Quote (Cheeya @ May 4 2012 02:49am)
Says the guy who has never tried hc in his life. All you need for these abilities to hurt you is a big ep to spawn and your tank(s) to be pushed to the back. Fuck this I quit this is just plain stupid. The risk involved in group play has just gotten exponentially higher. In before an hc Alchemist rips in a situation previously described

2 manning today on hc at ~65 I encountered a 5 wave ep that featured 2 ability monsters
immediately the mage was pulled to the front row, he noticed right away and moved back
having taken that one down I got the 2nd monster low, at which point it ran
this confused the hell out of the mage who hadn't seen this happen yet, luckily we're beasts and took down the rest fine
Honestly I loved it.
also a tip, the runner seems to not go away until it is the last mob, OR if a player goes into town and back into the catacomb it will disappear from battle, I could be mistaken but that was the case of this battle.
This post was edited by McClain on May 4 2012 02:05am