Quote (iToons @ Aug 26 2021 12:40pm)
Rex,
#1. While Magic luck would be nice in Trap doors, it would not be drastic enough to really feel it. I have spent countless hours explore with 30+ magic luck and no magic luck. I couldn't tell the slightest difference between the to. Drops and drop quality are too random. Removing the lowest tier of drop in trap doors would be a powerful change to where people would go out of there way them and it is only a temporary buff so it shouldn't be too ground breaking
#2. X% Swarm has ZERO to do with MCC. MCC was a counter that counted the amount of mobs you kill before you town. The more mobs you killed the more buffs you get with drops.
#3. People do not really skill to level. Very very rarely does anyone try that unless the event has a skilling experience bonus. Killing a mob only gives you what, 2% exp? Nothing major and it would be a fun change.
#4. Chest would not be needed if you made the EPs as stronger as say a monster from the well. More of a challenge, but nothing too crazy. And you would still get the same amount of drops from them as if it was the "chest".
#5. When your level 1 or 2 the overwhelming majority of the time its Tier I. Maybe if you explore at lvl 3+ you ever so slightly get a chance at a Tier III map. Making the level of map that drops tied to the character level when you started the maze is fair. Maps are a temporary buff anyway since the amount of copies vary and you run out of them.
Hi
#1. "...it would not be drastic enough to..." (Magic luck). You won't notice it because the drops may have been TierI +20 maximum life, but with the +1 ML, it may be TierI +33 maximum life... you don't recognise ML effect because it is so minimal.
#2. "X% Swarm has ZERO to do with MCC. MCC..." you are correct, but Paul came to a compromise where Swarm CAN be similar, but NOT identical to MCC. It is called perception, I chose that Paul added this make a compromise for older players that were use to MCC, but NOT make it overpowered like MCC was. (hey I could be wrong for I know.)
#3. "People do not really skill to level. Very very rarely does anyone try that..." This is a true statement, but it was not available in the past (before adding experience to skilling). Thus there is an option to level up to MQ without entering the catacomb... especially when Guild members transfer items to you to increase your skill and also get to Master Quest. Again... perception or interpretation.
#4. "Chest would not be needed if you made the EPs as stronger as say a monster from the well." My suggestion was to ENCOUNTER a(an) Evil presence monster that has... has the chance to drop items BUT ALSO you can be rewarded from the Chest on that last square. If nothing good drops from the EP monster on the last square, you get another chance from the Chest or vice versa.
#5. True point, but the chances and speed to get decent maps from level 1 to 25 (maybe complete by 35 or 50) if faster to clear than trying to explore a catacomb @ level 55 to get a high level map which takes like 3 or 4 times faster than you can do 4 runs from level 1 to 25 or 35+.
Again... my interpretation.