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Apr 14 2010 02:39pm
Quote (njaguar @ 14 Apr 2010 15:03)
Normally I don't like to pre-announce some of the changes, but...

One of the things I'm working on now is a loot system for catacombs. I came up with a solution to the issues that make it so traditional loot systems don't work so well. Namely, in most MMOs and other games you have these basic loot types:
1) Roll/Pass -- Doesn't work for LS, because too many items drop, would slow the game down to a CRAWL for the players, since they'd have to be rolling or passing all the time. YUCK.
2) Auto Distributed Loot - Yuck, so much stuff drops, and what people want varies a ton. Would suck for those looking for specifics for skills, like Glyphing, or even just trying to fill holes in their sets.
3) Free for all, first click gets - we already have that.

So, my solution is a hybrid between FFA and Roll/Pass, that doesn't stop gameplay. Basically, think of it like a *short* (3 to 5 seconds) timer that appears when someone wants an item. If you want it, you have that time to click it to get "in on the rolling". At the end of the timer, the server rolls randomly for each player that clicked the item, and auto sends the item to whoever it rolled the highest for.

Additionally, since there will be timeouts for items, instead of items just poofing when you engage after a fight, they will also stick around for a short period of time as well. That solves another of my personal gripes about catacombs; drivers that go too fast and skip tons of great items. It's also great for healers, now they can get in on the action as well.

Not looking for feedback, complaints, yada yada. It's already in progress, and no additional changes are planned for it. Initially I was tinkering with an option to turn it off, but it looks like that will be more hassle than it's worth, not to mention being exploitable by a greedy group leader. I don't want people to have to choose between a greedy group, or no group; that's not very nice either. You can still do "on your honor" split loot systems in your group, just there will be the 3-5 second (haven't decided how long yet -- will do some real play tests on beta to determine) timer before it's delivered to who clicks it.

Anyway, I hope it's not a mistake to pre-announce this, don't let me down. I'd like to be able to share more with you guys, without it sucking away all my motivation to work on the game. :P

There are other updates planned as well, but this is the one I'm working on right now. Other changes are already done as well, but mostly minor things.

Back to coding. :) Please don't PM me questions about this, I won't be able to answer them. Seeya soon, hopefully! :)

Oh, and I'll pre-announce my ETA on reset ahead of time, so no need to worry about it conflicting with your Mirror Maze runs. Thanks


I Like this alot :) This gives all players possibility to pick items they want and a fair chance to get some items even tho you are a slow picker. Hopefully you will also make it so that it is first possible to pick items after all monsters are dead. That would help people concentrate on killing instead of starting timers :)
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Apr 14 2010 02:42pm
i aint bothered either way the only items i take is what ppl leave which i use to shrine, all i like to do is earn gps for the guild am in which am happy to.
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Apr 14 2010 02:42pm
Quote (njaguar @ Apr 15 2010 08:31am)
Per the other pages of discussion; yes.

I'm working on a drag-resize feature for this window (and possibly others later) now. It's quite complicated, and taking a bit longer than expected (which is why I didn't mess with it before, no time..)

Hopefully I can get it finished up, though.


The update looks like a nice add...

Suggestion... not sure if it would work.

"Current Loot Box"... this loot box is only for the new monster drops, when you move on, the remaining items are moved to a "Stored Loot Box"

"Current Loot Box" can be what we are using now, and moved to any position.
"Stored Loot Box" is vertically hardset to the right hand side of the screen... this means that you can still move monsters/map in the center.
Each item in this box is set from top to bottom by the time frame remaining... sword (2 sec before disappearing)... axe (3sec before disappearing) and so on.

Remember... just an idea

This post was edited by izParagonzi on Apr 14 2010 02:42pm
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Apr 14 2010 02:49pm
I'm hoping it works on treasure chests also gives the driver a chance too ;)
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Apr 14 2010 02:49pm
Looking forward to this. Keep up the nice work Paul.
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Apr 14 2010 03:01pm
Quote (njaguar @ Apr 14 2010 03:31pm)
Per the other pages of discussion; yes.

I'm working on a drag-resize feature for this window (and possibly others later) now. It's quite complicated, and taking a bit longer than expected (which is why I didn't mess with it before, no time..)

Hopefully I can get it finished up, though.


Sound like a good update. Thanks Paul :)
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Apr 14 2010 03:09pm
SWEET! Complete! :D

The Item Drops window is now resizable, on the fly, so you can resize it to vertical, or wider/longer, etc. It's freakin' awesome. :D

Woot!
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Apr 14 2010 03:10pm
Quote (njaguar @ 14 Apr 2010 22:09)
SWEET! Complete! :D

The Item Drops window is now resizable, on the fly, so you can resize it to vertical, or wider/longer, etc. It's freakin' awesome. :D

Woot!


sounds sexy :D

Quote (njaguar @ 14 Apr 2010 22:09)
SWEET! Complete! :D

The Item Drops window is now resizable, on the fly, so you can resize it to vertical, or wider/longer, etc. It's freakin' awesome. :D

Woot!


Because you use flash it is all vector image right? So basically if you add this to every window it doesn't matter if you resize smaller/bigger the quality will remain right? If so that would be sick for all windows :D so i can finally fit them perfectly

This post was edited by benell on Apr 14 2010 03:15pm
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Apr 14 2010 03:10pm
Quote (njaguar @ Apr 14 2010 04:09pm)
SWEET! Complete! :D

The Item Drops window is now resizable, on the fly, so you can resize it to vertical, or wider/longer, etc. It's freakin' awesome. :D

Woot!


is only the drop window going to be resizable? or are all windows?
Quote (snoramej @ Apr 14 2010 04:17pm)
IMO, it would be veery nice to be able to resize all the windows, most of the windows are too big for me as I like to have other stuff (tv shows, movies, etc.) on one side of the screen and LS on the other, if I play solo, I want to have my inventory, my drop bar, my vault, marketplace, shrine, well, etc. up and that covers my whole screen with almost no more room left for clicking the actual monster..


Yeah this is how I play as well, and my reasoning.

This post was edited by McClain on Apr 14 2010 03:18pm
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Apr 14 2010 03:11pm
Quote (njaguar @ 14 Apr 2010 22:09)
SWEET! Complete! :D

The Item Drops window is now resizable, on the fly, so you can resize it to vertical, or wider/longer, etc. It's freakin' awesome. :D

Woot!


I just have to comment this. Awesome. Been looking to resize and move my drop bar everywhere ever since it was implented. Gahh

Quote (McClain @ 14 Apr 2010 22:10)
is only the drop window going to be resizable? or are all windows?


+ This

This post was edited by snoramej on Apr 14 2010 03:11pm
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