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Aug 13 2016 12:16pm
Quote (richboy1991 @ 13 Aug 2016 17:50)
how about u try it out? 55 items are common from eps, if ur killing them/dmg them at the right speed...even solo 1 in 3 waves ur odds of a 55 is high

IF u smack a ep for 1/20 its hp...thats a chunk...u either need to downgrade or trap door


/EDIT...that is for solo...when ur in a group it changes because theres more and it takes longer...so more drops less chunks but a consistent speed


From what I understand of this: if you have bad gear more drops will come?
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Aug 13 2016 12:23pm
Quote (RistVaLL @ 13 Aug 2016 18:24)
You're too fixated to stay in a map to full explore it im assuming, if u make new maps once you get into a bad deadend you will find alot more ep's because you dont have to backtrack
We just did explore and im not even lying if it was more than 100+ lvl 55s that drop during that explore lvl 60-82



I agree on backtracking is bad for drops. You better remake and go for new Eps if you want more higher tier drops.
(but dont compare solo with groupclimbs to 82^^)

When i solo i usually have atleast 15+ items lvl45+ on my way to 71. sometimes more, sometimes less. Also i think higher classes yield more(higher tier?) items, i could be wrong

Also i think farming maps is way better in groups, the chance of a higher tier map is greater.


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Aug 13 2016 12:26pm
Quote (sp_patl @ 13 Aug 2016 20:23)
I agree on backtracking is bad for drops. You better remake and go for new Eps if you want more higher tier drops.
(but dont compare solo with groupclimbs to 82^^)

When i solo i usually have atleast 15+ items lvl45+ on my way to 71. sometimes more, sometimes less. Also i think higher classes yield more(higher tier?) items, i could be wrong

Also i think farming maps is way better in groups, the chance of a higher tier map is greater.


Idk, i never solo anything else thank monk/wl, and that would be jsut cause im very bored and desperate for some prof.
IMO Maps is much better than regular mazes, groups or not.

Idk, I just dont like solo at all, but the drops aint that bad as ppl say it is.
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Aug 13 2016 12:50pm
Quote (ekoe @ Aug 13 2016 11:43am)
yeah right dude i have solo'd 3 climbs in a row and gotten in a total of 2 55 drops and maybe 3-4 items between 50-40
That's in 3 full solo climbs with exploring the whole way.
I really do not believe you when you say that you see 10x 45+ items a climb while soloing


I do, i solo alot prob more then most. I think he is dead on, i find at least 10x 45+ items
at least 3-5 whites, and at least 5-8 random rolled ones, usely tho only 1-2 55items
depending on if i hit alot of eps, but eps between 45-71 drop tons of sh1t

idk if its how i kill them, ive aways heard and told by many to not use skills on them, who knows really if that factors in.
But i cant say for sure if thats true or not. But i aways just strait up attack, also i dont town, i spam fish and reg attack
intell there dead, again it might not matter, but ive aways done that.

but on a side note last night i hit a 5 wave ep, i was soloing, and some guy was afk in my game
so i stayed in spamed fishes and killed all 5.. but i only got t1 items from all 5, very weird

but then i hit ambush shorty after, and it was a 5 wav cuz of that guy in game again, i killed them all
and like 3-4 lvl30-lvl55 items droped, nothing good ofc


also ive been farming 4 conners, so far ive spawned it 4 times, of the 4 times 2 of them were t1 drops, other 2 was 55 fishing rod, and 1x 40ish 1x50s and 1 x 55 drop from it
i think thats what droped idk i forgot lol



I just did another 4 conners and got 1x 45 drop and 2 x 30 drops form it

This post was edited by pun_godlike on Aug 13 2016 01:15pm
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Aug 13 2016 01:17pm
Quote (Utunity @ Aug 13 2016 12:16pm)
From what I understand of this: if you have bad gear more drops will come?



