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Apr 17 2025 01:36pm
Arcane adamantium chain mail
Level Req: 35
Physical Defense: 40 to 100
Magical Defense: 0 to 21

+35 Vitality
+152 Max Mana
+3 Critical Strike
+1 to 1 Life per Kill
+1% Parry
+3% Magical Damage Reductio
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Apr 17 2025 02:31pm
Mythical fire IV
Level Req: 5
Spell Damage: 14 to 38
Mana Cost: 29

+10 Dexterity
+18 Intelligence
+5% Experience Gained
+1% Life Steal
+6% Heal Mastery
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Apr 17 2025 03:26pm

Magical lightning XIII
Level Req: 50
Spell Damage: 25 to 256
Mana Cost: 101

+88% Enhanced Effect
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Apr 18 2025 05:32am
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Joined: Apr 29 2006
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Apr 18 2025 06:16am
Mythical fire IV
Level Req: 5
Spell Damage: 14 to 38
Mana Cost: 29

+10 Dexterity
+18 Intelligence
+5% Experience Gained
+1% Life Steal
+6% Heal Mastery


Thinking outside of the box:

Only a level 5 item, monsters are so easy to die in 1 hit with a White level 5 weapon and the mods on this charm in main slot is quite nice.

Dex for dex ratio weapons ... Dagger, Axe, Staff and Pole Arm for starters = more damage
Int for casters or Melee / Heal (though not needed for level 5 healing unless they just want to hunt profs ... heal or cast)
5% experience gain... damn, get from level 5 to 10 much faster, also helping each level for mana & life per level up faster
1% Life Steal is only good for melee, however, it is good to get at least a hit point (minimum) after an attack.
heal mastery is crap at low levels with the game mechanics being so easy at low levels.. no point to even have it spawn right???

grats on a usable item, if not, maybe for a glypher.
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Apr 18 2025 07:09am
Thinking outside of the box:

Only a level 5 item, monsters are so easy to die in 1 hit with a White level 5 weapon and the mods on this charm in main slot is quite nice.

Dex for dex ratio weapons ... Dagger, Axe, Staff and Pole Arm for starters = more damage
Int for casters or Melee / Heal (though not needed for level 5 healing unless they just want to hunt profs ... heal or cast)
5% experience gain... damn, get from level 5 to 10 much faster, also helping each level for mana & life per level up faster
1% Life Steal is only good for melee, however, it is good to get at least a hit point (minimum) after an attack.
heal mastery is crap at low levels with the game mechanics being so easy at low levels.. no point to even have it spawn right???

grats on a usable item, if not, maybe for a glypher.


yeah my first thought was a glyph too, worth holding onto instead of muting in any case
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Apr 19 2025 02:59pm
Legendary earth IV
Level Req: 5
Spell Damage: 33 to 58
Mana Cost: 29

+2% Enhanced Effect
+226 Max Mana
+3 Critical Strike
+1 to 15 Mana per Kill
+1% Critical Flux
+1% Physical Damage Reduction
+2% Glancing Blow

Just more ee and it would have been dope :D
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Apr 19 2025 03:08pm

Magical godwood fishing rod
Skill Rank Req: 65

+219 Durability
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Apr 19 2025 03:28pm
Magical godwood fishing rod
Skill Rank Req: 65

+219 Durability


huh solid whale rod ! gz
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