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Member
Posts: 37,216
Joined: Jun 3 2005
Gold: 5,784.83
Feb 24 2025 03:57pm
Mystical steel dagger
Level Req: 10
Damage: 48 to 84

+2 Intelligence
+477 Max Mana
+1% Fire Mastery
Member
Posts: 10,108
Joined: Dec 4 2006
Gold: 340.86
Feb 25 2025 01:31am
Focused heal III

72%EE
4 Life reg
1% mana consumption
2 jubilance
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Feb 26 2025 05:46pm
HC

Magical sapphire chain mail
Level Req: 30
Physical Defense: 35 to 87
Magical Defense: 0 to 27
+40% Heal Mastery

If only Str/Dex ... or even Int. Well on MP @ 1 fg if someone can Glyph it.

This post was edited by izParagonzi on Feb 26 2025 05:47pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Feb 27 2025 07:04pm
HC ... forgot I had this.

Mystical heal III
Heals: 13 to 36
+5 Strength
+8 Dexterity
+5 Intelligence

On MP @ 1 fg;

Cheap for a beginner to LS and yet glyph is an option.

+13 Stats for an Axe / Battle-Axe user (Barb, Rogue and Paladin, pity not a Wild heal for Headhunter).
Member
Posts: 15,876
Joined: Jun 6 2009
Gold: 34,836.06
Feb 27 2025 10:30pm
Angelic fine alloy dagger
Level Req: 20
Damage: 42 to 73

+30 Strength
+4 Dexterity
+3% Life Steal
+2% Fire Mastery
Member
Posts: 49,274
Joined: Mar 29 2006
Gold: 563.79
Feb 28 2025 07:12am
I was torn between average and fail thread to post this, decided to post it here.
Technically not a fail but so damn close to being nice/average.

Mythical ice VI
Level Req: 15
Spell Damage: 132 to 159
Mana Cost: 45

+83% Enhanced Effect
+3% Life Steal
+14% Heal Mastery
+6% Ice Mastery
+2% Lightning Mastery
Member
Posts: 14,125
Joined: Feb 16 2006
Gold: 1,112.43
Feb 28 2025 12:05pm
nvm

This post was edited by Nonni on Feb 28 2025 12:07pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Feb 28 2025 12:20pm
I was torn between average and fail thread to post this, decided to post it here.
Technically not a fail but so damn close to being nice/average.

Mythical ice VI
Level Req: 15
Spell Damage: 132 to 159
Mana Cost: 45

+83% Enhanced Effect
+3% Life Steal
+14% Heal Mastery
+6% Ice Mastery
+2% Lightning Mastery


Correct... personally, it is a usable item (120% EE is max) hence better in Average section. ACC slot = EE only works, could be better in Main slot with Heal in ACC using the Heal Mastery for Heal boost and more damage for Ice (83% ee) PLUS the +6% Ice Mastery = 6% EE and 6% Ice Defense.

Guess it is personal perception for each player.

Grats on find though.
Member
Posts: 14,983
Joined: Jul 25 2007
Gold: 45,518.00
Mar 3 2025 10:36pm
Arcane runewood club
Level Req: 20
Damage: 39 to 178

+24% Enhanced Effect
+9 Intelligence
+7% Experience Gained
+1 Life Regen
+1 to 9 Life per Attack
+3% Armor Pierce

it tried and failed, decent mods bad rolls


lol at the all str axe

Magical alloy axe
Level Req: 15
Damage: 56 to 67

+29 Strength

This post was edited by xXxWSNxXx on Mar 3 2025 11:02pm
Member
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Trader: Trusted
Mar 4 2025 09:32am
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