no...knowing ur timing per ep pack (what suits u best/think) which is killing an ep in 15-30 secs...u want the best drop while finding as many as u can in a short amount of time
Taking to long does not help...ur drops are still good (if u didnt take chunks) but its not better than perfectly timing it
kill it to fast will still drops items...but usualy not close to the eps level...(its like killing a regular monster but with high difficulty)...the drops are randomized, and not set
killing it in 1 hit or a few more...usualy 1-3 items (low tier) drops

U have to stay consistent...u cant just weaken it to 5>% hp town regen then 1-2 shot it...that resets the drops and it usualy ends up garbage
u have to get alot of smacks in...and with experience u will know how much % of life u need to take off per hit

That is why..instead of downgrading...fall through trap doors...that increases difficulty slightly, damage and especially there life

At level 60 if u fall down 8+ trap doors...those monsters have more life than level 100s...but they dont hit nearly as hard as them...it takes over 5k dmg to kill 1 monster most of the time
It is pointless falling down alot and reducing ur killing speed...you only want to do that with good gear to EP hunt and well (tds affect wellables)
Tds does not help find higher tier whites(unless u have rlly good gear which takes a few td falls), it slightly increases item mods higher (upgrading tiers) which results in higher stats

ALOT of you wonder why most high level items have garbage mods? Thats because a lvl 55 item with 27 ee can be a tier 14 mod (NOT TIER 1)
EXAMPLE....tier 1 +3ee....tier 2 +5ee....tier 4 +15...tier 5 +4...= 27EE.....or it could have rolled a tier 14 mod which would be 1-27EE
THAT WAS just an example...u can see how many different ways it is now....a level 55 item does not go 1-280EE...its way LESS odds than that
u will never know what tier roll it is...the only thing u will know is 90% of the time mods roll really low stats...its not random...they roll low and increase by jumping up tiers



Hes talking about killing an ep at what lvl 65+? killing eps at that level will be dropping tiers closer to the ep level mainly 45-55...the more eps the better

If ur guna EP hunt...make sure ur on a character than can spawn 1-3 of them (MQ) that adds difficulty...and when theres mob healers...thats a good sign...makes it lengthy
A good tip to anyone...if u can actuly tank or have fish...or self heal like i do....just weaken them all at the same time then kill each after another
U cant just take chunks out of it...sit there and clutch then kill it...that still has a chance of doodoo drops...the game knows how much life u take out, and it affects drops


ALOT OF U might not have noticed...but these past 2-3 weeks have been dropping a ton of EE items and stats...thats because it was tweaked recently, but NOT THE TIER ROLL
More of the uncommon mods are spawning


/edit heres what just dropped 5 secs ago off 1 ep...OUTA 6

Legendary heal XIV
Level Req: 55
Heals: 58 to 156
Mana Cost: 109

+8 Intelligence
+299 Max Mana
+4% Experience Gained
+2% Magical Damage Reduction
+5% Mana Skin
+7% Ice Mastery
+2% Earth Mastery


Magical godwood staff
Level Req: 55
Damage: 87 to 232

+4% Earth Mastery

This post was edited by richboy1991 on Aug 13 2016 01:41pm
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Aug 13 2016 02:17pm
Quote (richboy1991 @ 13 Aug 2016 20:17)


At level 60 if u fall down 8+ trap doors...those monsters have more life than level 100s...but they dont hit nearly as hard as them...it takes over 5k dmg to kill 1 monster most of the time

ALOT of you wonder why most high level items have garbage mods? Thats because a lvl 55 item with 27 ee can be a tier 14 mod (NOT TIER 1)
EXAMPLE....tier 1 +3ee....tier 2 +5ee....tier 4 +15...tier 5 +4...= 27EE.....or it could have rolled a tier 14 mod which would be 1-27EE
THAT WAS just an example...u can see how many different ways it is now....a level 55 item does not go 1-280EE...its way LESS odds than that
u will never know what tier roll it is...the only thing u will know is 90% of the time mods roll really low stats...its not random...they roll low and increase by jumping up tiers



