Quote (BWConformity @ Apr 29 2020 03:11pm)
He also made mobs weaker overall with higher drop rates and removed the exp penalty for unlocked classes.
I know you just want the best for people but there is no flaw if players with subpar gear who can’t afford or are unwilling to buy better gear and/or change up their playstyle have trouble making it to master quest on an unlocked char during an event designed to make the game more challenging. Maybe we should ask Paul to change the name to “Novice Quest” and make it available at lvl 11 so we can start the complaint topic about the next change Paul didn’t need to make but made anyway for QoL. The reason we have set easy mode 1 at all is because some people asked for a way to turn easy mode off for first climb and Paul went a step further without being asked and gave us a toggle to turn it back on after first climb. Before that we had events including ones with monster difficulty (and monster difficulty was doing a lot more back then) but without easy mode being an option for any unlocked classes. Paul gave us easy mode, and now players are asking for easier mode. If I were Paul, I’d remove /set easy 1 altogether.
This topic has gotten off topic. Headhunter sucks and alchemist sucks worse than the previous classes which makes no sense. I know you normally don't play the game to MQ or progress in prof. But whole point of this topic is that something should be changed/reworked with classes and solo melee, but need to be careful here because he might just nerf casting and call it a day lol