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Oct 18 2016 03:41pm
Quote (RistVaLL @ 18 Oct 2016 13:03)
Hmm is the monster difficulty really active?
Monsters doesnt seem to be any harder at all (drops also seems to be the same)


15% of too easy is still too easy...
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Oct 18 2016 03:42pm
Quote (Andrea94 @ 18 Oct 2016 23:30)
well, if I am correct, the last time, when he fixed the difficulty (10%more) the increased difficulty wasn't really noticeable, so "maybe" it is active but you don't really see it with your gear ( I didn't notice any change too)
About drops, in the 1-71 i did i saw a T XII white, some mutables ( axa T VIII -T IX), the rest was T VII and below.
I still didn't try the change about the quality of maps, and didn't notice any significant change about exp too (the climb lasted 1h but we were 5wls, should be normal)


Nah, when we had that 10% white items still drop alot more than right now

Quote (Cheeya @ 18 Oct 2016 23:41)
15% of too easy is still too easy...


and u can still tell the difference on monsters if it's 0 10 or 15% :D


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Oct 18 2016 03:45pm
We only saw 1 50 magical item and a 45 i think from our first 1-101
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Oct 18 2016 04:02pm
Quote (RistVaLL @ Oct 18 2016 03:03pm)
Hmm is the monster difficulty really active?
Monsters doesnt seem to be any harder at all (drops also seems to be the same)


When your using the gear that you use, your not going to tell the difference.

Just did a solo climb without god items, and noticed a difference in the monster difficulty right away.
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Oct 18 2016 04:19pm
Quote (ekoe @ 19 Oct 2016 00:02)
When your using the gear that you use, your not going to tell the difference.

Just did a solo climb without god items, and noticed a difference in the monster difficulty right away.


Yes we can notice tons of difference, idk if u where around when we had that 10% mon dif before few weeks ago, but u notice ALOT of difference in (prof, drops, harder monsters)
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Oct 18 2016 04:23pm
Quote (RistVaLL @ Oct 18 2016 04:19pm)
Yes we can notice tons of difference, idk if u where around when we had that 10% mon dif before few weeks ago, but u notice ALOT of difference in (prof, drops, harder monsters)


Yeah i was around, today the monsters did feel harder then normal, although didn't notice a change in drops or white items like a few weeks ago that you are speaking of.
Felt pretty average, only 2 level 30 whites, and 1-2 45 magical items dropped my entire climb, nothing higher.
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Oct 18 2016 05:18pm
We are level 90/101 on a full explore and we have only found 1 decent item, a level 50 white staff, a few regular 55s but nothing like before
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Oct 18 2016 11:04pm
Monster difficulty is noticeable from my solo climb so far( I am using a 226 ee MQ leather), but a bigger issue that needs to be addressed are maps and the tiers they drop. I have noticed ( about 4 months ago or so) that mid- higher level maps don't drop or if they do it is 1 in 50 completed maps.

Mystical tanned arctic map
Use Item to Receive Effect

+3 Warm Lights
Quantity: 5
+2% Level Up


This is what dropped from soloing 44-62, that is unacceptable. I have done countless of maps from all levels and rarely do I get one that is higher than lvl 5. I know I am not the only person that has noticed this, but honestly if you start a map at a certain level you should at least get a map no less than two or three tiers from the level you started, or the drop rate / level / quality of maps need to be looked into.

I really do appreciate all of these events, it has made the game more fun and I know the community has appreciated this :)

Happy Slashing!

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Oct 18 2016 11:17pm
Quote (themanthelegend @ Oct 19 2016 06:04am)
Monster difficulty is noticeable from my solo climb so far( I am using a 226 ee MQ leather), but a bigger issue that needs to be addressed are maps and the tiers they drop. I have noticed ( about 4 months ago or so) that mid- higher level maps don't drop or if they do it is 1 in 50 completed maps.

Mystical tanned arctic map
Use Item to Receive Effect

+3 Warm Lights
Quantity: 5
+2% Level Up


This is what dropped from soloing 44-62, that is unacceptable. I have done countless of maps from all levels and rarely do I get one that is higher than lvl 5. I know I am not the only person that has noticed this, but honestly if you start a map at a certain level you should at least get a map no less than two or three tiers from the level you started, or the drop rate / level / quality of maps need to be looked into.

I really do appreciate all of these events, it has made the game more fun and I know the community has appreciated this :)

Happy Slashing!



this paul!!!!
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Oct 19 2016 04:35am
Who did create this idiotic event? Imagine you are a new player, like myself, I had an initial amount of FG to afford some basic gear, but not too cool. With the previous event the climb was balanced and I could actually work my way up. However, with this event, the mobs scale with difficulty by percentage, meaning that at level 55+ they get absurdly hard, especially when they are in a group of 3 or/and if they are 2+ bosses.

I am a fighter with 33ee 55 sword and 18ee 50 armour (not good gear, but decent enough, in fact best from what the market shows) and I just cant do anything, i have over 80% downtime waiting for regain...

I understand if you are very well geared this event will only benefit you, but it has to consider the new players, because I personally with bother with this bullshit no more than 1 more day and then I am moving to something else. Bad gameplay = loss of players. Simple as that.
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