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Aug 6 2016 10:57am
Quote (harmacintyre @ 6 Aug 2016 18:48)



GL
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Aug 6 2016 11:45am
Quote (RistVaLL @ Aug 6 2016 11:57am)
GL


thanks, hopefully i can squeeze two levels out of it

math says it is 197% of material

This post was edited by harmacintyre on Aug 6 2016 11:50am
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Aug 14 2016 01:21pm
Not sure if transmuting broken during event? 1 t7 roll in 460, 0 t8s

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Aug 18 2016 03:51pm
thats a nice chart, done any since the event?
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