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Dec 14 2009 02:11pm
Basically welling intelligence armors is going to be extremely difficult now.
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Dec 14 2009 02:12pm
Quote (ragnaroks @ 14 Dec 2009 14:10)
Rather keep it to "casting re-balance". But a (small) disadvantage is most likely to happen though.



Whatever the update may be, even if casting gets nerfed, there will still be other options and builds.

What a shame is, that sometimes an update can ruin the LS economy/items/stats so hard making them near useless/usefull.


The shame is people that get worked up over nothing, without knowing all the details. :)
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Dec 14 2009 02:12pm
Quote (Djsem @ Dec 14 2009 03:11pm)
seems like 1.18 will increase the value of ee armors


Possibly,
I hope not tho lol
I like my cheap ee armors :D

This post was edited by JT on Dec 14 2009 02:12pm
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Dec 14 2009 02:15pm
Quote (njaguar @ Dec 14 2009 04:12pm)
The shame is people that get worked up over nothing, without knowing all the details. :)


1. basically i think the one thing peopl want to know is are charms going to do the damage indicated or will amp still be there?

2. and if they only do the damage indicated will the be another "caster related stat choice".. answwer these too and this topic will die if both are no.
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Dec 14 2009 02:16pm
Quote (njaguar @ 14 Dec 2009 21:12)
The shame is people that get worked up over nothing, without knowing all the details. :)


Yeah, I guess we're following the topic creator and speculating what's gonna happen. Of course nobody knows the exact details.

Every post here is pure speculation untill the real update happens, but as far I see it, I might get good too.

After the muting update, the average online users playing got dropped by 50% but it seem to be increasing again after some good updates.

Speculation and crazy idealism topic, Paul, don't mind us and get back to work :)

This post was edited by ragnaroks on Dec 14 2009 02:17pm
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Dec 14 2009 02:16pm
Quote (GunslingerOfOld @ 14 Dec 2009 14:15)
1.  basically i think the one thing peopl want to know is are charms going to do the damage indicated or will amp still be there?

2.  and if they only do the damage indicated will the be another "caster related stat choice".. answwer these too and this topic will die if both are no.


I have not announced all the details of 1.18, and you will have to wait to find out the rest.

This is the problem with teasers, it's never enough. So, shoosh up so I can finish the update plx. ;)
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Dec 14 2009 02:18pm
Quote (njaguar @ 14 Dec 2009 21:16)
I have not announced all the details of 1.18, and you will have to wait to find out the rest.

This is the problem with teasers, it's never enough. So, shoosh up so I can finish the update plx. ;)


Go finish it and amaze us again :D
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Dec 14 2009 02:25pm
Well this would make the game even more party based.

Arena is going to get harder :(


E: I was also hoping that the solo game would expand a bit more.

The cata level range makes it very hard to find a team with ~8 people your level, 3 are left out :(

This post was edited by Mycenaean on Dec 14 2009 02:28pm
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Dec 14 2009 02:30pm
...i deleted my 99ee level 20 robe yesterday.

doh.
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Dec 14 2009 02:31pm
i guess casting in catacombs will use less mana after the update, to even out the "nerf" of loosing the amplifyer and finally make casting chars a valid option for catacombs.


oh, i already love my mq robe, but with the update its going to be freaking awesome:
Mystical spiderthread padded robe
Level Req: 55
Defense: 0 to 56

+76% Enhanced Effect
+20 Strength
+52 Intelligence

/e: just noticed my other caster robe has some ee too :D

Arcane nightshade robe
Level Req: 35
Defense: 0 to 20

+82% Enhanced Effect
+8 Vitality
+43 Intelligence
+3 Extra Item Slots
+1 to 10 Mana per Attack
+2% Life Steal

i guess i'll be one of those who will like the update :P

This post was edited by [fB] on Dec 14 2009 02:54pm
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