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d2jsp Forums > d2jsp > Ladder Slasher > New Mob Abilities - Finders-Posters Contest > Win up to 100fg For Each Identified Monster
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May 4 2012 01:39am
Quote (XxJaMxX @ May 4 2012 02:30am)
One question..do you have to be exploring to encounter those monsters? Or will they appear while black-tracking?



either

This post was edited by rouxt on May 4 2012 01:39am
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May 4 2012 01:49am
Quote (Paparick @ 2 May 2012 06:40)
May-02-12 9:38:43 AM Sent -100.00 (25,871.79 -> 25,771.79) to xXxWSNxXx (8,060.82 -> 8,160.82) Mob Identification

Congrats

Mob #2 has not yet been identified.


Oh -- and for all you HC wussies -- these new abilities will not hurt you unless you're playing stupidly

http://ladderslasher.d2jsp.org/index.php?g=21#Monsters


Says the guy who has never tried hc in his life. All you need for these abilities to hurt you is a big ep to spawn and your tank(s) to be pushed to the back. Fuck this I quit this is just plain stupid. The risk involved in group play has just gotten exponentially higher. In before an hc Alchemist rips in a situation previously described <_<
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May 4 2012 01:53am
Quote (Cheeya @ May 4 2012 09:49am)
Says the guy who has never tried hc in his life. All you need for these abilities to hurt you is a big ep to spawn and your tank(s) to be pushed to the back. Fuck this I quit this is just plain stupid. The risk involved in group play has just gotten exponentially higher. In before an hc Alchemist rips in a situation previously described <_<



thats good hc needs to be hc, a bit more complication for group play : BIG YES!!!

This post was edited by fading on May 4 2012 01:54am
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May 4 2012 01:53am
Quote (XxJaMxX @ May 4 2012 07:30pm)
One question..do you have to be exploring to encounter those monsters? Or will they appear while black-tracking?


I am guessing black tracking also from some posts
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May 4 2012 02:02am
Quote (Cheeya @ May 4 2012 02:49am)
Says the guy who has never tried hc in his life. All you need for these abilities to hurt you is a big ep to spawn and your tank(s) to be pushed to the back. Fuck this I quit this is just plain stupid. The risk involved in group play has just gotten exponentially higher. In before an hc Alchemist rips in a situation previously described <_<


2 manning today on hc at ~65 I encountered a 5 wave ep that featured 2 ability monsters
immediately the mage was pulled to the front row, he noticed right away and moved back
having taken that one down I got the 2nd monster low, at which point it ran :P
this confused the hell out of the mage who hadn't seen this happen yet, luckily we're beasts and took down the rest fine

Honestly I loved it.

also a tip, the runner seems to not go away until it is the last mob, OR if a player goes into town and back into the catacomb it will disappear from battle, I could be mistaken but that was the case of this battle.

This post was edited by McClain on May 4 2012 02:05am
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May 4 2012 02:23am
Is there a monster that makes you return to town, like, you're not able to click him so the only way for you to move on is to exit through the door and return. It was a monster called sullie the crawler or something.

edit: nvm just read it.

This post was edited by failuregg on May 4 2012 02:25am
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May 4 2012 02:37am
Quote (SePhIrOtHfAn @ 4 May 2012 08:07)
No sh*t, sherlock. :huh: After I tried your brilliant way, I left the group because of no actions. Umadbro?

Now, you need less blabla and more stfu.


Oh, didnt u get the idea to heal urself to keep up ur actions? What a pitty...
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May 4 2012 02:50am



This monster pulls you to the front.
Member
Posts: 21,511
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May 4 2012 02:53am
Quote (XxJaMxX @ 4 May 2012 08:30)
One question..do you have to be exploring to encounter those monsters? Or will they appear while black-tracking?


Blacking will also summon these mobs.
Already met the cloning blue robot and fleeing mob. While blacking.
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May 4 2012 04:32am
Quote (McClain @ 4 May 2012 10:02)
2 manning today on hc at ~65 I encountered a 5 wave ep that featured 2 ability monsters
immediately the mage was pulled to the front row, he noticed right away and moved back
having taken that one down I got the 2nd monster low, at which point it ran :P
this confused the hell out of the mage who hadn't seen this happen yet, luckily we're beasts and took down the rest fine

Honestly I loved it.

also a tip, the runner seems to not go away until it is the last mob, OR if a player goes into town and back into the catacomb it will disappear from battle, I could be mistaken but that was the case of this battle.


sounds like fun . didnt know Eps have abilities aswell :)

sneaky/shamans/ambush mobs habe abilities aswell? can pull/flee? Would b nice to know

can be dangerous for afk players.. maybe give the gameleader rights to move the players positions in case people afk/drop


but it sounds like fun, finally something new
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