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Aug 17 2020 10:54am
back in action burt this time slower and not on mobile :P

https://forums.d2jsp.org/user.php?c=3&i=179027&p=527590
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Aug 17 2020 11:10am
Quote (fzy @ Aug 17 2020 11:54am)
back in action burt this time slower and not on mobile :P

https://forums.d2jsp.org/user.php?c=3&i=179027&p=527590


Welcome back man! GL!
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Gold: 20,826.51
Aug 18 2020 08:27am
Even though it is "white", it is still an upgrade;

focused heal XI
Level Req: 40H
eals: 99 to 118

Was using a level 25 Heal even at character level 44.
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Aug 19 2020 10:09pm
Approximately taking around 120 actions (using battleaxe) to kill 1 normal mob is basically 4 minutes, so imagine this when dealing with an EP... so re-rolled again and started over again ... currently now level 20... found some interesting items before re-roll and welling from 1-20 (some are upgrades)

Magical focused heal IX
Level Req: 30
Heals: 74 to 89
Mana Cost: 69
+32% Enhanced Effect

Legendary fine alloy plate mail
Level Req: 20
Physical Defense: 25 to 77
Magical Defense: 0 to 8
+10 Strength
+41 Max Mana
+3 Critical Strike
+1 to 6 Life per Attack
+1% Damage Return
-1% Mana Consumption
+4% Ice Mastery

Magical wild heal V
Level Req: 10
Heals: 6 to 62
Mana Cost: 37
+13 Strength

Arcane wild heal III
Heals: 4 to 41
Mana Cost: 21
+11% Enhanced Effect
+4 Strength
+1 to 3 Life per Attack
+2% Physical Damage Reduction
+15% Heal Mastery
+2% Wind Mastery

Magical bronze longsword (for Sammy, when I pass)
Damage: 9 to 91
+2% Wind Mastery
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Gold: 20,826.51
Aug 20 2020 02:23am
Interesting upgrade if I choose to use it:

Mystical runewood club
Level Req; 20
Damage: 31 to 143
+60% Enhanced Effect
+1% Mind Numb
+2% Ice Mastery
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Aug 20 2020 02:31am
Quote (izParagonzi @ Aug 20 2020 04:23am)
Interesting upgrade if I choose to use it:

Mystical runewood club
Level Req; 20
Damage: 31 to 143
+60% Enhanced Effect
+1% Mind Numb
+2% Ice Mastery


Why would you not??
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Aug 20 2020 02:36am
Quote (FloppyWaffles @ Aug 20 2020 08:31pm)
Why would you not??


I should have edited (sorry mods)

This works better;

Magical alloy battleaxe
Level Req: 15
Damage: 80 to 96
+1% Earth Mastery
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Aug 20 2020 04:01am
Quote (izParagonzi @ Aug 20 2020 01:23am)
Interesting upgrade if I choose to use it:

Mystical runewood club
Level Req; 20
Damage: 31 to 143
+60% Enhanced Effect
+1% Mind Numb
+2% Ice Mastery


Quote (izParagonzi @ Aug 20 2020 01:36am)
I should have edited (sorry mods)

This works better;

Magical alloy battleaxe
Level Req: 15
Damage: 80 to 96
+1% Earth Mastery


I try not to post in this topic, just watch it, since I'm not a participant, however I would advise that the club is "better". The average damage is 87 vs 88 (based on your current stats). So it does fall in favor of the battleaxe. And the range means your club will hit more zeros. All of this is true.

Yet on average, you're likely to end up with similar damage total from the two, with higher dps from the club, but that's not even the issue I'd view. You're on hardcore, correct? So that means, if you die, your item goes poof. I would assume that you're probably rolling on /set easy 1 so 2 mobs max, but beyond feeder, it's 3 regardless come 71. Two stunners and you face a severe problem where with the heavy weapon, you have not quite double the delay between hits, with stun shots extending that delay. You can realistically become nearly stunlocked, and unable to run away, should you need.

My advice is to use the club. The ability to react means more than the ability to predict when death is final.

If you disagree, I respect that, I do ask that, since I'm not involved in this beyond a simple piece of advice, if you wish to discuss further, please pm me. ♥

This post was edited by InsaneBobb on Aug 20 2020 04:03am
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Aug 20 2020 04:25am
Angelic focused heal IV, Heals: 20 to 24, +20 Strength, +1 to 2 Mana per Attack, +1% Quick Draw, +2% Wind Mastery
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Aug 20 2020 08:51am
old mq charm -

Mythical earth II
Spell Damage: 9 to 16
Mana Cost: 13

+3 Dexterity
+1 to 2 Mana per Attack
+1 to 4 Mana per Kill
+1% Life Steal
+1% Mana Syphon

new one -

Magical wind V
Level Req: 10
Spell Damage: 12 to 54
Mana Cost: 37

+2 Magic Luck

im calling it an upgrade B)
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