never knew a 27ee roll can be tier 14 mod . quite interesting theory

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Aug 13 2016 02:21pm
Quote (sp_patl @ Aug 13 2016 02:17pm)
never knew a 27ee roll can be tier 14 mod . quite interesting theory


it would also explain why tier 20+ mods spawned on items back in the day


for all we know these mods here


Legendary heal XIV
Level Req: 55
Heals: 58 to 156
Mana Cost: 109

+8 Intelligence..........................can be tier 5
+299 Max Mana........................can be tier 4
+4% Experience Gained..............can be tier 2
+2% Magical Damage Reduction....can be tier 9
+5% Mana Skin.....tier 3
+7% Ice Mastery
+2% Earth Mastery....etc

This post was edited by richboy1991 on Aug 13 2016 02:27pm
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Aug 13 2016 02:25pm
Quote (sp_patl @ 13 Aug 2016 21:17)
never knew a 27ee roll can be tier 14 mod . quite interesting theory


The theory is interesting though I doubt that's how it's done.
I believe that it's based on a distribution. For instance take a list with 1 billion ones 1 million twos etc etc and 1 280. Whats the chance by randomly selecting from the list to get 280? 1 / 1 billion + ....
It does not need to be a list, but it helps understanding it. In fact, it can be done much simpler (and more effective) if you use a math formula to do it.

This post was edited by Utunity on Aug 13 2016 02:25pm
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Aug 13 2016 02:41pm
Quote (Utunity @ Aug 13 2016 02:25pm)
The theory is interesting though I doubt that's how it's done.
I believe that it's based on a distribution. For instance take a list with 1 billion ones 1 million twos etc etc and 1 280. Whats the chance by randomly selecting from the list to get 280? 1 / 1 billion + ....
It does not need to be a list, but it helps understanding it. In fact, it can be done much simpler (and more effective) if you use a math formula to do it.


the odds of a 200ee item aint even 1 in a million....all u gota do is slay a ton of eps....USE ML, trap doors...know wtf u doing :)
/edit or somthing of equal value

do a 2-3 man group...the point is to have the drops urself

If u have a friend that 2 mans with you....u can split the eps...first wave urs second his.....much better than doing a 5 man explore FFA

2 man is much better than solo



i may have made it seem like the odds are very low...they are how people see it...but mods jumping tiers is common


check this ugly thing i found last night


Legendary wind VII
Level Req: 20
Spell Damage: 14 to 63
Mana Cost: 53

+21 Vitality
+20 Intelligence
+4% Experience Gained
+1 to 1 Mana per Attack
+3% Physical Damage Reduction
+2% Mana Syphon
+2% Wind Mastery

This post was edited by richboy1991 on Aug 13 2016 02:41pm
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Aug 13 2016 02:56pm
Quote (richboy1991 @ Aug 13 2016 04:41pm)
the odds of a 200ee item aint even 1 in a million....all u gota do is slay a ton of eps....USE ML, trap doors...know wtf u doing :)
/edit or somthing of equal value

do a 2-3 man group...the point is to have the drops urself

If u have a friend that 2 mans with you....u can split the eps...first wave urs second his.....much better than doing a 5 man explore FFA

2 man is much better than solo



i may have made it seem like the odds are very low...they are how people see it...but mods jumping tiers is common


check this ugly thing i found last night


Legendary wind VII
Level Req: 20
Spell Damage: 14 to 63
Mana Cost: 53

+21 Vitality
+20 Intelligence
+4% Experience Gained
+1 to 1 Mana per Attack
+3% Physical Damage Reduction
+2% Mana Syphon
+2% Wind Mastery


Vouch, he found this ugly thing with me last night. Vit/Int yuck stat combo...

Also I found this silly rag with rich, exploring ofc. I know at least one of these mods is a high tier mod... :P 13 from max right?

Arcane pixiesilk robe
Level Req: 50
Physical Defense: 0 to 21
Magical Defense: 34 to 102

+21 Intelligence
+1287 Max Life
+1 to 3 Life per Attack
+1 to 1 Mana per Attack
+4% Heal Mastery
+4% Lightning Mastery
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