Quote (Stok3d @ 30 Apr 2011 15:44)
When the str/dex ratio came out, many ppl opposed it as they had to buy new gear. However, in time I believe just about everyone loves it.
The same will go for this int/vit ratio. Most ppl oppose it as they may need to buy some additional gear. In the end though, I believe everyone will come to love it too.
Simple as that.
Not really. Str and dex were always offensive stats, same for int, but vita never! If it happens then only as he said:
Quote (HylianHero @ 29 Apr 2011 21:26)
No. Stupid. Vitality is life based. If your going to have a ratio, a new stat can be added that will make the most sense for the needed change on casting.
Most RPG games have Mind, Spirit, Intelligence etc. This would make the most sense. You could then have it to where one stat impacts how much damage your charms do, while the other impacts the defense your armors give you versus magical attacks in addition to basing how effective your charms are via casting (ratio's). I see no point in having super vitality mages/casters with lower mana pools (when casting with a mage or other class is already low on mana compared to warlock or alchemist). This is just my opinion however. If your going to have a change like this, we might as well have Eldritch Caster Charms too (heavy based charms).
I would't be surprised if there already is a change planned for casting in the upcoming expansions.
You are right about how things change and ppl get used to it, but this time it cannot happen, because vita is simply a bad choice for that whole "ratio" thing. If you still don't get it, then I seriously start to believe that it's all about this:
http://forums.d2jsp.org/user.php?c=3&i=638673&p=312351 (Note all, that even if vita was like max life, these items wouldn't be that really valuable)